Combat Medic Archive
Thread: Should Paralyze Have Been Changed?
Message Edited by mmaness on 05-05-2005 01:06 AM
Message Edited by mmaness on 05-05-2005 01:07 AM
mmaness wrote:
I don't think it should be an ability that ends upon damage. I think there are already a lot of things against paralyze as it was, since you had to get in melee range and because the time before the next time was quite a while. I think that all the devs needed to do was to increase the recharge time so combat medics could not spam it (or possibly increase the mind cost)... but I think having paralyze break upon damage is pretty useless, especially in groups where everyone is attacking at different speeds and in addition since we are always being aggroed we need the protection of paralyze to allow us to escape. If I paralyze something it should be paralyzed for a certain time period... if i sedate someone with drugs to paralyze them, they don't wake once I pinch them, now do they?
Message Edited by mmaness on 05-05-2005 01:06 AM
Message Edited by mmaness on 05-05-2005 01:07 AM
For red text. If you are paralyzed more damaging pain gets your nerves activated back. That's why deep divers always have a needle beside them. If they are paralyzed in legs, to stick needle to their nerves and make nerves work again. If you fire back to something paralyzed, that makes same effect. Beside that you don't use drugs to paralyze in game, remember?Take it like touching some special point to stop body activities. It is a survival skill.. to dodge from the area or run to a distance.
When looking at your forum avatar, I can surely say, you don't have 'I win' button now, Bounty-Hunter.
I swear i think im playing a different game than everyone on the fourms sometimes.... ok . . paralyze could NEVER be useful on more than one target, due to the fact that the cool down time is the same as the effect duration. so please quit any nonsence of paralyzing more than 1 target. and further more 15 sec should be all ya need to kill anything that you not gunna try to loot. -EAST
TheP0pe wrote:
LOL now that they have "fixed" it there is 0 chance of taking out master defenders or virtualy any fully templated jedi any more + they give em 50% lowered force yeh nice one.
Yes, the only way to kill a Jedi is to macro paralyse and widdle them away while they cant do anything.
I'm a master combat medic, and a Jedi. The best way I survive BH visits is to paralyse and run. Well one time I was bored and asked a friend to find a BH to come kill me so I can go grind in peace. Well, he came, and instead of initiating the attack with the usual barage of blaster bolts, he paralysed me. So what did I do? Paralysed him. Then we started stacking DoTs on eachother,eventually the winner was determined when my paralyse didn't stick and his did, cause then he ran at range and killed me. This should not be how PVP works.
Message Edited by mmaness on 05-05-2005 10:48 AM