Combat Medic Archive
Thread: targeting issue with bacta toss vs bacta toss enhancer
I get exactly the same problem and have worked around it the same way you have.
Seems like a bug, Bacta Jab Enhancers from Doc are the same.
i got the first part but the cycle target outward doesnt seem to work for me--what is the exact text?
Mine is being buggy...
I use:
/target self;
/pause 2;
/ui action toolbarPaneXX; (pane where my toss enhancer resides)
/ui action toolbarSlotXX; (slot in pane XX where my toss enhancer is)
/ui action toolbarPane00; (my main combat pane)
/ui action cycletargetOutward;
I think you need a pause after the enhancer, beacause the cycle target is flipping to a mob too quickly.
There is a target last in history command but I dont know the syntax, I'll try and find out.
Ok, copied in exactly what Iam using:
/ui action toolbarPane01;
/target self;
/ui action toolbarSlot23;
/pause 1;
/ui action cycleTargetOutward;
/ui action toolbarPane00;
darthbock wrote:Ok, copied in exactly what Iam using:
/ui action toolbarPane01;
/target self;
/ui action toolbarSlot23;
/pause 1;
/ui action cycleTargetOutward;
/ui action toolbarPane00;It looks like I already had the pause after the toss. Is one second too short? It just seems weird that the macro will work once per encounter rather than every time or not at all...
replace highlighted with either "/ui action targetSelf" or "/target [your_first_name]"
BadgerSmaker wrote:
There were technical issues with auto stims using from inventory, it was quite an intensive process.
I dont mind setting up macros to use the stims but toss and jab enhancers need to be fixed to heal yourself with a combat target selected.
yup sorry i meant auto pulling for bacta toss and spray enhancers . stims are perfectly useable without macros anyway since they auto heal yourself even when someone else is targetted .
There were technical issues with auto stims using from inventory, it was quite an intensive process.
I dont mind setting up macros to use the stims but toss and jab enhancers need to be fixed to heal yourself with a combat target selected.