Combat Medic Archive
Thread: How is poison not griefing?
0smspiff0 wrote:
(I use the term grief not in the sense that the player did it intentionally - more that the game allows for it).
As I sit in my 25ths minute of being mind poisoned - with 4 incaps so far I think - and absolutly no doctors around (looked for an hour on two planets to get some healing right before I got poisoned) how on earth is poison not griefing?
I have not moved for over 25 minutes now... just waiting to die or for the poison to wear off. I have been unable to play the game for over 25 minutes.
So given that please tell me how this is not griefing? And don't say get a doctor since NONE ARE AROUND.
27 minutes now - 5 incaps... I'll post this when I know the total damage.
31 minutes... soo much fun. Ah and incap #6 at 32 minutes.
34 minutes... why don't you die after the 3rd incap?
37 minutes... incap #7.
40 minutes... incap #8
So I'll ask it again - 40 minutes of game time lost because of a player. Anyone want to explain how this is not a grief?
48 minutes and incap #8.
And the winner is 50 minutes of game time lost due to one hit of poison. And the guy logged off so now I can't go kill him.
So answer away - convince me this is not a grief.
If you got poisoned by a mob for the same amount of timewould you be making the same complaint? It's not terribly difficult to find a doctor. Or you could duel someone so they can DB you...but seriously I find it hard to believe there aren't any doctors around unless you are on some backwater planet. Hell I've been called to distant planets just to come cure poison. Makes more sense just to clone but who am I to argue with a customer that pays well?
Is it griefing to stack bleeds on someone? It would end up having the same effect... Besides you can complain all you want. All you CM haters are getting all DOT damage reduced to the +1 HP rule so there you go. No more constant incaps blah blah blah. Of course to a true hardcore CM, Health, Action, Mind don't matter.It's still yer @ss.
My suggestion, pay a doctor to accompany you, or run away if you see the dastardly evil CM.
I would die on the 3rd incap.
"It's not terribly difficult to find a doctor"
It was on my server tonight - in Coronet which is usually packed but was not tonight for some reason.
"Or you could duel someone so they can DB you..."
Well that is a stupid solution... but I decided to see how long it would be (I had other things to do som not a huge deal). If had not been curious to the whole time thing I would have done just that - but like I said that is a stupid solution.
"but seriously I find it hard to believe there aren't any doctors around unless you are on some backwater planet"
Coronet believe it or not. I know I couldn't believe it. City was just dead tonight. But that isn't really the point. 50 minutes of down time for a single shot is the point. DOes that seem reasonable?
"Is it griefing to stack bleeds on someone? It would end up having the same effect..."
Stacking bleeds is more than a 1 shot thing (hence stacking). Anyone can heal bleeding - the highest skill point profession (Master BHer - shich as you can see I am) still has enough points for first aid (not that I have first aid... but I could). Not anyone can cure poison. Bleeds won't last for 50 minutes AFAIK though (I could be wrong but I've never had one last more than a few minutes).
"All you CM haters are getting all DOT damage reduced to the +1 HP rule so there you go. No more constant incaps blah blah blah"
1) does the poison stop after you hit the 1 point?
2) do you think 50 minutes of down time is reasonable? If you do then I want a KD that lasts for 50 minutes - same effect.
3) I would have been fine had I died after the 3rd incap - but nope I went to 9.
"My suggestion, pay a doctor to accompany you, or run away if you see the dastardly evil CM."
1) That would be hard given that I was looking for a doctor for an hour before the poisoning.
2) And if you don't know the person is a CM - so I should avoid everyone. Well that will leave lots of people for CM to fight won't it.
3) at 80 meters for a throw (right?) I'll have to run fast - can you even see the title at 80 meters if the person has it over their head?
0smspiff0 wrote:
"If you got poisoned by a mob for the same amount of time would you be making the same complaint?"
I would die on the 3rd incap.
No, you would not. Monster poisons are affected by the same rules as combat medic poison. Currently, that rule is that when you are incappacitated the poison (and all DOTs actually) go on pause for about 5 minutes after you wake up. The intent behind this was to prevent you from dying to poison or bleeds out in the wild without an opportunity to seek treatment. While the poison (or bleed, or flame) is on pause, the duration does not count down. That is why it seemed the duration on the poison was 30 - 40 minutes.
