Combat Medic Archive

Thread: healing ineffective..

Doctor_Zaius
Tue May 03, 2005 6:58 am
#1

I'm pretty disappointed with the ineffective healing a MCM brings to a party..


I have to heal someone FIVE times, to get them to full health.. more so with bacta spray...


are doctors better at actual healing than us cause healing for 600'ish is really starting to feel completely ineffective...





Cancer Sucks

Laped
Tue May 03, 2005 7:01 am
#2

No for docs its worse. I normally heal for 500 or so.



----Laped----
Left SWG disgusted May 10, 2005
- I supported keeping & balancing the current combat system
Doctor_Zaius
Tue May 03, 2005 7:02 am
#3

ouch =/



what really gets me is at my cl, i can't even heal myself enough to get back in the fight if a mob is on me.. i just heal heal heal heal heal heal die..







Cancer Sucks

NeoEcks
Tue May 03, 2005 7:14 am
#4






Doctor_Zaius wrote:

ouch =/



what really gets me is at my cl, i can't even heal myself enough to get back in the fight if a mob is on me.. i just heal heal heal heal heal heal die..








i was in the same possition when i realized that i only needed to heal myself enough to stay alive for a moment longer than the mob. i started focusing on causing as much damage in the time i had before i had to heal as i could. i switch up my specials based on the new 'cool down' system so that i can very nearly 'spam' attacks (just a different one each time) and heal myself enough to stay alive, but not at full health. once i have dropped a fire and a poison on the baddie, it is all about my ranged attack from there. i will use shock, and paralize on mobs, but the state attacks that affect mind regen etc. seem much more like PvP attacks to me. i've not been in a situation where a MOB or an NPC was ever even CLOSE to running out of pool points, even after using other pool point attacks, so i avoid the down time of applying those specials and use that time to blast away. (so much for the great new strategy they wanted us all to employ)


if someone has a better way PLEASE, PLEASE, PLEASE let me know. i am not having nearly as much fun as i used to




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


kuwanda
Tue May 03, 2005 7:35 am
#5

I vary my healing i use 3 different heal's... First i bacta toss then use a bacta shot and then do a bacta spray healing about at Master Combat medic 1100 (600 for bacta toss+200 bacta shot + 500 bacta spray= 1100) which can be done in about 1 minutes only problem is the cost after that your at about 60% mind so i only use if someones going to die if i dont lol


HNelson
Tue May 03, 2005 9:22 am
#6

My medic xx3x heals for about 280. Docs and CM's need to heal for much more than they currently can (at least while in a group).
Kona_Combine
Tue May 03, 2005 9:54 am
#7

The healing is very low, even at Master Combat Medic. Not to mention the agro we get from healing is crazy.


Someone needs to let the devs know, they need to look at that EQ2 code they stole, Clerics wear the same armor as tanks because of the agro healing causes!!! So instead of battle armor we should have Assault, because thats what happens to our butt holes, they get ASSAULTED by the mobs after we heal.


Can our Corrispondent(and the doctor Corrispondent) please work towards getting our healing ability increased, its pretty crappy, also the time delays between heals are a little long. Mobs can do more dmg in the time that it takes our heals to recycle, than we can heal.


Later,




Cona
Intrepid Server
http://www.The-Combine.net
Laped
Tue May 03, 2005 8:21 pm
#8






Doctor_Zaius wrote:

ouch =/



what really gets me is at my cl, i can't even heal myself enough to get back in the fight if a mob is on me.. i just heal heal heal heal heal heal die..







I hear you. Its even worse if you dont heal because its hit hit hit yay now i have no health and i only got 4k xp! And even if you do heal it just makes you die slower. God this CU is jacked up.


Just my two coppers erm credits





----Laped----
Left SWG disgusted May 10, 2005
- I supported keeping & balancing the current combat system
Brainplay
Wed May 04, 2005 12:23 pm
#9

Healing amounts are very low.


Healing eats up ALOT of MIND.


Mind regens extremely slowly.


Healing multiple times guarantees agro and has been known to beat TK's advanced taunt.


A healer is scretched to his or her limits when a full group in top armor takes on anything higher than 83. Anything below level 80 isn't even worth mentioning and doesn't even warrant a dedicated healer in a full group.



Suggestions:


Leave heavy mind pool use but increase healing amount


Increase mind regen and leave gimpy heals


Decrease npc agro vs. healing.


Make enhancers worth using and fix them to show a % increase instead of a number thatmakes no sense except to a dev










Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Doctor_Zaius
Wed May 04, 2005 2:25 pm
#10

/bump





Cancer Sucks

AqeousMann
Wed May 04, 2005 2:41 pm
#11

when you have MCM, Doctor 4/0/0/0 like me you get 5 different types of heal. I can easily heal myself when im being attacked but i find it is still hard to keep several people alive at once. The enhancers confuse me and i cant seem to find any that work. I think we definetly need improved heals.



Aqueous Mann hahaha i am a noob
Krosc
Thu May 05, 2005 5:41 am
#12

I would prefer a decrease in re-use timer over bigger heals. -Bigger heals would mean even bigger agro. Smaller heals with faster re-use allows you to support a larger group better.Of course since onlybacta tosshas range, you cant "really" support a group anyhow cause you spend all your time running back and forth to get into range during your 15 second timer to use your other heals.

*Some big healswith long re-use and same smallfast heals, both with a little range, would be the ideal thing to have. But the new Line-Of-Site (I've had a player 5 meters away and "can't see my target") and range limitations have an extensiveinfluence on healer effectiveness.


Agro from heals needs to be lowered -Paralyze is single target only, and with the current horrible target system, by the time we get off the person we are targeting for heal, idenify whihc of the 10 mobs are actually agressive toward us, and either tab through a dozen targets to the right one, or click over and over in a mass of bodies til you ge the one you want, its often too late to do anything about it anyhow (if your lucky enough to only getagro by a single mob). With multiple mobs your level or higher there is usually no need to even change targets. Just wait for incap.

* Provide a method of targeting the mob attacking us for paralyze or speed debuff. Reduce healing agro. Consider adding a PBOAE "spay" short term paralize or root so CM can escape when 5 mobs all sudden dont like his healing.



************************************************************************************************
"Always two there are, no more, no less. A Master and an Apprentice."
- Master Yoda
************************************************************************************************
-East
Thu May 05, 2005 5:56 am
#13

I didnt even bother to read all of it. You need enhancers if you cant heal efficently. Since CU i been trying to find the most newbiest people to take vs the hardest thing and i think mcm healing need a big nerf.


Have you even tried enhancers? i really doubt it.


Do you at least use 3 types of heals?


did you know cms can buff? <nutrient buffs>


please tell me how you could possibly think a cm i mean even novice could suck at healing. i mean even pvp for healing were the shiz, if they dont kill us first <my server flurry they always kill me first> -East






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