Combat Medic Archive

Thread: Vortexala ...okay lets have some constructive discussion

Zarlor
Thu Mar 04, 2004 9:48 am
#14

Ah, but you are arguing that AoE is the problem there, not Damage. On that point I agree. I think there should be some better counters to AoE medical DoTs and the Devs have started to offer some alternatives (starting with the new Chef food that is supposed to provide some medical DoT resistances.)


(Although it should be noted that virtually all of the combat profession have an AoE special attack, albeit in a cone format, that easily fits the damage formula you stated and there is always the argument about what the heck 30 people are doing clumped up like that in the first palce...)





Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
WhosScrufyLooking
Thu Mar 04, 2004 9:57 am
#15






Achilles467 wrote:





WhosScrufyLooking wrote:


If you dont like a class it is through jealousy that they beat you, if you dont like loosing then get better, get poison resists, get a doctor on your side to heal you, kill them first, become a CM, get a Creature that poisons, think for your self....or just whinge until it gets changed...Cos this game will rock when we all are fighting with sponge guns.(Weren'tguns that fired spongemade by a company called NERF? Hmmmm coincidence or not?)






Poison resists? /laugh







I thought I had seen a few of them, I must be wrong to cause you to emote a laugh at this.


As I said also in my post I have never used a poison on anything (besides my one 'lab' wamp rat). I don't see the big deal, I have been poisoned in PvP, I have been KD by a buffed TKM/Doc far more, I have been straffed to death, I have been eaten by someones Rancor, etc...etc.... Fair play to them all I say. I clone, I heal, I am better - oh in about 5 mins, where is the real problem?




Take a look to the sky just before you die, It's the last time you will....For whom the bell tolls, time marchs on.
Achilles467
Thu Mar 04, 2004 10:09 am
#16






Zarlor wrote:

starting with the new Chef food that is supposed to provide some medical DoT resistances.





I'll assume you've not tried out the new food. Since I'm a Master Chef I'll inform you; it adds a whopping 15% maybe 20% resist to the application of poison/disease. Let's assume the best case 20%. Joe Blow goes to attack a base and surprise surprise there's an MCM inside the base chucking poisons from the bottom floor. Ah, but Joe Blow remembered to eat his Cho-Nor-Hoola today! The odds of Joe resisting the first poison is 20% or 1 in 5. WHAT LUCK! Joe resisted it (not likely however). But this is a crafty MCM, he tries again!. Again Joe has a 20% or 1 in 5 chance of resisting the poison. Awww, too bad he got hit and it was a spider venom poison so Joe is dead.


The resisting of poison/disease accumulates. You have a 1 in10 chance of resisting2 attacks. After3 attacks that is lowered to 1 in 15. Then 1 in 20 and so on.



_________________
Diomedes "Carl" Godshill
Captain, Imperial Army
Flight Officer, Imperial Inquisition

Hate has made me powerful
Xytroncore
Thu Mar 04, 2004 10:45 am
#17






Achilles467 wrote:

The whole "blah blah we have low DPS" thing is old.


(450 * 30 people) / 10 = 1350 = highest DPS in game.








So, take those 30 people's 2500 mind pools, 2500*30 people= 75000 total mind, now, 1350 mind damagea second spread out to all of those people, just look at that total mind pool lol, it would take 55 seconds to kill everyone, that's almost a minute, against 30 people do you think it's even possible for the combat medic to live that long? But that's assuming that that group of 30 people has no docs, even one doc can cure more then half of those people before the 55 seconds is up.


But whatever, have you even seen 30 people get hit by a poison? I know I haven't....not even close.



_________________________________________________________
Manimal : Gunslinger
Xytroncore
Thu Mar 04, 2004 10:47 am
#18






Achilles467 wrote:


The resisting of poison/disease accumulates. You have a 1 in10 chance of resisting2 attacks. After3 attacks that is lowered to 1 in 15. Then 1 in 20 and so on.






No...that would be a 2 in 10 chance, then a 3 in 15 chance, then a 4 in 20 chance, you don't just multiply the one side without multiplying the other. Since the 20% resistance chance is constant, not just determined from the first throw.

Message Edited by Xytroncore on 03-04-2004 09:48 AM



_________________________________________________________
Manimal : Gunslinger
Achilles467
Thu Mar 04, 2004 11:04 am
#19






Xytroncore wrote:



No...that would be a 2 in 10 chance, then a 3 in 15 chance, then a 4 in 20 chance, you don't just multiply the one side without multiplying the other. Since the 20% resistance chance is constant, not just determined from the first throw.




