Combat Medic Archive

Thread: Combat Role fo the CM post CU

Ackehece
Tue Mar 29, 2005 6:47 pm
#1

Combat Medic Profession Changes

Pre-requisites change: from master medic and marksman ranged support 4 to general healing line, pre-combat medic line, and marksman ranged support 4.


  • Ranged healing medium healing capability



  • Point blank AoE (Area of Effect) small healing capability



  • Health poisons which cause health loss



  • Health diseases which is now a regeneration de-buff as opposed to causing wounds



  • Gains a Resurrection ability with a large resurrection sickness on the target



  • Debuffs to Attack Speed, State Resists



  • Dazes, Point blank Dazes



  • "And these blast points, too accurate for Sandpeople. Only
    Imperial Stormtroopers are so precise"
    Rifleman Correspondent | Galactic Senator from Naboo
    Ackehece - Eclipse | Tife - TestCenter




    [--Riflewoman are all about sex drugs and rock and roll --]
    Encoded as per Garva




    PsionicHawk
    Tue Mar 29, 2005 7:56 pm
    #2

    Adding:
    Combat Medic
    Primary Role: Medical Combatant
    Secondary Role: Combat Healing
    Offense: Strong (4)
    Defense: Weak (2)
    Crowd Control: Moderate (3)

    Combat Medics are the natural progression of Medics into the combat field. Their medical expertise turned to the goal of eliminating the enemy culminated in the creation of powerful medical weaponry that can quickly leave opponents crippled and powerless. They also have the ability to competently heal their allies while in the thick of battle.

    Combat Medics will retain their healing abilities but they will always be secondary to the capabilities of a Doctor.





    I've been wanting to say our pre-reqs have been changing for awhile now .

    It looks as though one can master any two combat professions (except Ranger). So if you want to be a Master BH, Commmando, Smuggler, Squad Leader, ect. You can.

    It's one of the changes that excites me the most and allowed me (personally speaking) to cope with the loss of crafting.

    Message Edited by PsionicHawk on 03-29-2005 09:57 PM



    a Snodewejowoji a
    FCM CorrespondentE
    Alt: a TitanHawk a
    Naritus

    Bisola
    Tue Mar 29, 2005 10:32 pm
    #3

    Why did the riflefish get a sticky?



    ooooooooooooooooooooo Bisola Kwati
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    ooooooooooooooooooooo Elder Medic
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    Elder Mon Calamari

    TyfoE
    Tue Mar 29, 2005 10:36 pm
    #4

    One thing I din't understand; is Crafting (poisons, heals, so on) being moved to Medic Crafting Line or BE?



    :: Tasty Snack åIncorporated ::
    Tyfo, 12-point Master Chef at Tyfo's
    (3322 -5630, Danevang Mall, Corellia)
    TWAM
    Tue Mar 29, 2005 11:06 pm
    #5

    I'd think BE - Medic will make basic supplies.



    Lieutenant General Marlon Craccholio
    Second in command of the elite Imperial Death Squads
    Mayor of Darkmoon Outpost, Talus
    12pt Master Architect/Master Artisan/Teras Kasi Artist
    Architect vendor at 680 -5626, Talus
    - Imperial Death Squads -

    TyfoE
    Tue Mar 29, 2005 11:36 pm
    #6

    Basic supplies for what?

    As far as I understood, the BE only gets to craft Enhancers and non-medic Stim-B's. But the document confuses me, so I am not sure. I hope I don't have to take BE to be able to craft poisons and the likes - but then, it might also become an innate ability. :/ (I like to craft meds)



    :: Tasty Snack åIncorporated ::
    Tyfo, 12-point Master Chef at Tyfo's
    (3322 -5630, Danevang Mall, Corellia)
    Regulation
    Wed Mar 30, 2005 5:10 am
    #7

    i still think they need to make it where we have area cures



    ---= Delorian Kitre sKs (Assassin - Master Combat Medic 12pt) Co-Leader of sKs =---

    ---= Eses Dibra sKs ( Master Bounty Hunter- Master Carbineer) =---

    ---= Ken'shao Zwolf sKs (Jedi Sentinel) =---

    ---= Lanman E-thug sKs (Master Ranger - Master SquadLeader) =---

    vortexala
    Wed Mar 30, 2005 11:47 am
    #8

    ALL crafting is going to BE. There won't be anything in CM left to craft. You're healing(range/area) and offense(poison/disease) will be Ability based and not consume or use any items.


    BE's will craft 'enhancers' which will add a bonus to these innate abilities, but they will NOT be a requirement.



    ~Texxie Xetrov~
    Retired Mayor of Vesania, Corellia, Chilastra
    Retired Combat Medic Correspondent(Feb 04 - Dec 04)

    "A Day without sunlight is like.... night."
    A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
    Play at your own risk, but don't blame us...
    TyfoE
    Wed Mar 30, 2005 12:02 pm
    #9

    So, we are all equal? Thank you for wasting the time I have used collecting CM Resources, thank you.



    :: Tasty Snack åIncorporated ::
    Tyfo, 12-point Master Chef at Tyfo's
    (3322 -5630, Danevang Mall, Corellia)
    vortexala
    Wed Mar 30, 2005 12:03 pm
    #10






    TyfoE wrote:
    So, we are all equal? Thank you for wasting the time I have used collecting CM Resources, thank you.





    Don't 'thank' me... go 'thank' the devs. I didn't want this...



    ~Texxie Xetrov~
    Retired Mayor of Vesania, Corellia, Chilastra
    Retired Combat Medic Correspondent(Feb 04 - Dec 04)

    "A Day without sunlight is like.... night."
    A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
    Play at your own risk, but don't blame us...
    TyfoE
    Wed Mar 30, 2005 12:23 pm
    #11

    Sorry. Just dissapointed, angry and sad at the same time.

    I like all the information provided ... except;

    Real Medicine Crafting removed from the game (enhancers aren't medicine from my point of view).
    I WANT to craft medicines, I want to craft poisons, I want to throw my needles at my group. - NOT wave my hands and out comes a magical healing ray.

    (Why is it so important to remove this?) All poisons and diseases are going to be same power at Master. We can't be better than other - why not making all weapons have same stats? So other fighting professions can be equal as CM is going to be?



    :: Tasty Snack åIncorporated ::
    Tyfo, 12-point Master Chef at Tyfo's
    (3322 -5630, Danevang Mall, Corellia)
    SkalTrenton
    Wed Mar 30, 2005 12:31 pm
    #12

    sweet all my nice venom ive been gathering will look nice on my mantle...but hey ill sacrifice a LOT to make combat fun.



    Pure F**king Magic
    TWAM
    Wed Mar 30, 2005 1:02 pm
    #13

    To be perfectly honest, I'm just as confused

    We don't know yet which schems will be in which crafting line, we'll need to wait and see on TC.



    Lieutenant General Marlon Craccholio
    Second in command of the elite Imperial Death Squads
    Mayor of Darkmoon Outpost, Talus
    12pt Master Architect/Master Artisan/Teras Kasi Artist
    Architect vendor at 680 -5626, Talus
    - Imperial Death Squads -

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