Combat Medic Archive

Thread: CM/Doc ruined in the CU...this needs Fixed

Ryka_gorath
Sun Aug 03, 2003 9:12 am
#1

I agree!!! I cant keep myself healed let alone anyone else!


My muon gold gives better buff then any doc could do and it doesnt give any negative effects anymore...no downer...20% to every stat.



Im really really really not to happy with this game right now.


sirah
Sat Apr 30, 2005 11:44 am
#2


I have been playing since the first week of live and have had a Master Doc/CM for almost 1.5 yrs of playtime now....in my opinion the medical nerfing is the biggest screw up the devs made in the CU..which is really saying alot.


CM/DOC: Healing times at MASTER..yeah..MASTER..is so friggin slow as to make them absolutly worthless in combat. Even in the early days of the game a Combat medic could easily keep a group twice the size we have now up and fighting, a Doctor could also do it, but in a smaller group (no area heals). Heal amounts are way too low, and the timers are way too long. THIS MUST BE FIXED.


CM: Having no Terrain Neg has really screwed up even the limited effectiveness we currently have. In this system you have to have at least Exploration 3 to be able to be effective if your group doesn't stay in the pitiful range I've seen w/ the healing. To have Master Doc/CM both you either have to not get Master Medic and lose the healing bonuses from it, or have no Terrain Negotiation and not be able to perform the support role you are supposed to be. No Wound healing abilities is ignorant..I'm sure I'm in the minority since everyone seems to view CM as a combat class and not a medic class, but i'd be extremely happy to see all the Hemorage/Poison/Disease/etc crap go away just to get back the Terrain Neg, Wound Healing, etc abilities that we should have as an ELITE MEDICAL CLASS.


DOC: Lack of woundpacks, BE clothing ineffectiveness on bonuses, and no difference in anything w/ a medical droid out..what's the point? A novice medic in the old system was about as effective in healing wounds, etc as a master doctor is now.


Factions: Die and clone, you can no longer simply attempt to heal a Combatant groupmember to become Combatant again, making healing any Combatant groupmembers impossible. There is no system message as to why you cannot heal..simply says "Invalid Target".


Conclusion:


- Healing times must be massively reduced, especially at MASTER.

- Healing amounts need to be massively increased for dmg/wounds.

- Terrain Neg needs to be re-added for CM.

- Wound healing ability needs to be added for CM, if not for Novice Medic.

- Fix the Faction issue to be able to escalate to "Combatant" from "On Leave" by attempting to heal a combatant. Fix the system message to state WHY you cannot heal your target.



_______________________________________________

Sirah Teira (Unlocked 1/30/2004)
NGE: Bounty Hunter NGE: Elder Jedi
PRE: MCH/MRMPRE: Jedi Knight - MLS/Def 4403/Heal 4004/Enh 2004


(cn[[[[g[|[nnAygggggggggggggggggggggggggggggggg)
Week 1, 1085+ Day Veteran


sirah
Sat Apr 30, 2005 11:45 am
#3

I have been playing since the first week of live and have had a Master Doc/CM for almost 1.5 yrs of playtime now....in my opinion the medical nerfing is the biggest screw up the devs made in the CU..which is really saying alot.


CM/DOC: Healing times at MASTER..yeah..MASTER..is so friggin slow as to make them absolutly worthless in combat. Even in the early days of the game a Combat medic could easily keep a group twice the size we have now up and fighting, a Doctor could also do it, but in a smaller group (no area heals). Heal amounts are way too low, and the timers are way too long. THIS MUST BE FIXED.


CM: Having no Terrain Neg has really screwed up even the limited effectiveness we currently have. In this system you have to have at least Exploration 3 to be able to be effective if your group doesn't stay in the pitiful range I've seen w/ the healing. To have Master Doc/CM both you either have to not get Master Medic and lose the healing bonuses from it, or have no Terrain Negotiation and not be able to perform the support role you are supposed to be. No Wound healing abilities is ignorant..I'm sure I'm in the minority since everyone seems to view CM as a combat class and not a medic class, but i'd be extremely happy to see all the Hemorage/Poison/Disease/etc crap go away just to get back the Terrain Neg, Wound Healing, etc abilities that we should have as an ELITE MEDICAL CLASS.


DOC: Lack of woundpacks, BE clothing ineffectiveness on bonuses, and no difference in anything w/ a medical droid out..what's the point? A novice medic in the old system was about as effective in healing wounds, etc as a master doctor is now.


Factions: Die and clone, you can no longer simply attempt to heal a Combatant groupmember to become Combatant again, making healing any Combatant groupmembers impossible. There is no system message as to why you cannot heal..simply says "Invalid Target".


Conclusion:


- Healing times must be massively reduced, especially at MASTER.

- Healing amounts need to be massively increased for dmg/wounds.

- Terrain Neg needs to be re-added for CM.

- Wound healing ability needs to be added for CM, if not for Novice Medic.

- Fix the Faction issue to be able to escalate to "Combatant" from "On Leave" by attempting to heal a combatant. Fix the system message to state WHY you cannot heal your target.



