Combat Medic Archive
Thread: How is poison not griefing?
It isn't like it is a free ticket to winning.
"Come now, aren't you BH the most overpowered class in the game?"
No we are not. I personally don't spam eye shot or use KD unless outnumbered or against known CM or one partucular BHer . Hell I even let a guy I was grouped with die because all he would do is spam eye shot... no way I am defending that person.
I can definatly go toe-to-teo agains prteey much anyone - but add another player or pet and things get significantly harder.
"Live with it..."
Give me a 50 minute KD and you can live with that. The effect is ultimatly the same.
The complaint was simply about the 50 minute time nothing else.
"They are nerfing the crap out of us next patch anyway"
Join the club. But I would not call a reduction from 50 minutes to 10 minutes a nerf. Also having a person not incapped - but also unable to use specials is not a nerf.
Not sure what else is changing for you in the next update... but if you call those nerfs...
Congrats on the all time stupidest suggestion.
I had written more but you aren't worth the words I wrote.
I gave some examples of workarounds. I meant nothing demeaning by suggesting it. To put this in perspective, I decided to pick up Doctor for the revive ability. I grew tired of having teammates dieing and having to run 1-3km to get back to the group. It's very annoying on advanced planets. I decided to do something about it and pick up the skill. You can either continue to whine or do something about it. If this problem dominates your playstyle then you need to adjust to it.
*Pulls out the world's smallest violin and proceeds to play the world's saddest song.*
Poor, poor bounty hunter. The bad poison man make you fall down over and over... At least you didn't also get set on fire.
Do you need a hug?
I can't understand how you're having trouble finding docs. Every time I go to work at a Med Center for XP, there's always 4 or 5 doctors and no patients.
There are som many ways out of the 50min poison session its not even funny. I think the grief here is that you couldnt figure any way out of your dilemma.
This game will be destroyed by those who are too unimaginative to actually figure out how to play successfully.
People dont like what forces them to interact with others, they prefer to solo everything and when they cant they get miffed. Should any average player be able to cure poison? No, you have 0 medical skills. I as a CM cannot resist a flamethrower, I get no defense skills and they kill me in 1 click, I have to accept that. I have to accept that some areas there wont be water to put the flame out either.
Poison is a legitimate attack. It does damage over time thats in line, and in fact damage thats underpowered compared to many skills in the game. It gets resisted and are costly to use. Limited range as well and you practically have to be master to use them, its not a novice tool. As they work now the duration seems long when its in fact not. Every incap you take from poison pauses it for 5 minutes. Then you incap again...pauses for 5 minutes....rinse repeat. The durations are acceptable and need to be where they are due to PvsE. I got doctors all over my server and barely any CM's. In fact last 4 raids I have done with anywhere between 20-70 imperials present, I have seen 2 CM's....one was me. In fact I am part of an Alliance of 6 PA's and in all 6 I am the only CM.
As I sit in my 25ths minute of being mind poisoned - with 4 incaps so far I think - and absolutly no doctors around (looked for an hour on two planets to get some healing right before I got poisoned) how on earth is poison not griefing?
I have not moved for over 25 minutes now... just waiting to die or for the poison to wear off. I have been unable to play the game for over 25 minutes.
So given that please tell me how this is not griefing? And don't say get a doctor since NONE ARE AROUND.
27 minutes now - 5 incaps... I'll post this when I know the total damage.
31 minutes... soo much fun. Ah and incap #6 at 32 minutes.
34 minutes... why don't you die after the 3rd incap?
37 minutes... incap #7.
40 minutes... incap #8
So I'll ask it again - 40 minutes of game time lost because of a player. Anyone want to explain how this is not a grief?
48 minutes and incap #8.
And the winner is 50 minutes of game time lost due to one hit of poison. And the guy logged off so now I can't go kill him.
So answer away - convince me this is not a grief.
"There are som many ways out of the 50min poison session its not even funny. I think the grief here is that you couldnt figure any way out of your dilemma."
You guys (not just this post) are missing the point... re-read what I said. I decided to sit it out and see how long it took - out of curiocity.
