Combat Medic Archive

Thread: CM poison (and who knows what else): way too much damage.

Tyreseus
Tue Sep 23, 2003 11:30 pm
#1

Probably been brought up before, but I was recently introduced to this overly effective weapon tonite. I was taking well over 430 points of damage per tick, which is ludicrously high damage. Considering that my guns dont come anywhere near that type of damage, I dont see how its justifiable that a poison attack can be this powerful in pvp. This a throwback to the way pvp was prior to the 75% reduction stuff.


DOT attacks like these, or bleeds, or fire dots should nuisances, not back breakers (yes that includes my own bleed/fire attacks).


I'm not asking for sympathy, this would be the wrong forum for that. Just bringing up my gripe (and a legit one at that).

Kaladyn
Tue Sep 23, 2003 11:39 pm
#2

Think of it from our perspective. From the time you were hit with the poison to the time you took the damage how much time passed? How many shots did you get off with your gun in that same time? How much time passed before the 2nd tick of the poison? I believe if you look at it from a DPS standpoint you will see that that is in NO way the "extraordinary amount" of damage you claim it to be. That poison also obviously came from a master combat medic as well. Compare a our DPS to any master combat profession and I think you will see the light.

Rickard
JediZork
Tue Sep 23, 2003 11:44 pm
#3

I'm not inclined to agree. It's pretty much the only way combat medic can "defend" themselves. Since, for whatever reason, the *Combat* portion of our class has been relegated to throwing meds, that becomes our weapon. We're an elite *combat* profession, despite the lack of recognition from mission terminal payouts. As such, while you're firing a pistol, flamethrower, rocket launcher, etc... We're firing poison and disease. At the very least, you do have a chance at getting cured if you thought to bring a Doctor with you on your town raid. Even buffed (I'm a Master Doctor as well), I can't compete with an even moderately-leveled weapon-toting combatant. If I'm lucky, I get one chance to find them and throw poison/disease before I'm on the ground from a KD attack and that's abruptly followed by an incap and then a DB. That's with or without bleed shots.

Food for thought.

JZ
Nador
Wed Sep 24, 2003 3:27 am
#4

i don't play combat medic, got several friends that do though, not sure how it can be considered griefing if they aren't burning/diseasing corpses.


Now if they are running around diseasing corpses then yeah, that's griefing.




Nador's Weapons
Master Weaponsmith
Shop at your pleasure near the city of Keren, loc 3142 and 3641
Starsider Server
MycroftTHan
Wed Sep 24, 2003 3:53 am
#5

the damage on health/action poison and on all disease packs is totaly ok. the problem is mind - and not the damage but the total inability to heal it.
Nador
Wed Sep 24, 2003 4:12 am
#6

hmmm, total inability?


the master doctor that does pvp with us is able to handle mind poisons just fine.




Nador's Weapons
Master Weaponsmith
Shop at your pleasure near the city of Keren, loc 3142 and 3641
Starsider Server
MycroftTHan
Wed Sep 24, 2003 4:18 am
#7

i'm talking about thedamage, not the state.
Mraughh
Wed Sep 24, 2003 4:32 am
#8

like eyeshot huh? isnt that healable too? or some rifleman attacks that hit the mind?


find a doc to fight with if you want to take on CMs.




If some "L33T D00D" got incapped from a cook slapping him in the face with a mackerel, he would come to the boards and scream "Nerf the Fish!" - DangFiero




]V[ Dark Jedi Guardian
MycroftTHan
Wed Sep 24, 2003 4:40 am
#9

you don't bring a Doc to fight a CM, you bring a Doc to rez the people that got killed from mind damage

Mraughh
Wed Sep 24, 2003 5:17 am
#10

/disagree i'd rather fight any other class than a master doc as a CM. 1 shot cures before the poison can even tick. and master ability in several combat classes available to tear me apart while I wait those 5 seconds to throw another poison that will be insta cured. TKA/master doc, probably my worst scenario to fight. Since CM's have to stop moving to throw a poison, gives a melee more than enough time to catch up for a KD/dizzy combo.


I will grant you that bringing a doc/artisan type wouldnt be much help.




If some "L33T D00D" got incapped from a cook slapping him in the face with a mackerel, he would come to the boards and scream "Nerf the Fish!" - DangFiero




]V[ Dark Jedi Guardian
Quinalla
Wed Sep 24, 2003 5:47 am
#11






inf-badguy wrote:

Unlike bleed dots and fire dots which can be alleviated rather easily through either first aid (which I'd say more than 50% of players have) or a quick jump in the water, the poison dots however require a trained doctor multiple C level poison packs to remove it which is a problem.




Unless ofcourse you are on Tatooine where fire is actually worse than poison because you can find a doctor faster than you can run to the 4 places with water on the planet


I think our poisons are fine damage-wise, the DPS for our very best is still under the DPS of other combat classes. What they need to fix is the bug/exploit that makes it possible for people to be poisoned/diseased when they wake up in the cloning center as well as fixing the fact that you don't die after a third poison incap anymore because of the delay timer.




--Quinalla Hran, Combat Medic, Lowca
Melampus
Wed Sep 24, 2003 6:07 am
#12






Tyreseus wrote:

Probably been brought up before, but I was recently introduced to this overly effective weapon tonite. I was taking well over 430 points of damage per tick, which is ludicrously high damage. Considering that my guns dont come anywhere near that type of damage, I dont see how its justifiable that a poison attack can be this powerful in pvp. This a throwback to the way pvp was prior to the 75% reduction stuff.


DOT attacks like these, or bleeds, or fire dots should nuisances, not back breakers (yes that includes my own bleed/fire attacks).


I'm not asking for sympathy, this would be the wrong forum for that. Just bringing up my gripe (and a legit one at that).







Yeah guns don't do anywhere near that right? 430/8secs = 54dps


Eyeshot 300/ 1 second = 300 dps



don't cry


Apollo

Soah_Sek
Wed Sep 24, 2003 7:21 am
#13

With my scout and a min dmg and speed pup i can do 1000 dmg (PvP 250) every shot and its shoots about every second. So doin the math most weapons still out dmg any poison a CM can throw. The only thing i see as a problem is that the poisons last to long.



----------
"I'm not explaining it. It's just easier to call you stupid."

Soah Sek
Server: Kauri
Master Gunfighter
Page 1 of 4
Previous Next