This is all changing in the future. On test center right now, poisons don't incap. they will always leave a person with 1 HAM, but will continue to tick damage (effectively keeping the affected bar at or around 1) until the duration wears off.
Was that always the case? I haven't been poisned PvE for a couple of months now (Yavin 4 by some snakes). I could be misremembering... but it is moot.
"That is why it seemed the duration on the poison was 30 - 40 minutes"
The duration was 50 minutes give or take a couple of minutes (I was in here typing when it finally wore off). I checked the time I was poisoned and I know roughly (within 2 minutes) of when it ended. It was 50 minutes of me sitting waiting to see how long it would take (like I said I had other things to do so the down time wasn't a huge deal after the first 20 minutes where I was rather pissed off - that last 30 minutes as just to see when the thing would end).
"This is all changing in the future. On test center right now, poisons don't incap. they will always leave a person with 1 HAM, but will continue to tick damage (effectively keeping the affected bar at or around 1) until the duration wears off."
So you think a single hit that lasts for 50 minutes is just fine? Again how is that not a grief? Name one other combat effect in the game that lasts for 50 minutes.
The end result is that I was incaped 9 times in 50 minutes until the poison wore off. Regardless of any intent that is so out of what with the rest of the game it is insane.
Again I am not saying CM are griefers - the devs are the one who came up with the insane time.
the grace period for poisons is removed on tc
this means before when you were incapped the poison stopped ticking for 5 minutes before starting back up, so each time you were incapped the poison tick was suspended for 5 minutes
8 incaps x 5 minutes = 40 minutes that was added to the duration of the poison
so the total time was 50 min - 40 minutes of grace period time = 10 minutes of real poison duration ( the time it actually is ticking )
under the change that is on TC you would have been kept at 1 hp for 10 minutes, then the poison would have worn off
0smspiff0 wrote:
"It's not terribly difficult to find a doctor"
It was on my server tonight - in Coronet which is usually packed but was not tonight for some reason.
"but seriously I find it hard to believe there aren't any doctors around unless you are on some backwater planet"
Coronet believe it or not. I know I couldn't believe it. City was just dead tonight. But that isn't really the point. 50 minutes of down time for a single shot is the point. DOes that seem reasonable?
The Docs are prolly out gathering resources to sell stim Bs or running destroy missions to supplement the wonderous income they get from tipping in the medical center.
Pahdbacca wrote:
The Docs are prolly out gathering resources to sell stim Bs or running destroy missions to supplement the wonderous income they get from tipping in the medical center.
got a good long laugh out of this
Amen. If we got regular tips, maybe we would spend some time in the medical center at all.
As it is, I used to heal for XP when I saw someone in need. Now I only heal if it's a friend, guild member, or we are doing business.
Well, I guess I'll always heal a rebel in need.
I don't like to heal ppl in med centres because i end up getting a **edit** TEF
Kavedawg wrote:the grace period for poisons is removed on tc
this means before when you were incapped the poison stopped ticking for 5 minutes before starting back up, so each time you were incapped the poison tick was suspended for 5 minutes
8 incaps x 5 minutes = 40 minutes that was added to the duration of the poison
so the total time was 50 min - 40 minutes of grace period time = 10 minutes of real poison duration ( the time it actually is ticking )
under the change that is on TC you would have been kept at 1 hp for 10 minutes, then the poison would have worn off
I don't think sitting on your bum for 10 minutes is all that great either though, gameplay-wise.
I think it is funny to see a Master BH whining about anything related to combat...
Come now, aren't you BH the most overpowered class in the game? Live with it... They are nerfing the crap out of us next patch anyway ![]()
That is much better. Thx for the info.
For a poisoning I got a couple of days ago in Theed when there was a doc who was around I tipped 5000. I always tip 500-1000 (and more if the person is getting a TEF from the healing).
I agree with the comment in general though - people need to tip more. I'll probably up my tipping to 5000 now in the hopes that I can get a few docs to stick around.