Combat Medic Archive
Thread: Poison/disease numers
I'm getting pretty consistent 440's with single-target mind-poisions. The range I shoot for is only27, so I have to get within 54 meters to use it (that range works pretty well for me though), potency is 79 (I'd like that higher, but I don't get resisted that often, andit's a decent trade-off.
That's using two advanced components, and someexquisiteresources (not the stuff you find on the bazzar). If I don't experiment up the range/charges I might be able to get close to 500 damage. I'm a master-doctor, so I got lots of exp-points.
I'm not saying this is the *BEST* poisions a player can make (Advanced resiliance compound is broken) but right now, I know that this is pretty high-end for poisions.
As for diseases, I honestly don't pay much attention to how much damage they do. Just fire them and forget them. If the other-guy has a doctor it won't do anything, if they don't it'll take them out of the fight till they find one. The amount of wounds generated isn't as important.