Combat Medic Archive
Thread: Combat Medic Fixes!
JeremiahD wrote:
Now Jedi complain since the last publish that CMs can warcry/havla them and look what happens, the devs work on it right away and there is alreay a TC update going on, while our issues get ignored once again.
Message Edited by JeremiahD on 07-08-2004 03:07 PM
Thunderheart wrote:
vortexala wrote:
are you trying to get rid of my job?!![]()
Exactly
Message Edited by RamhornSWG on 07-08-2004 03:31 PM
JeremiahD wrote:
from a GCW thread on the same issue as this one....
"Hate to be cynical on a such a positive thread but it must be said.
We complained abotu CMs for how long now? At least 4 months and what were ppl told at the Fan Fest? "CM are working as intended, we might add a area cure for docs"- devs
Now Jedi complain since the last publish that CMs can warcry/havla them and look what happens, the devs work on it right away and there is alreay a TC update going on, while our issues get ignored once again.
Anyone else see the unjustice here? It is bad enough that jedi get enclaves before the GCW participants do(umm shouldnt there be some sort of rebel/imperial councils set up for us?), among other things in the full 2 publishes geared towards them, but now if any problem arises they get it fixed for them while we get left in the dark.
Sad Sad Sad "
Jeremiah Dee
Message Edited by JeremiahD on 07-08-2004 03:07 PM
ok unjustice? lol good one. I think you meant injustice right? maybe im wrong. what is funny is not the jedi that complained about your exploited profession. an injustice is being able to throw something with your arm further that I can shoot something with a rifle intended to destroy low flying planes. the reason you are getting nerfed is because your profession is not what they ever intended. way over powered. no I ammend that, way way over powered. I am glad the devs are finally doing something about it. I hope you enjoyed your exploits. in my humble opinion every mcm that was throwing for 94m should have been banned.
flame away boys you are finaly getting your JUST deserts.
SolSpur wrote:
And on adding a timer here where I see the biggest bandaid fix of them all. Instead of removing havla which is a known bug they give cms a timer. This means docs can still cure a second while cms have to wait 4 seconds.
The fixes will calm the linch mob but I had expected the devs put more thought into this![]()
Unfortunately, no. If you read TH's thread, basically everyone is coming out asking for more. Some potentially reasonable (remove multi-stacking on a single stat) and some completely unreasonable (75% damage reduction).
Overall, I like this. But the devil is in the details.
That is my question... Will doctors still be able to use Havla to cure poisons at the 1 second rate?
SolSpur wrote:
And on adding a timer here where I see the biggest bandaid fix of them all. Instead of removing havla which is a known bug they give cms a timer. This means docs can still cure a second while cms have to wait 4 seconds.
Havla is not being removed, folks. It'll still be around in-game and effect healing the same as it has been. The change is that a minimum timer is being placed on /applypoison and /applydisease abilities, a timer that Havla won't be able to lower.
XAND0R wrote:
That is my question... Will doctors still be able to use Havla to cure poisons at the 1 second rate?
SolSpur wrote:
And on adding a timer here where I see the biggest bandaid fix of them all. Instead of removing havla which is a known bug they give cms a timer. This means docs can still cure a second while cms have to wait 4 seconds.
Happymob wrote:
Unfortunately, no. If you read TH's thread, basically everyone is coming out asking for more. Some potentially reasonable (remove multi-stacking on a single stat) and some completely unreasonable (75% damage reduction).
Overall, I like this. But the devil is in the details.