Combat Medic Archive
Thread: One good thing about the Patch on TC
hiya,
I dont have the numbers butI will post anyway. Although I did not see it in the patch notes, CM got a big boost in Terrain Negotiation. Figured i should relay any good newsI find ASAP. will give you the nubers and tree soon.
Thanks Zarlor
Also there is a +10 to boost run efficency at the top box of the combat medic support line. I wasn't sure if it was always there.
Schmatic fixes, the only one I could see was the Ranged Stim E pack, they changed the 13 to a 3. I still need to pound out a few to make sure they still work after the fix. AoE diseases still take 600+ skill to use, the Advanced Res Componet still won't load, and the infection amp (i think....one of the componets anyway) still uses conductivity for experimental effectivness. Also corpses are still hit by the aoe poisons and don't sit in a chair if your healing some entertainers it still may cause a crash for you.
I also came across a bug where a 10 min timer was put on poison use, still trying to re-create this to get it squashed before it hits live if it's not already there.
I am hoping the next patch will be a bit better
inf-badguy wrote:
Increased as in their is more frames for throws or increased as in the existing frames throw faster?
It won't make you stop and stand still as long as it use to. So i am thinking they either cut some frames or increased the speed of the existing frames
Awesome!
Sounds like some good stuff is finally coming our way!