Combat Medic Archive

Thread: targeting issue with bacta toss vs bacta toss enhancer

darthbock
Mon Jun 13, 2005 8:56 am
#1

Hi all,


I have noticed that the bacta toss ability uses implied targeting (ie, heals me if i have a mob targeted that is attacking/targeting me), but when I use the toss enhancer, I get an invalid target message. To successfully use it, Ihave to target myself, use it, then retarget the mob. This process wastes enough time for me to get hit once or twice and thus negate the benefit of using the enhancer. I was wondering if there was any way to have /bactatoss use an enhancer by default to get around this. My temporary fix is to write a macro that targets me, uses the enhancer, then cycles to the first target out (hopefully the thing that I was beating on), but this is not a very elegant solution.


Thanks!



Aedyl Voivai
Crafter of Fine RIS and Mandalorian Armor
~Warden Armor Works~
Vendors in the ~Violet Accomplice~ Tent
-3348 5910 Tranquility, Naboo
BadgerSmaker
Tue Jun 14, 2005 5:51 am
#2

I get exactly the same problem and have worked around it the same way you have.


Seems like a bug, Bacta Jab Enhancers from Doc are the same.





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0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
MasterARP
Tue Jun 14, 2005 7:48 am
#3

can you post your macro for the bacta toss

i got the first part but the cycle target outward doesnt seem to work for me--what is the exact text?




Arp

SouthSide Medical Center--- RIP

Fave quote: "Execute Order 66. Do what must be done, do not hestiate, show no mercy." --Emperor Palpatine to Arp

darthbock
Tue Jun 14, 2005 8:38 pm
#4


Mine is being buggy...



I use:






/target self;


/pause 2;


/ui action toolbarPaneXX; (pane where my toss enhancer resides)


/ui action toolbarSlotXX; (slot in pane XX where my toss enhancer is)


/ui action toolbarPane00; (my main combat pane)


/ui action cycletargetOutward;






For some reason, it will work perfect the first time I use it during an encounter, but for successive toss attempts after that, I get an invalid target message. The target cycling appears to work fine in both cases...


Also, I saw there is a previous target command in the ui, but I cannot get it to work at all. Anyone out there use it? I think that would be much more elegant than cycling to the closest target at the end of the macro.



Aedyl Voivai
Crafter of Fine RIS and Mandalorian Armor
~Warden Armor Works~
Vendors in the ~Violet Accomplice~ Tent
-3348 5910 Tranquility, Naboo
BadgerSmaker
Wed Jun 15, 2005 1:45 am
#5

I think you need a pause after the enhancer, beacause the cycle target is flipping to a mob too quickly.


There is a target last in history command but I dont know the syntax, I'll try and find out.





1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
darthbock
Wed Jun 15, 2005 1:45 pm
#6


Ok, copied in exactly what Iam using:






/ui action toolbarPane01;
/target self;
/ui action toolbarSlot23;
/pause 1;
/ui action cycleTargetOutward;
/ui action toolbarPane00;






It looks like I already had the pause after the toss. Is one second too short? It just seems weird that the macro will work once per encounter rather than every time or not at all...



Aedyl Voivai
Crafter of Fine RIS and Mandalorian Armor
~Warden Armor Works~
Vendors in the ~Violet Accomplice~ Tent
-3348 5910 Tranquility, Naboo
DirkusGentlyus
Wed Jun 15, 2005 2:46 pm
#7


darthbock wrote:

Ok, copied in exactly what Iam using:



/ui action toolbarPane01;
/target self;
/ui action toolbarSlot23;
/pause 1;
/ui action cycleTargetOutward;
/ui action toolbarPane00;

It looks like I already had the pause after the toss. Is one second too short? It just seems weird that the macro will work once per encounter rather than every time or not at all...





replace highlighted with either "/ui action targetSelf" or "/target [your_first_name]"



Thum Industries - Fields of Echo, Rori
Drop winnings at Fields of Echo Mall, 6360 -860 Rori
darthbock
Wed Jun 15, 2005 5:00 pm
#8

I use target 'toon's name', just put self there for genericness



Aedyl Voivai
Crafter of Fine RIS and Mandalorian Armor
~Warden Armor Works~
Vendors in the ~Violet Accomplice~ Tent
-3348 5910 Tranquility, Naboo
gunner4life
Thu Jun 16, 2005 2:46 pm
#9


we should petition to make them auto pulled from inventory ( like oldschool stimpacks ) . anyone who doesnt want to use them up can store them in a backpack .




iii captain oahep acto iii
lll sepaku lll
gunner4life
Fri Jun 17, 2005 1:21 am
#10






BadgerSmaker wrote:

There were technical issues with auto stims using from inventory, it was quite an intensive process.


I dont mind setting up macros to use the stims but toss and jab enhancers need to be fixed to heal yourself with a combat target selected.







yup sorry i meant auto pulling for bacta toss and spray enhancers . stims are perfectly useable without macros anyway since they auto heal yourself even when someone else is targetted .






iii captain oahep acto iii
lll sepaku lll
eapers
Fri Jun 17, 2005 4:03 am
#11

I don't mind having to target myself, but what would really help me is if I could see the cooldown on the specials I only have enhancers for in my toolbar.






JOHNNY-JONES JACKSON

AFK
BadgerSmaker
Fri Jun 17, 2005 12:05 pm
#12

There were technical issues with auto stims using from inventory, it was quite an intensive process.


I dont mind setting up macros to use the stims but toss and jab enhancers need to be fixed to heal yourself with a combat target selected.




1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
ZoleCM
Sat Jun 18, 2005 8:06 am
#13

The real problem for me is in PVP. I just get all my de-buffs on and parlaize then half to waste it switching to myself to heal, by then he is up and i'm on my back, heal was wasted and i'm soon dead. I'm a great pve role player but because of this healing problem i cant do anything in PVP. It is so frustrating!...WHen i put on poisoin, fire and all debuffs there is no way i should lose at all but because of heals i always do....there is nothing worse than you just about winning and seeing the "invalid target" screen pop up when you try to heal to finish it off!
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