Combat Medic Archive

Thread: Should Paralyze Have Been Changed?

mmaness
Thu May 05, 2005 1:03 am
#1



I don't think it should be an ability that ends upon damage. I think there are already a lot of things against paralyze as it was, since you had to get in melee range and because the time before the next time was quite a while. I think that all the devs needed to do was to increase the recharge time so combat medics could not spam it (or possibly increase the mind cost)... but I think having paralyze break upon damage is pretty useless, especially in groups where everyone is attacking at different speeds and in addition since we are always being aggroed we need the protection of paralyze to allow us to escape. If I paralyze something it should be paralyzed for a certain time period... if i sedate someone with drugs to paralyze them, they don't wake once I pinch them, now do they?

Message Edited by mmaness on 05-05-2005 01:06 AM

Message Edited by mmaness on 05-05-2005 01:07 AM



Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
OberonMyx
Thu May 05, 2005 2:56 am
#2

it wasnt changed, it was fixed. Read the skill description.



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-East
Thu May 05, 2005 4:11 am
#3

It's still great for pve, and having it like it was in pvp was cowardly. Yeah its useless , just a break to heal yourself, like i would think it would be meant for. -EAST




To be great, one must acquire the trick of ignoring those who do not like you.
In my experience those who do not like you will fall into two categories, the stupid and the envious.
The stupid will like you in 5 years time.The envious never. My name is...
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Mmaxx
Thu May 05, 2005 4:43 am
#4

It either had to break on damage or be on a 50 minute timer. The way it was working was overpowering. No real loss really, we all knew it was going away and now it has.
Krosc
Thu May 05, 2005 4:58 am
#5

I don't have a problem with it breaking on damage, but I think the time should be increased to 15 seconds for lower level and 30 seconds for master - or alternatly, make it an PBAOE. Its best use it protecting a CM that gets agro. But the way stuff agros now CM seems to draw a crowd from every heal. The recast timer is too long to use it on more than one creature before your in too deep doodoo to get out.



************************************************************************************************
"Always two there are, no more, no less. A Master and an Apprentice."
- Master Yoda
************************************************************************************************
gera
Thu May 05, 2005 5:10 am
#6






mmaness wrote:



I don't think it should be an ability that ends upon damage. I think there are already a lot of things against paralyze as it was, since you had to get in melee range and because the time before the next time was quite a while. I think that all the devs needed to do was to increase the recharge time so combat medics could not spam it (or possibly increase the mind cost)... but I think having paralyze break upon damage is pretty useless, especially in groups where everyone is attacking at different speeds and in addition since we are always being aggroed we need the protection of paralyze to allow us to escape. If I paralyze something it should be paralyzed for a certain time period... if i sedate someone with drugs to paralyze them, they don't wake once I pinch them, now do they?

Message Edited by mmaness on 05-05-2005 01:06 AM


Message Edited by mmaness on 05-05-2005 01:07 AM





For red text. If you are paralyzed more damaging pain gets your nerves activated back. That's why deep divers always have a needle beside them. If they are paralyzed in legs, to stick needle to their nerves and make nerves work again. If you fire back to something paralyzed, that makes same effect. Beside that you don't use drugs to paralyze in game, remember?Take it like touching some special point to stop body activities. It is a survival skill.. to dodge from the area or run to a distance.


When looking at your forum avatar, I can surely say, you don't have 'I win' button now, Bounty-Hunter.






Armor removed from Jedi so they can be kited 'as designed' - Blixtev

-East
Thu May 05, 2005 5:44 am
#7

I swear i think im playing a different game than everyone on the fourms sometimes.... ok . . paralyze could NEVER be useful on more than one target, due to the fact that the cool down time is the same as the effect duration. so please quit any nonsence of paralyzing more than 1 target. and further more 15 sec should be all ya need to kill anything that you not gunna try to loot. -EAST






To be great, one must acquire the trick of ignoring those who do not like you.
In my experience those who do not like you will fall into two categories, the stupid and the envious.
The stupid will like you in 5 years time.The envious never. My name is...
-ŇΜΞ-ΞΔŠŦΣŔΛŁ РλŜŞΞĞΣ -ŇΜΞ-
...And I don't want you to like me...
TheP0pe
Thu May 05, 2005 6:27 am
#8

LOL now that they have "fixed" it there is 0 chance of taking out master defenders or virtualy any fully templated jedi any more + they give em 50% lowered force yeh nice one.



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Tapa
Thu May 05, 2005 8:57 am
#9






TheP0pe wrote:
LOL now that they have "fixed" it there is 0 chance of taking out master defenders or virtualy any fully templated jedi any more + they give em 50% lowered force yeh nice one.





Yes, the only way to kill a Jedi is to macro paralyse and widdle them away while they cant do anything.


I'm a master combat medic, and a Jedi. The best way I survive BH visits is to paralyse and run. Well one time I was bored and asked a friend to find a BH to come kill me so I can go grind in peace. Well, he came, and instead of initiating the attack with the usual barage of blaster bolts, he paralysed me. So what did I do? Paralysed him. Then we started stacking DoTs on eachother,eventually the winner was determined when my paralyse didn't stick and his did, cause then he ran at range and killed me. This should not be how PVP works.






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VegitoSS
Thu May 05, 2005 9:00 am
#10

It had to change. If the skill was just a small root where the victim could attack back and heal then yes dont break on damage. However, paralyze prevents them from doing anything so we cannot have a skill in the game that locks a person down while getting beat on. Now they need to fix the other roots that are suppose to break on damage and we will be good to go. Paralyze can still be used. I like it for applying all the debuffs to the target. For that reason I love the skill.

Devacore
Thu May 05, 2005 9:24 am
#11

Gera, is that why when a doctor freezes your leg you can still feel pain? Don't try to compare it with real life.. that's just silly



I must warn you, I'm very good at back flips.
mmaness
Thu May 05, 2005 10:45 am
#12

Why couldnt paralyze work in a similar way to the cooldown ofstopping shot? That way ppl could not spam it and it would give something to make up for our lack of offensive capabilities... otherwise the only worthy thing at MCM is resuscitate. Dabblers would be just as strong as a MCM because almost no one uses the right two trees of CM.

In group combat a 4000 CM can heal just as effectively as a MCM; a 0400 CM can hit fire and poison as effectively; thyroid rupture is the only viable special in group play outside of these two trees... and maybe electrolyte drain.

Message Edited by mmaness on 05-05-2005 10:48 AM



Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
Keslann
Thu May 05, 2005 10:59 am
#13

I think the change was needed. Its not like you cant throw thyroid rupture, shock, orour movement speed debuff while they are paralyzed. besides if your pistols or carbineer you can SS or leg shot to slow or stop forward movement. No big deal


/clap for devs.





KESLANN

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