I could have easily gotten DBed at any time - I could have even gone back to the person who poisened me (we were talking via /tells would not have been that hard to tell him my location and get him to finish the job).
A solution that involves puposly going out and getting DBed is not a real solution - it is a stupid idea.
There should be no attack that has a 50 minute durration (apparently dropping to 10).
For all of you who see no problem with an attack that lasts 50 minutes - what the hell?! I think that the times that I do a 2 minute KD is far too long.... a 50 minute attack? Get real. Even the 10 minute change is not really enough of a fix - give me a 10 minute KD and see how much you complain.
"This game will be destroyed by those who are too unimaginative to actually figure out how to play successfully. "
What part of curoicity don't you get?
Whjy do you need an attack that last 50 - or now 10 minutes? If you can't kill someone who has 1 point of mind in 10 minutes you need help.
"I can't understand how you're having trouble finding docs. Every time I go to work at a Med Center for XP, there's always 4 or 5 doctors and no patients"
Me either - I searchd for an hour before the poisoning... I went to coronet because there are alwyas docs there... no luck. Just a dead night on the server.
0smspiff0 wrote:
For all of you who see no problem with an attack that lasts 50 minutes - what the hell?! I think that the times that I do a 2 minute KD is far too long.... a 50 minute attack? Get real. Even the 10 minute change is not really enough of a fix - give me a 10 minute KD and see how much you complain.
Hi
I'm new to these boards, but I've been a master CM since the first month after release. Your post here hits close to home since my husband had something similar happen to him, but it was a creature DOT, not a CM poison (I believe it was a bleed). He was getting hit for over 800 points of damage and ended up getting incap'd a ton of times, just like you. First, let me say that I agree that it is insane for you to have to sit around for 50 minutes waiting for a bleed or poison to wear off. However, let me show you the progression of this entire debacle.
In the beginning (beta), if you got a bleed, you got NO grace period. Thus, if you weren't able to stand up and heal yourself before the next DOT tick, you were incapped again. The grace period was put in place due to people dying from a bleed because they had no time to heal or seek medical attention before the bleed took them down again. You would go incap, stand up, bleed would tick, you would be incapped again. Then, you would die on the third incap.
The grace period was instituted, and you now had 5 minutes where the dot wouldn't tick while you tried to cure yourself or seek medical attention to help. This is still somewhat of a double edged sword because, like you saw, it seems toextend the life of the poison. To have removed the poison on incap would be unfair (imho) to the person applying it (since it doesn't kill you), but at least this allowed you to seek medical attention. To count the grace period in with the life of the poison was also unfair, since that was a free 5 minutes you got, making the overall effectiveness of the poison half of what it is supposed to be at the best.
Then, someone thought that you shouldn't be held to death after 3 incaps because.. well I really have no idea why. I'm guessing it is something in the game with "unassigned damage" where the DOT is ticking, but there is no creature to credit with the kill, or something. Either way, you do not die in PvE or PvP due to a dot incapping you 3+ times.
Now, because of that unassigned damage, CMs were not getting credit for kills due to their poisons. Rather than actually recode the game correctly, the Devs have decided that a DOT can't actually incap someone. They will sit at +1 HAM until the DOT wears off or someone kills them.
I'm not sure how I feel about this change. I wish the Devs could just code the game correctly and assign damage to DoTs like they do to weapon hits. But from what I know of EQ, it is either very difficult or the skill is simply beyond the programmers hired by SOE. Druids had the same issues with dots killing beasties and not getting credit for the kill (NPC kill, corpse goes poofie).
....
Now, you said "give me a 10 minute KD and see how much you complain". Well, CMs don't have a 10 minute KD. They have a poison that does a bunch of damage, and its not OUR fault your HAM bars are lacking.
Seriously though, you can keep people down until you DB them. KD is extremely unfair because, even if I have HAM, I can't DO anything. At least with a poison it is more honest - you ran out of HAM, therefore you are incapped. KDs are irritating "I win" buttons.