Combat Medic Archive

Thread: New combat rules, END of CM?

pyclone
Fri Dec 26, 2003 10:23 pm
#1

I got to thinking, and since the dots no longer incap the only reason i win a lot of fights is because they get to a point they can't use specials on me in a few ticks, i.e they have to stop eyeshoting me due to too few pool points.


However with the new combat rule they will be able to use specials on use even with just 1 point of a stat left.


What does everyone think of this?




Zocli a ilcoZ
Killer Doctor t Jedi Crafter
Gnuut
Fri Dec 26, 2003 11:04 pm
#2

As I understood the rules it would take action for instance from your total pool and temporarily decrease the size of your pool. If this is the case I think disease will be more beneficial.



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

pyclone
Sat Dec 27, 2003 12:04 am
#3

Disease takes a year to do any significant dmg



Zocli a ilcoZ
Killer Doctor t Jedi Crafter
JediQuic
Sat Dec 27, 2003 12:53 am
#4

Whoa! This is something i havn't Thought about....*Ponders*....


Ok New system (from what we know about it) takes the special cost from your maximum Pool number and leaves your Current Health level unchanged....So for example you have 1000 health and then you use a special that takes 100 heath Then your new health numbers would be 1000 Health and the max health you can have is then 900....Like 1000/900, but thePool regenerates much faster now. Ok so thats how specialswill work with the new system, if it doesn't change(i think it will).


Ok Now poison Deals Damage to thePool level...But not the Pool Max, the damage can be healed. So it is Going to Boil down to the question, What happens When somone has 1 / 1000 numbers and they try to use a Special that costs 100? Does it Give you the "Unable to do special" message OR does it let the special go threw and give you the new levels of 1 / 900? Maybe somone Who got more Experience from the TC can tell us.....


But the way it looks to me that it would let the special go threw....And if not, Still it devalues the Effectivness of to the poison.....People canspaming specials on you while under the effect of a poison without consideration of "Killing themselves"....Honestly having given some more thought to it, All forms of Damage will be devalued.....Look like they are gonna break PvP even more.....heh, Who knows

Ypiana
Sat Dec 27, 2003 2:16 am
#5

In long pvp battles diseases make a big difference. Most battles are over pretty quick, but when you get two groups who know what they're doing it can go on for some time.


-- Ypi




I killed my parents... You're next!
/godmode 1
pyclone
Sat Dec 27, 2003 11:16 am
#6

DUh, i'm talking about when i'm alone and get jumped or alone and want to killl some rebel i see, then disese is too long, and on my server diseases nearly never are any good, rebs don't revive their fallen and even large group battles are done in less then a minute



Zocli a ilcoZ
Killer Doctor t Jedi Crafter
Ypiana
Sat Dec 27, 2003 1:22 pm
#7

There's almost no way you can solo someone who knows what they're doing if you're a CM. It's a support profession. You need protection fromyour team's fighters.So in that sense the 1hp rule doesn't makea big difference.


But if you're master rifleman and CM, that's a cool combo for sure.


-- Ypi




I killed my parents... You're next!
/godmode 1
Gnuut
Sat Dec 27, 2003 1:45 pm
#8







pyclone wrote:
Disease takes a year to do any significant dmg




Sounds like you are using some pretty weak disease...





Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

CMMaster
Sat Dec 27, 2003 1:58 pm
#9

He is referring to how slow it takes disease since its on a 40 second timer, in a good pvp battle 40 seconds two battles can take place



Don't Bother______________
Masta' Shake
I really have no more witty statements to say anymore about this damn game

MasterSatyr
Sat Dec 27, 2003 2:43 pm
#10

ilcoz


when they get to 1hp whip out your cdef pistol



that ought to do the trick =P


s'atyr




Colonel S'atyr
pyclone
Sat Dec 27, 2003 2:47 pm
#11

ya i'm very close to moving to pistol, my rifle IV skills miss way too much, but i'm saying CM's in trouble in the future we're fine for now




Zocli a ilcoZ
Killer Doctor t Jedi Crafter
nicksk8er13
Sun Dec 28, 2003 12:07 am
#12

area action poison with fan shot in a large group can killmost ranged classes because they are draining their HAMs combined with the poison and the massive area attack of fan shot..



-
I bow to no one and I give service only for cause.

Outlaw Star
Bounty Hunter
RhenGordon
Sun Dec 28, 2003 5:18 am
#13

This new system has to be made to make a check to see if the character has any action left at all before the person can execute their special.


The whole argument about Combat Medics and the 1 point rule was because the Devs wanted to make combat medics where they could keep people from spamming their specials all the time. Well if they implement the new system without making some checks against the HAM value, poisons really are less effective in that role.




>~~~~~~~ Rhen Gordon Master Combat Medic / Master Doctor ~~~~~~~
Ahazi Server
Selling Doctor and Combat Medic Medicines.
I am located on Naboo in the city of Lake Destiny not far from Keren.
Look me up on the planetary map, or look for Lakeside General on the map.
NOW ALSO ON CORELLIA NEAR CORONET, LOOK FOR ME ON THE MAP!
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