Combat Medic Archive

Thread: Poison/disease numers

evilogic
Thu Sep 18, 2003 10:27 am
#1

Can anyone tell me where I can find info on Poison and Disease numbers (damage per tick, Chance of effecting target ...etc)


Also if any master combat medics can shed any light on how effective their Poison/Disease A,B,C's are in PvE use. I hope the 1 in 6 chance of hitting that i get when i use a Poison B, improves with the C level poisons.


Thanks in advance,




Kormaz Ebwex - Eclipse
Master Combat Medic
Master Doctor

'Star Wars Galaxies is a Soulless Compendium of Video Game Theory Masquerading as Entertainment'
:Computer Gaming World, March 2004 Issue 263
KarlaceEQ
Thu Sep 18, 2003 11:21 am
#2

so far ive onyl used posions (a), i did not experiment on them at all and used no advanced components and it did 29 damage a tick. The quality of resources i used where 650+ and some were 850+. I think they came out liek this charges 10 range 18m or so potency 30 or so effectiveness like 37 or so.



i hear poision c on average can do 400 a tick not sure thou.




Karlace
I am the god of all you know and love
Sexiest Wook on all of Bria
"When he opened the fourth seal, I heard the voice of the fourth living creature say, "Come!" And I saw, and behold, a pale horse, and its rider's name was Death, and hades followed him."
MichaelF77
Thu Sep 18, 2003 1:23 pm
#3

Your poison damage (not taking resists into account) will be roughly equal to (poison effectiveness) * ((your CM skill - maxxed at 90 for master CM)/100 + 1)

So C poison with 250 effectivness for master CM hits for 475 on unprotected person.

Potency is % of non-resists (or so it appears to be), however having 80+ in there it gets resisted very rarely for me, so perhaps another parameter is affecting it.



-- Sekir Bashka, Combat Medic, Chilastra
We shall double our efforts!
SpinalInjury
Thu Sep 18, 2003 2:10 pm
#4

My poison Cs are hitting for 512 damage a tick roughly. That is without being a Master Combat medic yet, and without advanced components.



Kijan Darkblade
The Regulators -TR
Master Combat Medic
www.bloodfinpvp.com

The Regulators build empires...
Fight builds clubs
JediQuic
Thu Sep 18, 2003 2:39 pm
#5






KarlaceEQ wrote:

so far ive onyl used posions (a), i did not experiment on them at all and used no advanced components and it did 29 damage a tick. The quality of resources i used where 650+ and some were 850+. I think they came out liek this charges 10 range 18m or so potency 30 or so effectiveness like 37 or so.



i hear poision c on average can do 400 a tick not sure thou.







I made SomeA Poisons for a Friend(told him it was a waste...but ohh well ) and decided to keep one


Made with all 950+ Quality resources and no advanced components they were pumping out 65damage/tick...Hehe, With that kind of Damage i Could almost take out a Gnort with just one!

PsionicHawk
Thu Sep 18, 2003 10:39 pm
#6


"My poison Cs are hitting for 512 damage a tick roughly. That is without being a Master Combat medic yet, and without advanced components."




Meh? How did you manage that? perfect resourcs?



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

Hammr_Tempest
Thu Sep 18, 2003 10:55 pm
#7

Advanced components.
Pinkerton0405
Fri Sep 19, 2003 12:46 am
#8

My poisons do about 150-175 a tick. And they are only b's. Cant wait till Class C



Ka'dot Dualtin


**Droid Engineer nub**
**TKA nub**
**Doc nub**
**Whatever floats my boat nub**
KarlaceEQ
Fri Sep 19, 2003 12:51 am
#9

pinkerton what are doing to make em that good? You using advanced components? What about quality of resources? what about experimenation points where u putting em? how often u get resisted?



Karlace
I am the god of all you know and love
Sexiest Wook on all of Bria
"When he opened the fourth seal, I heard the voice of the fourth living creature say, "Come!" And I saw, and behold, a pale horse, and its rider's name was Death, and hades followed him."
Gnuut
Fri Sep 19, 2003 12:12 pm
#10

Using decent (600+ OQ) resources for Mind poisons I can make 350 a tic AE and 500 a tic target Mind poison. Thats with 85+ potency.


For Health they are generally lower with AE being a 150ish or so average and target is 250ish with an 85+ potency.


I have just recently been able to acquire resources to make advanced components so I cannot say what my numbers will be like using those.




Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Gnuut
Fri Sep 19, 2003 12:14 pm
#11

Forgot to say these are C packs that I am making and the range listed is 25+.



Doc Graudin - Sergeant


Master Combat Medic, Master Doctor




Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Pinkerton0405
Fri Sep 19, 2003 12:50 pm
#12

I use advaned disp. mech. And put all my points towards effectivness. I forget what resources i use, but i dont think they are all that great. I've also been wondering, what are good traits to look into when purchasing resources? high overall quality? high energy?



Ka'dot Dualtin


**Droid Engineer nub**
**TKA nub**
**Doc nub**
**Whatever floats my boat nub**
Kavedawg
Sat Sep 20, 2003 4:04 am
#13

Overall Quality, Decay resistence and Conductivity



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