Combat Medic Archive

Thread: One good thing about the Patch on TC

Kavedawg
Fri Sep 26, 2003 2:57 pm
#1

hiya,


I dont have the numbers butI will post anyway. Although I did not see it in the patch notes, CM got a big boost in Terrain Negotiation. Figured i should relay any good newsI find ASAP. will give you the nubers and tree soon.




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The sky hasn't fallen yet but dreams have already been shattered
joydiv66
Fri Sep 26, 2003 3:04 pm
#2

That's great news.


Thanks




Thoth Amon, TKDS
Master Rifle/Master Combat Medic
-Pie- Faction
darksithmage
Fri Sep 26, 2003 3:12 pm
#3

that's all great and everything but what about the flaws in some of our schematics? diseases requiring insane skills?



________________________________________________________________________________________________________
"Pain is such a delicious treat that goes well with warm brandy*"

Naom'zade: Dark Jedi Knight (if the FRS ever comes back): "Enslaving the galaxy, one soul at a time"

"No, I don't use a saber anymore. I prefer to blast holes in people's skulls these days"
NatakuValentine
Fri Sep 26, 2003 4:11 pm
#4

Man this is exciting *heads to Lok to get more experience before Terrain Negotiation goes Live. *man I hate scout*



Nataku Valentine - The Aura of Chance
Currently looking for a New Guild!
sEvery day is Valentine's Day.s
shardy
Fri Sep 26, 2003 4:58 pm
#5

man i'd just LOVE to loose scout entirely... it won't fix the inherent gamedesign flaws or adress 2 out of the three big NONOs of our crafting tree or make pvp any more interesting but i'd still like it...
Zarlor
Fri Sep 26, 2003 8:40 pm
#6

The numbers are +10 fore each box of CM support, and we still keep the +10 at Master, for a total of +50 at Master.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
inf-badguy
Fri Sep 26, 2003 9:32 pm
#7

sexy!



inf badguy - resident negro
inity goodguy - ugly purple rodian and heir to the snitch fortune


Kavedawg
Fri Sep 26, 2003 9:51 pm
#8

Thanks Zarlor


Also there is a +10 to boost run efficency at the top box of the combat medic support line. I wasn't sure if it was always there.


Schmatic fixes, the only one I could see was the Ranged Stim E pack, they changed the 13 to a 3. I still need to pound out a few to make sure they still work after the fix. AoE diseases still take 600+ skill to use, the Advanced Res Componet still won't load, and the infection amp (i think....one of the componets anyway) still uses conductivity for experimental effectivness. Also corpses are still hit by the aoe poisons and don't sit in a chair if your healing some entertainers it still may cause a crash for you.


I also came across a bug where a 10 min timer was put on poison use, still trying to re-create this to get it squashed before it hits live if it's not already there.


I am hoping the next patch will be a bit better




________________________________________
The sky hasn't fallen yet but dreams have already been shattered
Kavedawg
Fri Sep 26, 2003 9:55 pm
#9

oh yeah..one other thing, the animation speedfor tossing the heals and poisons has been increased, so thats another bonus.



________________________________________
The sky hasn't fallen yet but dreams have already been shattered
inf-badguy
Fri Sep 26, 2003 9:57 pm
#10

Increased as in their is more frames for throws or increased as in the existing frames throw faster?



inf badguy - resident negro
inity goodguy - ugly purple rodian and heir to the snitch fortune


Kavedawg
Fri Sep 26, 2003 10:00 pm
#11






inf-badguy wrote:
Increased as in their is more frames for throws or increased as in the existing frames throw faster?




It won't make you stop and stand still as long as it use to. So i am thinking they either cut some frames or increased the speed of the existing frames



________________________________________
The sky hasn't fallen yet but dreams have already been shattered
Agent001
Fri Sep 26, 2003 10:04 pm
#12

Awesome!


Sounds like some good stuff is finally coming our way!

inf-badguy
Fri Sep 26, 2003 11:50 pm
#13

Thats excellent to hear. This will definately have some positive effects on both PvE and PvP for us



inf badguy - resident negro
inity goodguy - ugly purple rodian and heir to the snitch fortune


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