Combat Medic Archive

Thread: Combat Medic Fixes!

vortexala
Thu Jul 08, 2004 2:31 pm
#1

That's right folks, you heard me, we're getting two bigfixes. No, these aren't 'nerfs', these are actual fixes for some game breaking issues.


Click Here to see it straight from the Devs.


One is a long awaited fix(our '19 Questions'may have assisted with getting this issue noticed more)andthe other deals with a more recent problem.


Fix #1)Max Range Reduction. No longer will we see 96m poisonsthrown about.This will silence the 'I was hit from 1000m with a poison from another planet!' cries finally. It also brings us more in line with the 'normal' ranged combat professions(we're considered hybrid, btw), none of whom can exceed the 64m mark.


Fix #2)A minimum timer will be introduced to /applypoison and /applydisease. This will mean that Havla can stay in the game, and aid healing, while no longer allowing an MCM tospam poisons/diseases at 1 second intervals.


For those of us who've been following things here, both of these fixes should be seen as welcome changes to our profession. It removes two of the so-called reasons from the nerf criers arsenal, which is always a good thing, and it shows that the Devs aren't going to blindly nerf us without getting our input(which they did ask for and were provided with).


I'llbe testing things as thoroughly as possible as soon as it hits Test Centerto insure that the Minimum Timer and the Capped Range won't be taken overboard, and make sure that theyare setat a level we can all live with. If youwant, feel free to hop onto Test Center andtry to level a CM to help out


May have taken a while, but we've got some fixes in the pipeline now and the Combat Revamp is still on it's way. Patience folks, patience... it pays off



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
jfang
Thu Jul 08, 2004 2:41 pm
#2


The big news I'm taking away from this post is:


"For the long term, we will address Combat Medics as a profession and look at everything again..."


I wonder if that means the previous postings about combat medic poisons and diseases being balanced is now invalid. And I wonder if this means that we will finally get a better picture of what the devs envision our role in the battle field to be is.


With half a sentence, the devs possibly opened a pandora's box. I hope it all works out for the best. Regardless,almost anything would be better thanthe past 6 months of almost neglect (one known CM bug fixed, and no changes).
vortexala
Thu Jul 08, 2004 2:47 pm
#3

I'm looking on the bright side here, jfang. The devs could've done what they have in the past, nerf fast, nerf hard, tell the prof they'll get balanced later.


We're getting our bugs fixed first and formost, something we've said all along should be the first steps towards balancing Combat Medics.


I can only hope that things go this well in the future






and don't worry...I still have the rants ready for if they go badly



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
SioBabble
Thu Jul 08, 2004 2:49 pm
#4

Very good news indeed. Finally, the range issue is addressed (although I don't suppose that many players will understand that there is a radius of effect of the thrown CM weapon; those who complain the loudest have the hardest time grokking this) and they're at long last fixing the havla issue.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


dwoshor
Thu Jul 08, 2004 2:51 pm
#5

Let's hope so, i just made to MCM two days ago after dropping MCH .. better not let us disappoint..



Dewoshor
Master Combat medic
Master Creature Handler (retired)
Master Sharpshooter
Master Medic
jfang
Thu Jul 08, 2004 2:53 pm
#6


I agree. Like I said, almost any change will be better than the almost neglect we've had for the past 6 months. I definitely want things shaken up again, hopefully not out of sync with the combat revamp.


Oh, and another interesing (and important) post from TH in that thread:


"What about the 75% pvp reduction for combat medic poisons and diseases?"

-Not out of the ballpark, but no definative answers yet. There are a few more items on the table, but the dev that leads that effort will be unavailable until Monday. At that time, we'll be talking about additional changes and Ill post a thread or add the info to this one...



(His spelling mistake, not mine.) Sounds like one of those "we'll see" non-answers that the devs like giving, but it does sound like the devs are starting to become more sympathetic to the various nerf callers. We'll see how that pans out.


Now, if we can only get TH to re-start posting inside a profession's forum with a "head's up" message when relevent topics and changes like this show up...
vortexala
Thu Jul 08, 2004 2:57 pm
#7

Well, about the 75% reduction, if that is indeed on the table then I'm sure they'll fill me in on it. And I'll do whatever is necessary to make sure they get ALL the facts straight before implementation.


As for TH posting here first then there, well, that's what I'm for. If you notice, my post was shortly after his. TH was kind enough to allow me the opportunity to post this thread for CMs as he posted his thread for the entire community. Correspondents are the conduit of information from the devs to their respective communities... are you trying to get rid of my job?!



