Combat Medic Archive

Thread: Mind Heal: Nothing but a slap in the face to the Combat Medic

Sleksheea
Sun Nov 16, 2003 2:19 am
#1

OK, let me express my feelings about this new "goodie" "bit of love" "bonus ability" that the DEV's gave us (the Combat Medic). Mind Heal. It sounded AWESOME before I got to use it for the first time. I was like, FINALLY I'm going to get something nobody else can do to some extent...


Result: Utter dissapointment and even anger.


Lets think about it. Doing mind heals is exactly the same thing as holding a flame thrower to your own head and firing. I wear a full suite of composite when in battle, so my focus is going to be low, meaning performing specials requiring the mind bar will do more mind damage. I'm getting hit for 430 points of mind damage each heal, AND 50 points of mind wounds IN ALL THREE MIND POOLS every time! Considering Combat Medics main pool drain for doing all our specials is the mind pool, you are basically taking yourself out of the battle by healing someone's mind. Huge mind damage and 50 wounds to all three pools to heal some shmucks mind bar is not worth it in my opinion.


The mind heal ability can not even come close to competing with eye shot or head shot, or any other mind pool targeting action. The attacker doing mind damage to your commerade is actually doing more destruction to the combat medic healing the victim than he is doing to the victim!


I would propose that the Mind Heal ability do damage and wounds to the ACTION pool(s) instead of the mind pools. Does it not make sense that if the entertainer can heal mind wounds with action damage to themselves, the same should hold true with the combat medic healing mind damage? And if the concenquences of healing another's mind pool must remain in the CM's mind bars, I would propose that it NOT do any wounding to any of these pools. The mind damage it does is a big enough hit for this action as it is. Basically a mind to mind transfer if you will.


The combat medic canNOT heal his OWN mind damage!


Gee, thanks a lot for this awesome slap in the face DEV's! I for one will never be using mind heal on anyone in battle because I believe that I would be more usefull using up my mind pool throwing stims and poisons, especially in AOE, and especially since they don't wound the hell out of me.


Ifsomebody starts crying for me to heal their mind while he's getting smacked with eyeshot, I'm going to say "Awe, sorry, I don't want to griefmyself and go sit in the cantina for the next 10 minutes, good luck!" ...oh, and don't say some gay response like "get an entertainer to go with you and a scout to make a camp"...because you know as well as I do, that entertainers are almost NEVER in a combat or hunting with the group and you can't deal with the problem during battle.


Again, combat medic is emphasized as the group bitch, there to do nothing but be an automatic stim dispenser and occasional damage support with poison (if you or the enemy doesn't die before the first tick which so often happens)... at the huge resource, monetary,and crafting expense that nobody else understands. Am I lacking gratitude concerning this skill? You bet! Take it back. I don't care, I'll never use it. It's just another thing other professions can cry about how lucky we are to get it and how it makes us overpowered, yada yada yada... because they have no clue about how it works. It's a nice parlor trick and that's it.


/end opinion


/begin flames




I TOLD them they should have made our spherical space station out of the same magnetically shielded walls as the garbage compactor! -Sleksheea
nvoigt
Sun Nov 16, 2003 2:35 am
#2

Does it not make sense that if the entertainer can heal mind wounds with action damage to themselves, the same should hold true with the combat medic healing mind damage?




On the same logic could the CM heal ability please be defined to only work in med centers and camps, not in combat ? Trust me, you don't want to compare your healing to dancers


I wear a full suite of composite when in battle




Well, most people do... how do you think riflemen fire their weapons in composite ? Get buffed. Take drugs. Eat food ( when not bugged ). Do what all people do that have to put up with mind costs and armour.


The mind heal ability can not even come close to competing with eye shot or head shot, or any other mind pool targeting action.




Lol, what do you expect ? Being able to heal faster than someone elsecan kill your victim ? Funny thought.


Take it back. I don't care, I'll never use it.




I agree, take it back and give it to someone who already knows how to play the game.


Btw: Noone forces you to use that skill. There were no drawbacks that came with the skill. It's a bonus. If you don't like it, no harm done if you don't use it.


Sleksheea
Sun Nov 16, 2003 3:00 am
#3

Does it not make sense that if the entertainer can heal mind wounds with action damage to themselves, the same should hold true with the combat medic healing mind damage?






