Combat Medic Archive

Thread: How do you?

Mannmoroth
Fri Jan 30, 2004 12:09 pm
#1

how do you beat a master combat medic
Mannmoroth
Fri Jan 30, 2004 12:11 pm
#2


how do you beat a master combat medic throwing poisons at a range of like 50m

with 3k ham and full comp armor?

please reply?

dont say get some skills noob, because im not a noob, im carbineer

he was also human, maxed mind stats with power boost, fully buffed and had minor tka skills such as dizzy and knockdown with item use he had 2700 mind....

Mannmoroth
Fri Jan 30, 2004 12:33 pm
#3

No one has response to it or no one reads forums mcm can disease people at a range of like 60+ and hit multiple people, doctor can heal disease at range of 5 and only 1 person...
Call me a CM hater ( i am, and to be fair I HAVE master cm and owned everyone ) they need to be toned down, i was able to strip someone who had my full buffs (around 2.7k) give or take a few hundred in about 40 seconds, fully buffed person 1 / 3500 hp in 40 seconds, balanced?
Mannmoroth
Fri Jan 30, 2004 2:40 pm
#4


umm well not in my full comp but maybe i dont have noob comp like you, besides 88% energy and light is good vs td21 however they do have ap3 bonus on ap1 defense so they do goet bonus on that and besides ive also master rifleman and it isnt as good as you think, when i was master rifle about 3 releases ago people always sent 2 maulers after me and I was screwed pretty much. dont believe me ill show you master rifle on eclipse, master cm on bria and 88% comp on corbantis

with master headshot i can get around 1k - 3k damage on damage sliced td21 rifle in combat spam it is good dmage slice rifle with no stock, i much prefer laser carbine for accuracy bonus and td21 ideal is its max range if you dont have stock

with combat med taking out in 40 seconds, that is with 3.5k health//constition, i can easily mind poison someone, after 5 seconds no use of any special attacks

I wasnt CM that long, im sad to hear that you can no longer poison and burst run away and get kill
AcidRaineV
Fri Jan 30, 2004 3:03 pm
#5

You sound exactly like the type of person that thinks biggest is always best. Lets use the T21 all the time because we get it at novice rifleman. Lets use the composite armor all the time because it can have the highest resist in the game.


What you don't sound like is the kind of person capable of looking at one persons strategies and figuring out the way to defeat them. For a master rifleman you must've been a poor one not to know that the jawa ion rifle fires stun damage, which melts clean through that AR1 88% composite helm. I am a rifleman as well and if you give me five seconds with you fully buffed in your best armor, you'll not only be down at 40m away from me but you'll also be DBed before you ever hit the ground. And I will have -never- thrown a single poison.


You only see what's on the surface and if I may, I'd like to suggest to you to stay out of SWG pvp because this game is all about tactics and counter tactics. There's no skill outside of your strategy concerning what tactic you employ to defeat your opponent, based on what tactic he is attempting to employ to defeat you.


Now that stated, CMs have to be beat by tactics and there's even a thread discussing those very tactics on our own board. If you cannot adapt in pvp to the tactics of other professions ESPECIALLY after you have not only mastered that profession, but had their tactics laid out before you on there own board, then just quit now and save yourself a lot of frustration.






hRainh
hCommander of KoNHh

weredragon
Fri Jan 30, 2004 9:16 pm
#6

with flamesingle2?



Mannmoroth
Fri Jan 30, 2004 9:34 pm
#7

dude ive pvped since like day 1 in swg, i was frustrated when my novice pistoleer couldnt damage a terakasi , i know all about stratigies and stuff, i dont care about stun if your comp armor has krayt scale in it but this is not about to discuss armor, as I think I mentioned above, i hate td21 I use laser rifle all the times and you said pvp is all about tactics, easy and about counter tactics easy except for one WHAT COUNTER POISON? ive only had this problem when I remade charecter on bria, On both servers I pvped i was master doctor so I just used 1 cure C and was fine but without doctor you are left out to dry, have you ever tried pvping in a city? As CM i was able to keep off 5 people and at st easily, just ran around buildings to block their fire, disease another attribute when I got the chance to, its so cheap, they even had rifleman doing dizzy and someone using action shot // supression, i just stood up and healed dizzy since I was doctor, eat another glazed glucose and moved on, its so overpowered jeeze, im not the only one who thinks this:


http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=114136


As he said best pvp class is master rifleman and combat medic, similar to you i guess
TempestSquad01
Fri Jan 30, 2004 10:13 pm
#8






AcidRaineV wrote:

You sound exactly like the type of person that thinks biggest is always best. Lets use the T21 all the time because we get it at novice rifleman. Lets use the composite armor all the time because it can have the highest resist in the game.