_______________________________________________

Sirah Teira (Unlocked 1/30/2004)
NGE: Bounty Hunter NGE: Elder Jedi
PRE: MCH/MRMPRE: Jedi Knight - MLS/Def 4403/Heal 4004/Enh 2004


(cn[[[[g[|[nnAygggggggggggggggggggggggggggggggg)
Week 1, 1085+ Day Veteran


Murader
Sat Apr 30, 2005 2:17 pm
#4

Terrain neg was taken out to help balance things (so that one prof wouldn't have it all) even though i would love to see some neg but back in. Docs only being able to heal wounds was put in to give doc a reason to exist, personally i liked being able to heal my own wounds but docs abality is a good idea. I do agree that we need to be able to heal more, 500 damage every 3 seconds isnt enough to be of use in a group. I like that CM and now rez, thats come in handy a few times already. The only reason i had to use it was becasue i couldnt heal well enough tho...




-Zendak - Jedi -
Brainplay
Sat Apr 30, 2005 8:32 pm
#5


Gotta agree with the Doctor part. Their heals are horrible and need to be boosted to make them more viable as a combat healer. Bacta SHOT > Bacta JAB at master doctor. Then again heals already are pretty gimp.


Mind regen needs some work. Taking on anything at level 85+ will drain a healers MIND bar fast trying to keep up and it regens extremely slow. I end up blowing through almost a full mind bar in group on group PvP trying to keep everyone alive (including myself).


Message Edited by Brainplay on 04-30-2005 10:46 PM





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Mustelafuro
Sat Apr 30, 2005 10:48 pm
#6

So far only thing that bugs me is the terrain neg. Heals could be stronger, but with my crew using their own stims for 1200+ heal, I can keep up.


I haven't noticed if the enhancers work yet, course haven't tried one lately either. All in all I like it, I'm having fun with the new system, but would be nice to see some tweaking.


VTmoon
Sun May 01, 2005 12:09 am
#7

we tried to say this when it was in beta... Don't think the devs pay much attention, they were moving to a new direction, where you heal using magical powers and not heal or wound packs.




Mono Noke
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jmonty
Sun May 01, 2005 2:27 am
#8

**DISCLAIMER** (i'm not able to test these things out myself)


now, i'm not sure how the CU has affected foods, but you used to be able to get some terrain negotiation from foods. what about the old healing speed food? havla, or something like that? is it worthless now?






Jah'y ~ RESPECing to every prof eventually
Slaktare ~

Never act from hatred, anger, or fear. Only act when calm and at peace with the Force.
soe in a nutshelld






Actairr
Sun May 01, 2005 7:16 am
#9

My biggest thing is the healing times. Why did they remove healing speed skill? That needs to be in there again for dam sure. I would LOVE to see terrain negotiation back in there too. As a BH/pistoleer/CM having TN from scout and getting more from CM would absolutely kick a$$.
Eskie
Sun May 01, 2005 10:21 am
#10



sirah wrote:
(...)
- Healing times must be massively reduced, especially at MASTER.
- Healing amounts need to be massively increased for dmg/wounds.
- Terrain Neg needs to be re-added for CM.
- Wound healing ability needs to be added for CM, if not for Novice Medic.
- Fix the Faction issue to be able to escalate to "Combatant" from "On Leave" by attempting to heal a combatant. Fix the system message to state WHY you cannot heal your target.





a) Reuse timers on heals are so low for a purpose. You are not supposed to spam heals, you are supposed to alternate between heals from different cooldown timer groups. Docs can alternate between bacta jab and bacta shot, Im sure CM got something similar - its the same as fighters have to do to get the most out of their weapons

b) _Doctor_ healing amounts need to be increased. CM is supposed to be a good damage dealer / good healer, Doc is supposed to be a no damage dealer / superb healer. On a sidenote, if you alternate between two healing skills, your healing power per second increases automatically.

c) You need to spend the skill points in Scout to get terrain negotiation. CM prereq skill points got reduced, CMs would get far too much skills for their skill point cost. You can take scout 4000 with the points you save from Master Medic and two lines of medic. You still have the third free line of Medic leftover to spend somewhere else.
On a sidenote, Master BE or Master AS dont get a vendor to sell their products from, either. If they want that skill, they need to take up the profession giving it. Every profession has some profession-defining skills which no other professions get. Getting around fast in the wilderness is Scout and Ranger business.

d) Wound healing is in Doc because docs dont have a lot of other stuff to offer currently. Otherwise, doc would not be worth the skill point cost.

e) Yup, faction needs to be fixed - going back to combatant status as well as the message you get for trying to heal a target you are not allowed to heal by the GCW healing restrictions.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Eskie
Sun May 01, 2005 10:52 am
#11

See my reply in your post in the CM forums - it is all pretty well thought out, just the faction stuff you mention need fixing.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
treker98
Sun May 01, 2005 11:07 am
#12

PersonalI like my master CM master Doc with some pistaleer
Ryka_gorath
Sun May 01, 2005 11:52 am
#13

I agree!!! I cant keep myself healed let alone anyone else!


My muon gold gives better buff then any doc could do and it doesnt give any negative effects anymore...no downer...20% to every stat.



Im really really really not to happy with this game right now.


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