On the same logic could the CM heal ability please be defined to only work in med centers and camps, not in combat ? Trust me, you don't want to compare your healing to dancers


Sure, when the dancer spends 169 skill points to dance and is changed to 'combat dancer'. You missed the point obviously. Action heals mind... so action should heal mind.



I wear a full suite of composite when in battle






Well, most people do... how do you think riflemen fire their weapons in composite ? Get buffed. Take drugs. Eat food ( when not bugged ). Do what all people do that have to put up with mind costs and armour.


Again, you missed the point. I was only making an example of why using heal mind is doing 430 mind damage per use. People would normally question that, I'm just explaining why.



The mind heal ability can not even come close to competing with eye shot or head shot, or any other mind pool targeting action.






Lol, what do you expect ? Being able to heal faster than someone elsecan kill your victim ? Funny thought.


Um... DUAHHH!! Again... the point was that more destruction is being done to the combat medic healing the friend's mind, then would actually be done to the friend. Stop trolling looking for a baseless debate to stimulate your 14 year old mind.



Take it back. I don't care, I'll never use it.






I agree, take it back and give it to someone who already knows how to play the game.


Btw: Noone forces you to use that skill. There were no drawbacks that came with the skill. It's a bonus. If you don't like it, no harm done if you don't use it.


430 mind damage with 50 mind wounds to all three pools per use isn't a drawback? Are you stupid or just a gay little 14 year old trolling the forums? Combat medics got this skill because the DEV's acknowledged that the CM profession needed some loving. Well, it was a nice gesture, but that's all it was. And when your about to die from mind damage, and begging me to heal you, HAH! Screwyou. I laugh in your face.



Oh, andsteal a sig from somone else, that one is overused.



I TOLD them they should have made our spherical space station out of the same magnetically shielded walls as the garbage compactor! -Sleksheea
vortexala
Sun Nov 16, 2003 3:40 am
#4

You have really got to calm down there, Slek. No need to get all defensive nor was there a need to resort to flames.


Mindheal is an ability that was given to CM without taking away anything away from CM, so in that sense there is no real drawback. It's simply another tool for a CM to use in the field. Some find it extremely useful, you obviously don't.


Where's the harm in the devs giving CM mindheal?




~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Sleksheea
Sun Nov 16, 2003 3:50 am
#5

You have really got to calm down there, Slek. No need to get all defensive nor was there a need to resort to flames.


Mindheal is an ability that was given to CM without taking away anything away from CM, so in that sense there is no real drawback. It's simply another tool for a CM to use in the field. Some find it extremely useful, you obviously don't.


Where's the harm in the devs giving CM mindheal?


Sorry, I get that way when idiots speak.... oh, there I go again...


My problem is that it's a skill not worth using because it does more damage in a battle than it helps (see post)... and that people are crying 'nerf combat medic' because they think it was an uber bonus to the CM profession when in fact it's more like a suicide grenade. I say fix it using my proposals, or take it away because I don't want to get another nerf due to the nerf criers thinking it makes us uber.




I TOLD them they should have made our spherical space station out of the same magnetically shielded walls as the garbage compactor! -Sleksheea
vortexala
Sun Nov 16, 2003 3:56 am
#6






Sleksheea wrote:

My problem is that it's a skill not worth using because it does more damage in a battle than it helps (see post)...




See, that's your own point of view though. There are others out there that do actually find it useful.


And to say that there are people out there screaming for nerfs of CM due to mindheal is meaningless. Why? Because they've been screaming for a nerf of CM over one thing or another for a while now. This simply is the new target for their nerf cries. And it's a nerf argument which, like all the others, holds absolutely no water. Mindheal is not self-targetable and costs wounds for the user. Those two facts right there will keep it from being nerfed...and that's the end of the line right there because the mindheal ability and any potential nerf of it has absolutely nothing to do with any of the other CM abilities.


You don't like the ability, and one could say you actually despise it for some reason, but that still isn't an argument for its removal.