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Thunderheart
Thu Jul 08, 2004 2:59 pm
#8






vortexala wrote:

Well, about the 75% reduction, if that is indeed on the table then I'm sure they'll fill me in on it. And I'll do whatever is necessary to make sure they get ALL the facts straight before implementation.


As for TH posting here first then there, well, that's what I'm for. If you notice, my post was shortly after his. TH was kind enough to allow me the opportunity to post this thread for CMs as he posted his thread for the entire community. Correspondents are the conduit of information from the devs to their respective communities... are you trying to get rid of my job?!



Exactly







Kurt "Thunderheart" Stangl
Community Relations Manager
Gnuut
Thu Jul 08, 2004 2:59 pm
#9


I'm just hoping the timer doesn't increase our base throw time. Making Havla ineffective for offensive medicine is one thing but increasing the base delay between a CMs throws is unacceptable. The range change is fine but now it makes it of less worth to bother mastering CM. The poisons I make all have a base of 40m before experimentation. A non-Master CM can match my distance now. I also bet they didn't address the 4 second animation. Either way I'm glad the changes have started and the nerf cries will lessen.

Message Edited by Gnuut on 07-08-2004 03:01 PM



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

vortexala
Thu Jul 08, 2004 3:03 pm
#10

Minimum Timer is set to 4 seconds(about the same as the throw animation). If it somehow increases the usual time interval(non-havla) I'll be sure to /bug it till the Devs ears bleed.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
JeremiahD
Thu Jul 08, 2004 3:06 pm
#11



from a GCW thread on the same issue as this one....




"Hate to be cynical on a such a positive thread but it must be said.



We complained abotu CMs for how long now? At least 4 months and what were ppl told at the Fan Fest? "CM are working as intended, we might add a area cure for docs"- devs



Now Jedi complain since the last publish that CMs can warcry/havla them and look what happens, the devs work on it right away and there is alreay a TC update going on, while our issues get ignored once again.



Anyone else see the unjustice here? It is bad enough that jedi get enclaves before the GCW participants do(umm shouldnt there be some sort of rebel/imperial councils set up for us?), among other things in the full 2 publishes geared towards them, but now if any problem arises they get it fixed for them while we get left in the dark.


Sad Sad Sad "





Jeremiah Dee


Message Edited by JeremiahD on 07-08-2004 03:07 PM

jfang
Thu Jul 08, 2004 3:06 pm
#12






Thunderheart wrote:





vortexala wrote:

Well, about the 75% reduction, if that is indeed on the table then I'm sure they'll fill me in on it. And I'll do whatever is necessary to make sure they get ALL the facts straight before implementation.


As for TH posting here first then there, well, that's what I'm for. If you notice, my post was shortly after his. TH was kind enough to allow me the opportunity to post this thread for CMs as he posted his thread for the entire community. Correspondents are the conduit of information from the devs to their respective communities... are you trying to get rid of my job?!



Exactly






Oh. Hello.


/wave Thunderheart;


It's not so much a question of getting rid of the position of correspondent, so much as a matter of appearance. My impression is that a correspondent should be there for the daily talks, and the unofficial (and official) messages of the devs. But when a dev himself or herself is going to post anyway, it would "look good" if there was a notification within the profession forum as well. Kind of a "we care and are listening to you" message. Same net effect of informing the player base, but a different impression. Not to mention that if there is a correspondent who isn't as capable as you...


However, your point of this not allowing you to present your spin on the ideas is a good one I didn't think of. I guess it's all a matter of what you are trying to priorities and goals.



As for arranging a coup against you, Texxie, I can neither confirm nor deny that...
JeremiahD
Thu Jul 08, 2004 3:08 pm
#13






Thunderheart wrote:





vortexala wrote:

Well, about the 75% reduction, if that is indeed on the table then I'm sure they'll fill me in on it. And I'll do whatever is necessary to make sure they get ALL the facts straight before implementation.


As for TH posting here first then there, well, that's what I'm for. If you notice, my post was shortly after his. TH was kind enough to allow me the opportunity to post this thread for CMs as he posted his thread for the entire community. Correspondents are the conduit of information from the devs to their respective communities... are you trying to get rid of my job?!



Exactly










psst thunderheart, the GCW is looking for you



you got some splainin to do
Page 1 of 12
Previous Next