Combat Medic Archive

Thread: WHY DOES DISEASE NOT SEEM TO WORK?

Pyke1
Tue May 03, 2005 9:51 am
#1



I cant get disease to cause any health wounds notta nothing what am i doing wrong? Ive had a master cm for long time and dont know whats going on am i missing something?

Message Edited by Pyke1 on 05-03-2005 09:52 AM

Message Edited by Pyke1 on 05-03-2005 09:52 AM



N Charon N
[ Tluth ][ Venom ]
RW GENERAL
"I am the boatman of the dead. The souls of all deceased are brought before me
and I ferry them across the River Styx into hell. When you meet your fate I am
the tollman you must pay or be damned to wander the banks of my river, forever."

JediWannaB3
Tue May 03, 2005 10:55 am
#2

I think they changed the health disease to a health regen debuff insted of actualy causing wounds, but im not sure.



Erobo' - Sunrunner Master Rifleman Master Smuggler
Dengal
Wed May 04, 2005 7:46 am
#3

the INFECT description does say something about wounds. Some people say its too weak and thats why you cant see any wounds. Tried that on a fried...infected him over and over again for a few minutes and nothing.

Definitelly bugged
-Demented-
Wed May 04, 2005 1:18 pm
#4

It is working its just slow. It causes one wound per 30 seconds or so. If you are not a TK and a few CMs stack them up on you it is a real pain.



NNECROZN


NDARKN



KnightHawk420
Wed May 04, 2005 1:54 pm
#5

I've never seen it do anything at all. Not even a single wound.



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
buellronin
Thu May 05, 2005 6:44 am
#6






Dengal wrote:
the INFECT description does say something about wounds. Some people say its too weak and thats why you cant see any wounds. Tried that on a fried...infected him over and over again for a few minutes and nothing.

Definitelly bugged





are you new to swg and especially cm


if 2 cm's put on poision only the strongest will stick to that pool


i promise get one cm to throw a crafted neurotoxin and the other to use the inate ability so you have a difference in strength


i guarantee the only one ticking will be the crafted one


buellronin
Thu May 05, 2005 6:45 am
#7

same with disease


and in the new system it does not work i tested last night the special just uses up space in your toolbar atm


buell


Carthax
Fri May 06, 2005 4:20 am
#8

It's true, infect does nothing.


.
TeRaGuArD
Fri May 06, 2005 5:29 am
#9



buellronin wrote:

same with disease

and in the new system it does not work i tested last night the special just uses up space in your toolbar atm

buell






Buell 4tw!
Mustelafuro
Fri May 06, 2005 6:43 am
#10






buellronin wrote:





Dengal wrote:
the INFECT description does say something about wounds. Some people say its too weak and thats why you cant see any wounds. Tried that on a fried...infected him over and over again for a few minutes and nothing.

Definitelly bugged





are you new to swg and especially cm


if 2 cm's put on poision only the strongest will stick to that pool


i promise get one cm to throw a crafted neurotoxin and the other to use the inate ability so you have a difference in strength


i guarantee the only one ticking will be the crafted one







You are wrong, go test things before spouting off. Multiple cm's can stack poisons, fires and disease. They all tick. This is a brave new world, keep at least 2 cm's in the group and you can put a world of hurt on someone.
Dr-J
Fri May 06, 2005 8:56 am
#11

Wow...Really. Because I changed template last night and went to test all the CM stuff. I was only fighting lvl1-10 type creatures. I never saw one of their bars move from any of my innate abilities I used. Shoot them once or twice with a pistol and they would drop. Doesn't seem to be working to me.




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I ' M T H E J U G G E R N A U T B E A A A T C H!
IGN: Tefs | Jucius VNDR: Restuss 5100, 6355

k1llen
Sat May 07, 2005 5:26 am
#12

The disease does work, atleast on very lowlvl mobs and extreemtly slow and extremly little health loss.

I tried it out at an outpost on yavin waiting for a friend, tossed a disease on a lvl 1 mob. Think it had 96 health. first minute kinda nothing happened, then his health dropped to 83, then 70ish, 60ish, 50ish and so on down to 33, then the disease stoped doing anymore dmg. It never left a black wound on health the total health just got lower.

I want to try it out on another higer level mob today and see if the disease is health based in the tic or if it is just utter crap.
-Demented-
Sat May 07, 2005 7:52 am
#13






buellronin wrote:





Dengal wrote:
the INFECT description does say something about wounds. Some people say its too weak and thats why you cant see any wounds. Tried that on a fried...infected him over and over again for a few minutes and nothing.

Definitelly bugged





are you new to swg and especially cm


if 2 cm's put on poision only the strongest will stick to that pool


i promise get one cm to throw a crafted neurotoxin and the other to use the inate ability so you have a difference in strength


i guarantee the only one ticking will be the crafted one






u must not play much...a group of a few CMs can incap anyone in the time it takes to throw a poison




NNECROZN


NDARKN



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