Combat Medic Archive
Thread: Vortexala ...okay lets have some constructive discussion
Bronzen wrote:
Regardles, the issue is this :Having the ability to cast an area attack that does 450+ damage a tickand ignores armor andgoes through walls. Does it ever miss? I dont even know.
Yes, it does miss. Do you see it miss? No, because you don't get a message when the poison misses. All you see is when it hits. And 450pts at 10sec intervals is not overpowered damage output. The wall thing is a LOS issue, a bug, it'll get addressed at some point.
But I do know that this needs to changed.It should be reduced so that damage is consistent with all other PvP damage (75%) and, in certain cases, armor should protect against it. Maybe if the player is wearing an airt-tight complete suit (full bodycovered) of armor.
First, at 450 damage per 10 sec, it is already relatively lower then any other weapon damage dealt on the battlefield. Applying the 75% damage reduction would simply mean that a persons natural regeneration would reduce our effectiveness even more. Add in buffs and regeneration will simply negate our poisons effectiveness completely. Not to mention the ability to heal ones self using Stim-Bs at Novice Medic.
As for the air-tight armour, that truly is an armoursmith issue. It would require implementation, coding, balancing, and new artwork for a new type of armour that they would have to craft. There would need to be drawbacks and vulnerabilities added to it. All that takes time. Why waste the time and effort when the Combat Revamp is so near? Why not wait for everything to be rebalanced at the same time? Lack of patience?
Whatever.But something.
That 'something' will come in the form of fixing the bugs that plague the profession, fixing the foods so they actually work, and waiting for the Combat Revamp.
Poison is a legitimate weapon in the arsenal of war. Ugly, but legit. It just needs to conform with same mechanics of PvP that all other attacks are required to (armor and damage reduction).
Who says it won't 'conform'? Who says it will even have to be 'nerfed' at all? No one has seen the Combat Revamp in full yet.
Bronzen
Bronzen wrote:
Poison is way overpowered in PvP.
Matter of opinion.
That is not a Galactic Civil War issue. Thisis Combat Medic issue.
Funny, not very many CMs take issue with it.
People don't go to the GCW boards to talk about flame dots or warcry..they go the respective professions boards. And Dueling is a part of PvP, but not necessarily the GCW.
Regardles, the issue is this :Having the ability to cast an area attack that does 450+ damage a tickand ignores armor andgoes through walls.
I will type this very slowly, in case you missed it on the other 20+ posts. As a general rule, the CM community agrees that it should not go through walls. As a general rule, 45 points of damage per second, even if it is AoE, is not a lot of damage.
Which part of 'not only do the Devs think that the amount of damage done by medical dots is ok, but they are comfortable enough to have the CM correspondent post to the public that the amount of damage done by CMs is ok with them' do you want to argue about?
Does it ever miss? I dont even know.
No, but it gets resisted, which VKs or FWGs do not.
But I do know that this needs to changed.It should be reduced so that damage is consistent with all other PvP damage (75%) and, in certain cases, armor should protect against it. Maybe if the player is wearing an airt-tight complete suit (full bodycovered) of armor.
Damage output via medical DoTs is low. Are you saying that something that is already not up to par should be nerfed even more? Excuse me if you take offense to this, but the argument 'because everybody else has to do it' is childish.
Find somebody on a debate team. Try to sell them on the argument that...There is this game. Some of the players in the game score points a certain way. The people who designed the game said that they are happy with both the way and amount of points that this firs group scores. Other players score points another way, but the people who designed the game thought that they scored too many points when players played vs themselves, so they reduced the amount of points this second group of players could score when playing vs themselves. I think that because the second group needed an adjustment, the first group should have an adjustment also. Even though the designers think that the first group does not. Ask the debate person is that is a sound argument.
Whatever.But something.
Poison is a legitimate weapon in the arsenal of war. Ugly, but legit. It just needs to conform with same mechanics of PvP that all other attacks are required to (armor and damage reduction).
If it conformed to the same mechanincs, then it wouldn't be a poison.
Bronzen
Message Edited by Pahdbacca on 03-03-2004 07:49 PM
We think that there are some sever bugs out there that is giving us some powerfull advantages over the rest.
We also think that some bugs will be fixed.
We even more think that TH is not lying to us when he is telling us that the Combat Revamp is comeing soon, and we are actually half way through it.
And we think that everyone should wait till the Revamp has happend to see whats overpowered and not.
I allways think about it like this: In the automobile industry the are allways testing thier cars. Now test driver starts complaining that the car drives funny, is totaly out of whack the motor seems to stutter all the time.
The engineer comes to him and explains: It drives funny because you didn't wait for us to put the wheels on it. Its out of whack because you didn't wait for us to put the doors on it. And the motor is stuttering all the time because half the parts are still lying here on the floor.
roymitchel1 wrote:
so you combat medics really dont think you are overpowered right now?
Most cases, the bugs make us overpowered right now more then anything else. Hey, we want to heal mind at an easier cost, and Ranged AE cures for us. If stims healed mind as well, we wouldnt be having any discussion about CM's being overpowered..
roymitchel1 wrote:
so you combat medics really dont think you are overpowered right now?
As the other folks here said in response, that is what I would agree with. I think if you were drawing that conclusion from our statements, however, that you really didn't read them. Or you read into them what you wanted to read into them, instead of taking a good look at what we were actually saying.
I have yet to see ANYWHERE on ANY post on ANY forum where someone explains how 450 points of damage every 10 seconds is overpowered.
My alternate character with a decent FWG5 and only pistol 4 in the marksman line does 200-300 points of damage with bodyshot1 every 2-3 seconds (whatever the bodyshot timer is). Thats not even a NOVICE pistoleer, and I can dish out as much as a MASTER CM over the same amount of time.
No one has ever shown me a good explanation at how a CM is overpowered based on damage output.
The whole "blah blah we have low DPS" thing is old.
(450 * 30 people) / 10 = 1350 = highest DPS in game.
Agent001 wrote:
I have yet to see ANYWHERE on ANY post on ANY forum where someone explains how 450 points of damage every 10 seconds is overpowered.
WhosScrufyLooking wrote:
If you dont like a class it is through jealousy that they beat you, if you dont like loosing then get better, get poison resists, get a doctor on your side to heal you, kill them first, become a CM, get a Creature that poisons, think for your self....or just whinge until it gets changed...Cos this game will rock when we all are fighting with sponge guns.(Weren'tguns that fired spongemade by a company called NERF? Hmmmm coincidence or not?)