Combat Medic Archive
Thread: Suggestion to Devs: Please move DRAG INCAP to NOVICE CM and DOC
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MasterARP
Mon Jun 06, 2005 9:35 am
#1
I find this very odd that a master cm cannot drag incapacitated players. Keeping in mind that combat medics are a field support profession yet a very important skill is not given to us unless we get XX4X medic. We can bring a person back to life, yet we can not drag them 20m O.o Does this hold any logic
My suggestion is to move this skill to either Novice CM and Doctor OR if you want it to stay in medic to put it in the CM tree instead or make it a novice medic skill.
Thanks for your consideration
My suggestion is to move this skill to either Novice CM and Doctor OR if you want it to stay in medic to put it in the CM tree instead or make it a novice medic skill.
Thanks for your consideration
Brainplay
Mon Jun 06, 2005 2:29 pm
#3
TenshiHanaKinu wrote:
If anything putting it in both Novice Professions would be acceptible. 'Course I don't see what's so difficult about picking up 0 / 0 / 4 / 0 Medic. Hell, I picked up 4 / 4 / 4/ 0 Medic so I could Bacta Toss / Spray.![]()
/agree with the addition of "drag incap" to the novice boxes. As to your question Tenshi, not all CM's want to spend extra points on something that isn't required for MCM. In some cases their templates wont allow them to pick up a full extra tree I went medic 4440/MCM/doc2200/MRifles just to add to my healing abilities although I could have easily spent that on some terrain nego. or more offensive skills.
Drag incap was pretty much a basic medic ability in the past has had its importance increase substantially with recent events. Re-locating it to the novice CM/Doc boxes or even novice Medic would be something the dev's really need to consider.
VTmoon
Mon Jun 06, 2005 4:58 pm
#5
seriously, who needs a drag more a doc or a CM??? You COmbat Medic, can't realy heal them right whre the action is taking place.
TenshiHanaKinu
Mon Jun 06, 2005 6:23 pm
#6
VTmoon wrote:
seriously, who needs a drag more a doc or a CM??? You COmbat Medic, can't realy heal them right whre the action is taking place.
Technically... Doctor does.
CM Heal Range = 35 meters
Doctor Heal Range = 10 meters.
Sans reviving, there is a distinct difference in range of ability to help an incapacitated person.
Zimal
Mon Jun 06, 2005 6:29 pm
#7
i like the idea of it being moved to the novice elite healing profesions
Tycho238
Mon Jun 06, 2005 10:01 pm
#8
TenshiHanaKinu wrote:
VTmoon wrote:
seriously, who needs a drag more a doc or a CM??? You COmbat Medic, can't realy heal them right whre the action is taking place.
Technically... Doctor does.CM Heal Range = 35 metersDoctor Heal Range = 10 meters.Sans reviving, there is a distinct difference in range of ability to help an incapacitated person.
Yeah, but a Doc has to go up to the incapped player anyway in order to heal. It just wastes time if they go up close, drag, then heal, when they could have just healed in the first place.
TenshiHanaKinu
Tue Jun 07, 2005 12:59 am
#12
If anything putting it in both Novice Professions would be acceptible. 'Course I don't see what's so difficult about picking up 0 / 0 / 4 / 0 Medic. Hell, I picked up 4 / 4 / 4/ 0 Medic so I could Bacta Toss / Spray.
TenshiHanaKinu
Tue Jun 07, 2005 9:41 am
#13
Tycho238 wrote:
TenshiHanaKinu wrote:
VTmoon wrote:
seriously, who needs a drag more a doc or a CM??? You COmbat Medic, can't realy heal them right whre the action is taking place.
Technically... Doctor does.
CM Heal Range = 35 meters
Doctor Heal Range = 10 meters.
Sans reviving, there is a distinct difference in range of ability to help an incapacitated person.
Yeah, but a Doc has to go up to the incapped player anyway in order to heal. It just wastes time if they go up close, drag, then heal, when they could have just healed in the first place.
That's not the most intelligent thing to do in the age of Triple Incaps.
Drag them back behind your Front Line, and THEN heal them. Otherwise you will get them killed.
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