Combat Medic Archive

Thread: LOG IN THIS WEEK, pretty please? (New SoP info gathering)

Pahdbacca
Tue Nov 18, 2003 2:38 pm
#1

And have fun! Try something you have never done before (I am going to try and bum some credits to get Pip some armor suitable for SERIOUS PvP)! Show everyone that Combat Medics are to be feared if you are against us and loved if you are with us.


I am asking this because late this week or early next week I will be posting 4 or 5 threads asking you opinions on certain topics and editing the State of the Profession Statement that Kave as worked very hard on. This will include an unofficial post- patch top 5 issue list.


Please keep track of bugs, balance issues, content issues, exploits, things that would make gameplay better and even one or 2 things for a wishlist.


I can't set any firm deadline for starting the threads...I may have the chance to go take my Pop to the Michigan State/Penn State game Saturday.


Most of all, have fun!

Message Edited by Pahdbacca on 11-24-2003 08:31 AM



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Avr
Tue Nov 18, 2003 7:13 pm
#2






Pahdbacca wrote:

And have fun! Try something you have never done before (I am going to try and bum some credits to get Pip some armor suitable for SERIOUS PvP)! Show everyone that Combat Medics are to be feared if you are against us and loved if you are with us.


I am asking this because late this week or early next week I will be posting 4 or 5 threads asking you opinions on certain topics and editing the State of the Profession Statement that Kave as worked very hard on. This will include an unofficial post- patch top 5 issue list.


Please keep track of bugs, balance issues, content issues, exploits, things that would make gameplay better and even one or 2 things for a wishlist.


I can't set any firm deadline for starting the threads...I may have the chance to go take my Pop to the Michigan State/Penn State game Saturday.


Most of all, have fun!







Did some pvp last night and man it wasn't pretty. I usually fair pretty well but things have changed my friends. A little background.


I am a Master Combat Medic nearly Master Carbineer. I'm also a wookiee so I'm armorless.


The night started out right, caught all my shuttle right in a row. Got to Anchor Head and soon as I decleared I was attacked from the hill and the game locked up. I hear this is a new bug. I logged back on and did a full scan and then filed a bug report.


This time I checked before declearing, the coast was clear, I decleared and stood around chatting. Not that many overts around.


After about 5 min the imps arive. I engaged them with my pet and followed with a KD. Targeted middle man and let a Adv. Area Mind C fly. Looked like it stuck on all of them. Seeing this I retreat back to let the poison take effect all the while firing. Bang kd and killed.


Reinsured and redeclared I ran back out to continue on them. most of them popped spice and wear at the point that they would have normally incapped. This time non of them did due to the nerf. They killed me again as fired off scattershot incapping one.


Reinsured and Redecleared I ran back out. The first round of poison had faded which was strange because it lasted a lot longer before the patch. anyways I flanked and went for a kd following with a adv area c. got them all again. but about the same thing happened as the first time.


Called it a night. Basically the poison nerf really hurt the combat medic. This to me is a clear signal that the Combat Medic is really not to be involved in combat from a damage dealing stand point but rather a support class to do area heals.


I will be trying a new strat that will combine Area Scattershot with adv area mind c's. If that strat does not pan out I might be out of idea's.


Pretty weak class after the nerf. will probably untrain and just retain master medic and put the points elsewhere.




Avr Wookiee of Flurry
firespyer
Tue Nov 18, 2003 10:07 pm
#3

I have tried some pvp in Moenia with pretty much the same result, I dont really use adv poison I have some really good reg mind poison. I declared when there were some overts close by. I poped an area mind, definatly stuck all three. Got all 3 with disarm shot and fell back to heal and let the poison sink in. Went back and they were all still standing around waiting for me. all had hit the drugs and my poison had totally warn off. Attempted to pitch another area mind, and i didn't even have a chance, i got eye shot spamed by 2 BH's and that was all she wrote.


I am a pistoller 2/3/4/3, pre nerf i used to be able to go 1v1 with a BH and would win out 25 - 33% of the time. I would rarely win out with more then one BH and have never had any luck against a TKA


Now the way I am seeing it is that we will lose 100% of the time with out fail.


As a change of tactics i crafted out some really really great adv health poison, think with that Health shot 1 + 2 and some well placed body shots & stoping shots i would have better results. OMG was i wrong.


My first attempt was against aCommando that was unbuffed and it was almost a draw I won out with a body shot just before i got droped health damage.


second try was against a mildly health buffed BH, that one hurt bad. He actually laughed at me. I was droped when i got him down to about 1/3 health. In the delay before cloneing i saw my poison / bleeds take him down to 1 health and just sit there as he regen'd and then was droped down to 1 again.


I was never huge in pvp, I did want to test out our abilitiessince this last nerf (patch). As I look at it now we our abilities are nothing more then area stim chuckers. I do enjoy healing my friends in combat and I know that most of the time with out me there would be nothing more then a pile of their bodies neatly stacked on a battle field. But I would like to be able to take out something on my own again, get some XP from it again and FP would be nice as well.


I have one suggestion that might help us a bit with out undoing this +1 rule. However it involves another nerf and this insanity has to stop somewhere




---------
firespyer (Jedi)- gave up!!
an'grod (BH) ((With out CM))gave up!!
**Hidden** (Smuggler) - Canceled
Odiss (Doc) - Canceled
Fuji (Doc) - Canceled
C'this (Shipwright) - Canceled
justmike
Tue Nov 18, 2003 10:47 pm
#4

I had the same luck in AH today, I am a one crafting box away from master and novice pistoleer. I got db'd 11 times without being able to take out the other party. I usually am able to hold my own but now I see it as pointless. Add to this the next decay on death and I am done with PvP. I will continue on to finish up master then will look to drop it as CM is not a viable class now.