What you don't sound like is the kind of person capable of looking at one persons strategies and figuring out the way to defeat them. For a master rifleman you must've been a poor one not to know that the jawa ion rifle fires stun damage, which melts clean through that AR1 88% composite helm. I am a rifleman as well and if you give me five seconds with you fully buffed in your best armor, you'll not only be down at 40m away from me but you'll also be DBed before you ever hit the ground. And I will have -never- thrown a single poison.


You only see what's on the surface and if I may, I'd like to suggest to you to stay out of SWG pvp because this game is all about tactics and counter tactics. There's no skill outside of your strategy concerning what tactic you employ to defeat your opponent, based on what tactic he is attempting to employ to defeat you.


Now that stated, CMs have to be beat by tactics and there's even a thread discussing those very tactics on our own board. If you cannot adapt in pvp to the tactics of other professions ESPECIALLY after you have not only mastered that profession, but had their tactics laid out before you on there own board, then just quit now and save yourself a lot of frustration.









/applause Well said.

You are a newbie mann, if you don't use the ion rifle for pvp. I don't care how long you have been pvping, doesn't mean you know **edit** about anything. If doctors can heal fast as combat medics can disease or throw, then how would a combat medic be effective? Perhaps healing himself over and over?
snipaho
Sat Jan 31, 2004 1:26 am
#9

With a stick?



- Anakis Seska -
AcidRaineV
Sat Jan 31, 2004 1:47 am
#10

Considering that a rifleman can lay someone out in full composite with full buffs + mind buffs in about 3-5one second master headshots (let's see, 3-5 seconds total?) I don't think 40 seconds needs to be toned down at all. The strength of the CM came from fire and forget poisons which no longer work since you still have to be in weapon range to finish off your target.


Go cry on someone elses board.






hRainh
hCommander of KoNHh

cibak-ka
Wed Dec 15, 2004 2:06 pm
#11

How do you increase the time for buffs? What i guess i am saying is the i can currently give 2 hour mind buffs and would like to increase it. How much more can it increase and how is it done?



Semper Fi Republic (SFR), Tempest, Naboo, Sol Altus, Zion and Nioz
Cibak-ka: CL90 Elder Jedi - Master Rebel Pilot
Cimalla: CL90 Elder Bounty Hunter - Imperial Ace Pilot
Reese' Woosaw: Trader - Munitions
Trinitty: CL90 Master Medic - Master Pilot
Papi' Woosaw: CL90 Officer - Master Pilot
Cesvi: CL90 Master Commando
Woobie' Woosaw: CL90 Spy
Cagem: Trader - Engineer
Winghead Woosaw: Trader - Structures
Jet Packs Crafted: 13
Vendor Located in Zion, Naboo. Offers and Specail Orders vendor at (-21, 758)

cibak-ka
Wed Dec 15, 2004 2:07 pm
#12


How do you increase the time for buffs? What i guess i am saying is the i can currently give 2 hour mind buffs and would like to increase it. How much more can it increase and how is it done?



Semper Fi Republic (SFR), Tempest, Naboo, Sol Altus, Zion and Nioz
Cibak-ka: CL90 Elder Jedi - Master Rebel Pilot
Cimalla: CL90 Elder Bounty Hunter - Imperial Ace Pilot
Reese' Woosaw: Trader - Munitions
Trinitty: CL90 Master Medic - Master Pilot
Papi' Woosaw: CL90 Officer - Master Pilot
Cesvi: CL90 Master Commando
Woobie' Woosaw: CL90 Spy
Cagem: Trader - Engineer
Winghead Woosaw: Trader - Structures
Jet Packs Crafted: 13
Vendor Located in Zion, Naboo. Offers and Specail Orders vendor at (-21, 758)

Warryyr
Wed Dec 15, 2004 2:14 pm
#13

2 hours (with slight variances in seconds, maybe) is the standard. I'm not sure you can significantly increase a Mind buff's duration.


Maybe in a city with a Medical Center specialization?


I'm pretty sure 2 hours and some change is the longest duration you can get.

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