~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
wynlyndd
Sun Nov 16, 2003 4:01 am
#7

On one level, mind heal is a suicide grenade but as I find myself saying more and more these days :


"Fortune favors a prepared mind" (pun intended)


I haven't tried to mind heal someone yet but is it mind damage or mind wounds? If it is mind damage so find a chef (ask me if you want a great one on Lowca) and grab a mind enhancing buff. Remember buffs now heal all damage on the stat they buff. So healmind, and then eat or drink something. Granted, in the time period between healing and then eating you might get eyeshot to death, but it slightly mitigates the problem with mind damage being the final determiner of battles.




Nashara Navaboda
Master Doctor - Healer of Hangnails
Master Combat Medic - M.A.S.H
("You Know You Want Me on Your Side")
Lowca - Naboo - Inside of BABELON (near 0,0)
--------------------------------------------
DoD - Dealers of Death
wynlyndd
Sun Nov 16, 2003 4:05 am
#8

I just read your post and noted that it was mind Wounds...


my mistake.


Yeah it is a fairly pointless skill at that point but I can see a few uses....



but no one should tout this as a great new feature of CMs.




Nashara Navaboda
Master Doctor - Healer of Hangnails
Master Combat Medic - M.A.S.H
("You Know You Want Me on Your Side")
Lowca - Naboo - Inside of BABELON (near 0,0)
--------------------------------------------
DoD - Dealers of Death
Sleksheea
Sun Nov 16, 2003 4:23 am
#9

See, that's your own point of view though. There are others out there that do actually find it useful.


And to say that there are people out there screaming for nerfs of CM due to mindheal is meaningless. Why? Because they've been screaming for a nerf of CM over one thing or another for a while now. This simply is the new target for their nerf cries. And it's a nerf argument which, like all the others, holds absolutely no water. Mindheal is not self-targetable and costs wounds for the user. Those two facts right there will keep it from being nerfed...and that's the end of the line right there because the mindheal ability and any potential nerf of it has absolutely nothing to do with any of the other CM abilities.


You don't like the ability, and one could say you actually despise it for some reason, but that still isn't an argument for its removal.




Yes, it's only my opinion. But I haven't seen an arguement for the opposing side... just "it could be a good thing..." etc. Maybe if the CM was about to die from health damage he might as well go out in style and heal his friend's mind right before getting incapped... what other advantage is there in causing more damage and wounds to one member of a group to fix only the damageof another member? I'm just trying to discover how this skill is a good thing. Take away the triple pool mind wounds, and it may be worth it... but as it stands, it's not worth anything as far as I can see, and nobody has posted otherwise... I'm open here, just give me a clue...



I TOLD them they should have made our spherical space station out of the same magnetically shielded walls as the garbage compactor! -Sleksheea
SolarinOfFlurry
Sun Nov 16, 2003 4:25 am
#10

it's an increase of battle fatigue and i think it also causes wounds depending on how much battle fatigue you have. the more battle fatigue, im sure the more wounds you'll get when using it.
Sleksheea
Sun Nov 16, 2003 4:27 am
#11

Well, at 0 BF, it gave me 50 wounds in all 3 mind pools... so I'm not looking forward to seeing what it does with more BF... also, it does huge amounts of mind damage along with the mind wounds...



I TOLD them they should have made our spherical space station out of the same magnetically shielded walls as the garbage compactor! -Sleksheea
vortexala
Sun Nov 16, 2003 4:28 am
#12

The opposing side is this... I've Mastered TKA. I'm supposed to be the Player Tank. But, in every single encounter, the only thing I ever drop from is Mind Incap. That's it. Even using the now-fixed Food Buffs and Spice Buffs, it's still the only thing that will ever drop me. But, with a CM backing me up, I can keep tanking longer then without. With me taking the brunt of the punishment, it keeps the aggro from the CM and the remainder of the group.


So, yes, there is an up-side to the ability.


Is it the end-all, be-all mind heal that we've all(medical professions) have asked for since the start? No, but it's at least a step in the right direction.




~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Peregrinefalcon
Sun Nov 16, 2003 5:12 am
#13

When working late I shouldnt post but I'm going to anyway.



I agree that it is Useless. Hopefully someone will convince me otherwise. I think the main problem here is that in order to heal you your mind damage. I would take wounds, and maybe even more damage then you had to start with. with the cost of 430 above thats half my mind bar, so i hope no one else needs any form of healing


I also find it odd that, the only postive so far posted is by a Non combat medic.

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