Jester

Mraughh
Wed Nov 19, 2003 5:38 am
#5

well i had a bit of enjoyment today with the new AOE diseases. I was out at the imp outpost on dantooine, going to run missions to get some cash, a fella comes in and says there rebels south of the base who just killed him and were trying to kill his AT ST. So i toss on the pvp gear, run out there and find them all in a camp healing up. I burst run in and toss the mind aoe C made with the new ARC, disease all of them and their pets then haul tail back to the outpost, they gave up the chase after 200m. I head back and round up a lynch mob and after 5 mins head back out. silly rebels didnt move their camp and were still there. All of them were black barred and died quickly. poor them. I think i'll go out to the emperors retreat and protect dark troopers tonight


hadnt tried the poisons in pvp yet. still waiting on a better supply of liquid petro fuel.





If some "L33T D00D" got incapped from a cook slapping him in the face with a mackerel, he would come to the boards and scream "Nerf the Fish!" - DangFiero




]V[ Dark Jedi Guardian
Happymob
Wed Nov 19, 2003 5:54 am
#6

Interesting that the first three PvP experiences describe the inability to take out groups of 3 or more by yourself. Should a CM be able to take a group of enemies solo?


I'm not saying that PvP is balanced for CMs by any stretch, but it was interesting to see the presumption that 1 CM should handle multiple targets with relative ease.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


JediQuic
Wed Nov 19, 2003 6:42 am
#7

While MY Cm had some very similar results....The opposing Cm And a few BH's Works our sorry rebel butts pretty good. He threw a 500point area mind poison and hit all of us (even tho i told em to spread out) and ran away....Then came the BH's, Eyeshot droping everyone in sight....but as for me i only got one kill the whole day and that was a Hit and run with my sword.
ShadowoftheVoid
Wed Nov 19, 2003 6:44 am
#8






Kullervobolg wrote:

Yep. Disease is too slow to matter and poison is now useless in PvP (and was always useless in PvE).




actually i use poison a lot in PvE...i stack it with my bleedshots...and with my cowardly gurreck tanking and me healing i can solo even groups of DT's


Granted before i could go thru a place like the DT baseand reduce them all to less than 1k (without aggro) and then go around with stoppingshot or fanshot and rake in the kills...


the poisons now are just good to help soften up the target...and are still viable...just not as powerful as they were...


hehe...and action poisons are fun..especially on those ppl who spam specials




Haydir Ter-Luceyn TKM/mBrawler
Tyranny Jedi
Krys Ter-Luceyn Dancer/Doctor
Tomas Ter-Luceyn Artisan/Architech/Musician
Luceyn l60 NE Hunter - WoW
Gilwen
Wed Nov 19, 2003 8:53 am
#9






Happymob wrote:

Interesting that the first three PvP experiences describe the inability to take out groups of 3 or more by yourself. Should a CM be able to take a group of enemies solo?


I'm not saying that PvP is balanced for CMs by any stretch, but it was interesting to see the presumption that 1 CM should handle multiple targets with relative ease.






I noticed same thing. I think no single player (except Master Jedis) should be able to take on multiple targets and win in PvP. It's just that people are used to their powerful poisons and dots, and now that they need help taking those enemy groups down they think they have been nerfed to oblivion.






Dunick - TK / CM

Keeping the Empire standing and the rebellion in the sick bay.
Loonytic
Wed Nov 19, 2003 9:05 am
#10

I've still finding PvP great fun as a CM with the poisons even stronger now I love stacking an area poison (210 effectiveness) and single health poison (301 effectiveness) on ppl and yes thats 1020 per, tickspam a few fan shots for good luck and down they go


While they try and heal their health it delays their next avtion giving you a great chance of survivial, plususing health poisons is good for business you should see everyone trying the heal themselves before the poison drops their health to 1HP.. selling more stim Bs than ever before

Loonytic
Wed Nov 19, 2003 9:06 am
#11

oops 1022 per tick
Niza
Wed Nov 19, 2003 9:49 am
#12

Well I still don't have the resources to make my ARCs yet soI am still using a 375 damage mind poison. The only PvP I have been involved in since the patch was at the star ports, once as I was loading the other time as I was trying to leave.


First encounter was my TK/Doc partner and I vs a team of rebels at the coronet star port. I used an AOE disease and an AOE mind poison (that combination will incap and did). We won easily.


Second encounter was at the Theed star port. When I loaded I was already being attacked and my TK/Doc was already dead. I managed to get both the disease and the poison off. Everyone that was able to take a muon escaped the incap though and their doc quickly cured the disease and poison. Obviously when you start a battle at the load screen there is not much hope.


All in all I'd say we are still as effective against groups without a Doctor.




Ni'za Whira - Just another Bounty Hunter
Avr
Wed Nov 19, 2003 10:51 am
#13






Happymob wrote:

Interesting that the first three PvP experiences describe the inability to take out groups of 3 or more by yourself. Should a CM be able to take a group of enemies solo?


I'm not saying that PvP is balanced for CMs by any stretch, but it was interesting to see the presumption that 1 CM should handle multiple targets with relative ease.







sorry I did not make it clear that I was not the only one attacking them. The others did finnally get the intruders. however I don't think the poison was much help. My point was that survival is now based on your primary weapon skills not poison. Poison is just a support thing now.


They should actually change the name of the class. How can a class be considered a combat class if they cannot even incap someone. you might argue that you just have to shot them once, which is true. but to do that shot you need to have another combat class trained. so it is weapon damage doing the killing not the poison. the poison merly supported your effort. The should call it Combat Support Medic.


There was a lot of people screaming on the general boards about how CM was a support class. I thought they where wrong at the time but clearly they're correct. The Devs clearly agree with them.





Avr Wookiee of Flurry
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