Grab a 5 sided di. Your odds of rolling the same number 4 times in a row is not 1 in 5 (4 in 20 as you think). But you are correct, my math is off. The chances of resisting poison/disease decreases faster. Take a 100 sided di and roll it 3 times. On the first role you have a 20% or 1 in 5 of getting a roll less than or equal to 20. Same chance on the second. However the chances that *both* rolls together are 20 or below is a mere 4% or 1 in 25. You still have a 1 in 5 chance of rolling 20 or less on the third roll but when combined with the previous attempts you have a .8% or 1 in 125 chances of all three rolls being 20 or less.





_________________
Diomedes "Carl" Godshill
Captain, Imperial Army
Flight Officer, Imperial Inquisition

Hate has made me powerful
Xytroncore
Thu Mar 04, 2004 11:19 am
#20

Yes, okay, so odds aren't in your favor that you'd be able to resist the poison consecutively...it is still a 20% chance though, you're just choosing to see it as well I resisted the first time that means my hope is lost and it'll hit me the second time for sure....that's not exactly the case. As I said, it's a constant 1 in 5 chance....but whatever, I do see how what you're saying makes some sense, it's just looking at it from a bad point of view.


anyways, with BE additives I've seen 40% resistance to poison/disease cho nor hoola...so that's better then whoever came up with saying 20% was it and that's the absolute best...





_________________________________________________________
Manimal : Gunslinger
Zarlor
Thu Mar 04, 2004 11:39 am
#21






Achilles467 wrote:





Zarlor wrote:

starting with the new Chef food that is supposed to provide some medical DoT resistances.






I'll assume you've not tried out the new food. Since I'm a Master Chef I'll inform you; it adds a whopping 15% maybe 20% resist to the application of poison/disease. Let's assume the best case 20%. Joe Blow goes to attack a base and surprise surprise there's an MCM inside the base chucking poisons from the bottom floor.







Screech! Hold it right there and back it up a bit. Chucking poisons through the floor? You mean the AoE bug? Why are you bothering to bring up an known and admitted bug that is being looked at to be fixed? That's not relavent to the discussion here. That would be a seperate issue (and one of those that is being fixed).







Ah, but Joe Blow remembered to eat his Cho-Nor-Hoola today! The odds of Joe resisting the first poison is 20% or 1 in 5. WHAT LUCK! Joe resisted it (not likely however). But this is a crafty MCM, he tries again!. Again Joe has a 20% or 1 in 5 chance of resisting the poison. Awww, too bad he got hit and it was a spider venom poison so Joe is dead.


The resisting of poison/disease accumulates. You have a 1 in10 chance of resisting2 attacks. After3 attacks that is lowered to 1 in 15. Then 1 in 20 and so on.






Now on the meat of this. I THINK what you are arguing for, based on stuff here and other posts, is that you want to see more resistances added into the game. I agree. To an extent. And the Devs have also partially agreed in that an idea to give Docs the ability to craft "immunity packs" was one of several ideas the Devs specifically stated they found interesting as a Master Doc benefit. (That is a couched statement, you will notice. No guarantees and there were other ides brought up all of which or none of which may be considered for only Master Doc or possibly in other parts of the Doctor line.)


I just think that since there is a complete counter, at least on the singular level as I consider AoE another issue here, already available for CMs in the form of Doctors. You mentioned before about draggina Doc with you.. yeah... pretty much every system in this game, in order to ensure the highest degree of success, requires dependencies. Combat systems all require the assistance of the support classes (Medic, Doc and/or CM) in order to succeed in the best manner possible, just like the best way to fight an AT-ST is with a Commando around, and one of the best ways to have a meat shield handy is to get a bunch of pets and/or CHs to buy you time. If you don't want to take the time to have a well-rounded team, then I do feel you deserve to be overrun by whatever you do not have a proper counter for. That's the nature of the game.


Notice, here, I'm not disagreeing with you that we could use a few more resistance modifiers for medical DoTs in the game. The extent of that change may be in question, but I'm not diagreeing with you.


I only ask that you focus your areas where you feel there are problems (and notice how we've now gotten pretty far away from the issue of just Damage alone as the problem) and then notice where some of those issues are already acknowledged as bugs or as in the process of being fixed or as an area already being looked into. You'll notice that you are trying to offer arguments against things that we and the Devs have already noticed and know about and that things are being done about it.





Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Achilles467
Thu Mar 04, 2004 11:41 am
#22






Xytroncore wrote:

Yes, okay, so odds aren't in your favor that you'd be able to resist the poison consecutively...it is still a 20% chance though, you're just choosing to see it as well I resisted the first time that means my hope is lost and it'll hit me the second time for sure....that's not exactly the case. As I said, it's a constant 1 in 5 chance





Hahaha! Go grab a coin. You willpretty much neverget 10 heads or 10 tails in a row; it's not 1 in 2. The actual chance of getting 10 heals or tails in a row is 1 in 1024.



_________________
Diomedes "Carl" Godshill
Captain, Imperial Army
Flight Officer, Imperial Inquisition

Hate has made me powerful
Xytroncore
Thu Mar 04, 2004 12:01 pm
#23






Achilles467 wrote:





Xytroncore wrote:

Yes, okay, so odds aren't in your favor that you'd be able to resist the poison consecutively...it is still a 20% chance though, you're just choosing to see it as well I resisted the first time that means my hope is lost and it'll hit me the second time for sure....that's not exactly the case. As I said, it's a constant 1 in 5 chance






Hahaha! Go grab a coin. You willpretty much neverget 10 heads or 10 tails in a row; it's not 1 in 2. The actual chance of getting 10 heals or tails in a row is 1 in 1024.






But you're making it sound impossible, when in fact it's just as possible to get 10 heads as it is to get 10 tails, 5 heads and 5 tails, ect. No side of the coin would come up more often, so it's perfectly possible to get the 10 heads in a row.



_________________________________________________________
Manimal : Gunslinger
Achilles467
Thu Mar 04, 2004 12:24 pm
#24






Xytroncore wrote:



But you're making it sound impossible, when in fact it's just as possible to get 10 heads as it is to get 10 tails, 5 heads and 5 tails, ect. No side of the coin would come up more often, so it's perfectly possible to get the 10 heads in a row.





Are you saying you have an equal chance of getting 5 heads in a row as you are of getting 10 heads in a row? Simple mathematics proves that wrong.


I didnt say impossible but the odds are extremely slim. And you're FAR more likely to get 5 heads in a row since its only 1 in 32 (i just did it myself). 1/32 is not equal to 1/1042. I did hear that it's pretty much impossible to get 20 heads in a row (one in 1,048,576).




_________________
Diomedes "Carl" Godshill
Captain, Imperial Army
Flight Officer, Imperial Inquisition

Hate has made me powerful
Achilles467
Thu Mar 04, 2004 12:36 pm
#25






Pahdbacca wrote:






Does it ever miss? I dont even know.


No, but it gets resisted, which VKs or FWGs do not.





Ever heard of armor and accuracry modifiers? Only crap poisons are resisted. MCMs hit every time. There are no resists to an MCM.




_________________
Diomedes "Carl" Godshill
Captain, Imperial Army
Flight Officer, Imperial Inquisition

Hate has made me powerful
nef2005
Thu Mar 04, 2004 6:33 pm
#26






Achilles467 wrote:


I'll assume you've not tried out the new food. Since I'm a Master Chef I'll inform you; it adds a whopping 15% maybe 20% resist to the application of poison/disease. Let's assume the best case 20%. Joe Blow goes to attack a base and surprise surprise there's an MCM inside the base chucking poisons from the bottom floor. Ah, but Joe Blow remembered to eat his Cho-Nor-Hoola today! The odds of Joe resisting the first poison is 20% or 1 in 5. WHAT LUCK! Joe resisted it (not likely however). But this is a crafty MCM, he tries again!. Again Joe has a 20% or 1 in 5 chance of resisting the poison. Awww, too bad he got hit and it was a spider venom poison so Joe is dead.


The resisting of poison/disease accumulates. You have a 1 in10 chance of resisting2 attacks. After3 attacks that is lowered to 1 in 15. Then 1 in 20 and so on.





This sounds like you need to bring this issue up in the Chef profession. The floor thing is a bug. The spider venom issue is being fixed (to the best of my knowledge). So taking those arguements out we have this. Joe blow goes to attack a base and a MCM decides that he should protect the base. He throws a poison at Joe Blow (who I'll assume is alone because it is never stated that he has friends with him anywhere in that) and Joe Blow gets damage. Joe Blow then decides that, "Hey! I got poisoned! I should kill the MCM!". The MCM runs away to avoid getting pummeled by Joe Blow. The MCM decides that the best way to get away is to get out a speederbike and run. Now lets assume that Joe Blow doesn't blow up his speeder bike while using the /burstrun command while attacking. The MCM wins because he got what he needed to done and then left while he still could.


Aigar


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