Combat Medic Archive

Thread: Best weapon to use as a Combat Medic?

Agent001
Thu Sep 11, 2003 1:28 pm
#1

Pistol or Carbine with a very good speed rating, since throwing meds/poisons are timed with your weapons fire rate, the faster the weapon, the quicker youll get the heals out.
Mtik
Thu Sep 11, 2003 1:37 pm
#2

Well, you'd at least have to use a ranged weapon for a while to get Ranged Weapon Support 4 which is needed for Combat Medic.


I use a pistol, and I like it a lot. It's also been said that a pistol's high speed helps the speed of your healing while in combat because you don't have to wait so long between attacks.


The only other weapon I'd consider would be the carbine. The pistol and carbine have good range capabilites that go along with being a CM. If you were using a rifle, you wouldn't be able to heal the tanks (because you'd be too far away) for most of your CM career. Once you became Master CM, I guess it wouldn't matter too much.


You could also go with weapon that keeps you in melee range and use the combat XP for Ranged Weapon Support, but then you'd have to have Novice Marksman and Novice Brawler, which might be a waste of 15 skill points. You'd also have the ranged healing problem as you'd most likely be too far ahead of your riflemen and would have to run back to heal them.


Pistol or Carbine should keep you right in the middle of your group which is ideal, in my opinion.






Khalida Enskar
Server: Corbantis
Player Association: ASAT
Professions: (ex)Master Combat Medic / Pistoleer
Darth_Sushi
Thu Sep 11, 2003 2:14 pm
#3

I recommend a good, fast carbine with a consistent damage range. Carbine is a good complement to the support role of medic -- at least the way I play it. It was a lot cooler back before the big posture-change nerf, because you could knock targets to kneeling (or prone) from the back of the group to prevent their advance, and then provide cover to the tanks as they moved in to mop up. Keeping mobs pinned down is a little more problematic now, but I have too much invested in Carbineer to back out. I am still happy with the range, damageand rate of fire results I get, though.






UNAGI__N__[ONE TOUGH SQUID]
Officer Senator Insurgent

I play on Bria because Hell was full.


ShadowoftheVoid
Thu Sep 11, 2003 6:29 pm
#4

you can technically use any of the ranged weapons. For speed you got pistols and carbines...but if you go rifleman id suggest getting a spraystick in addition to whatever main weapon you want...the spraystick is basically an energy rifle form of hte FWG5.


And since the changes to kd...suppressionfire is not nearly as useful as it once was. which is wierd since if the target is using a ranged weapon too...it can fire back still...not like the TKA/bh kd's...and with the "run and gun" fixes to hitting...warningshot doesnt work too well either...since you'll usually be using this while running away.




Haydir Ter-Luceyn TKM/mBrawler
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NatakuValentine
Fri Sep 12, 2003 12:56 am
#5

Hello, I'm Millions Valentine. I recently quit BE to become a Combat Medic. My only problem is, I'm having a hard time deciding on a Combat-Class to go with it. I'd like some opinions. It doesn't HAVE to be a ranged-weapon, just tell me what you think works best.



Nataku Valentine - The Aura of Chance
Currently looking for a New Guild!
sEvery day is Valentine's Day.s
Mictavian
Fri Sep 12, 2003 1:06 am
#6

I agree with the folks here. Pistol or Carbine. You have to take into the fact that rifles also take more mind cost than the other guns too.Atleast i think. Its been a while.Plus a CM is a busy runner. He cant be chillen all prone and away from the group. yah even with ranged healz i always seem to be runnin after something lol.


CM/Pistoleer has worked beautifully so far with me. DX2 pistolmaster sliced plus stopshot, fanshot has been very nice. Oh and another thing. Carbines stop you dead when you shoot i believe. and so doranged heals. thats 2 dead stops too many when you need to get places.





Scornov Ipossk
Master Combat Medic/Master Gunfighter
Radiant Server
Merrin
Fri Sep 12, 2003 1:23 am
#7

Carbine has greater utility and damage than a pistol, and only slightly slower. Blinding people works wonders in PvP with the changes to hitting while moving...miss miss miss.



---------------------------------------
Merrin Nightwind
Master Doctor, Master Combat Medic, Carbine Specialist
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Zalana
Fri Sep 12, 2003 5:06 am
#8

I tried em both and I found the the Carbine is often more dangerous to yourself than to the enemy. The high HAM costs and the melee damage bonus are killers for the medic.


Pistols are weaker in the end than Carbines with no state effects and no fancy pool specific attacks (besides chest shot 2 at novice pistoleer) and no ranged knockdown. They are solid damage dealers and fast.


Between the two I found Pistol to be way more enjoyable, but I spent a lot of time soloing (with a pet) and back then KD worked.


-z




Three accts - Cancelled - Thanks for all the fun

Oh and I will never buy another SOE product again, or SONYproducts or recommend them to anyone ever again
-Myrick-
Fri Sep 12, 2003 11:10 am
#9

It really depends on if you're planning on mastering your weapon. If you're a master rifleman you can still shoot a t21 every second, so don't worry about the timing if you want to master. The big problem with rifle is the 2.5 x damage in melee you take, and if you're in group its not a bit deal. And go up counter snipe 3, that gives you an AoE attack and i can frequently hit from 2-3k on unarmored guys with a t21.



Myrick

Voivode
Fri Sep 12, 2003 1:52 pm
#10

Rifle is my personal favorite ..umm spraystick

Just the path of the rifleman is HARD - 2.5x melee dmg anyone? , also lower weapon/combat xp in groups (approx. 30-50% of xp others get). If you pick up pistols or carabines your life will be MUCH easier.



Voyevode - ICE Dragons officer


The last pvping wookiee ...
/wookieeroar
Elenora
Fri Sep 12, 2003 4:51 pm
#11

lol uh best weapon AOE mind poison C...


why bother with anything else...


doesnt really matter what you use then as long as u get that off...


and since getting that off usually means you areon the move...stick with a weapon that doesnt stop ur running motion to fire...


other than that....




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
ArcX
Sat Sep 13, 2003 12:00 am
#12

I'm almost master carbine, i like it alot, however i'm currently thinking that NO weapon is the right weapon. I tested this lastnight in PvP, and ZERO melee damage penalites allowed me to live a lot longer than usual vs the tons of pets rebels usualy have in dearic when i visit. as well as not having to worry about any stupid timers.
SpinalInjury
Sat Sep 13, 2003 12:24 am
#13

I have to disagree with the majority here.

Rifleman is the best combination with combat medic for the following reasons:

1) Spraysticks are as fast as pistols...infact....T21s are as fast as pistols at master rifleman.

2) You want all your stats migrated twards your mind attributes anyway (from being a medic)

3) As a Rifleman/Combat Medic...you can be the mind pool nazi like me....Muhahaha



Kijan Darkblade
The Regulators -TR
Master Combat Medic
www.bloodfinpvp.com

The Regulators build empires...
Fight builds clubs
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