Combat Medic Archive
Thread: CM/Doc ruined in the CU...this needs Fixed
I agree!!! I cant keep myself healed let alone anyone else!
My muon gold gives better buff then any doc could do and it doesnt give any negative effects anymore...no downer...20% to every stat.
Im really really really not to happy with this game right now.
Gotta agree with the Doctor part. Their heals are horrible and need to be boosted to make them more viable as a combat healer. Bacta SHOT > Bacta JAB at master doctor. Then again heals already are pretty gimp.
Mind regen needs some work. Taking on anything at level 85+ will drain a healers MIND bar fast trying to keep up and it regens extremely slow. I end up blowing through almost a full mind bar in group on group PvP trying to keep everyone alive (including myself).
Message Edited by Brainplay on 04-30-2005 10:46 PM
So far only thing that bugs me is the terrain neg. Heals could be stronger, but with my crew using their own stims for 1200+ heal, I can keep up.
I haven't noticed if the enhancers work yet, course haven't tried one lately either. All in all I like it, I'm having fun with the new system, but would be nice to see some tweaking.
**DISCLAIMER** (i'm not able to test these things out myself)
now, i'm not sure how the CU has affected foods, but you used to be able to get some terrain negotiation from foods. what about the old healing speed food? havla, or something like that? is it worthless now?
sirah wrote:
(...)- Healing times must be massively reduced, especially at MASTER.- Healing amounts need to be massively increased for dmg/wounds.- Terrain Neg needs to be re-added for CM.- Wound healing ability needs to be added for CM, if not for Novice Medic.- Fix the Faction issue to be able to escalate to "Combatant" from "On Leave" by attempting to heal a combatant. Fix the system message to state WHY you cannot heal your target.
a) Reuse timers on heals are so low for a purpose. You are not supposed to spam heals, you are supposed to alternate between heals from different cooldown timer groups. Docs can alternate between bacta jab and bacta shot, Im sure CM got something similar - its the same as fighters have to do to get the most out of their weapons
b) _Doctor_ healing amounts need to be increased. CM is supposed to be a good damage dealer / good healer, Doc is supposed to be a no damage dealer / superb healer. On a sidenote, if you alternate between two healing skills, your healing power per second increases automatically.
c) You need to spend the skill points in Scout to get terrain negotiation. CM prereq skill points got reduced, CMs would get far too much skills for their skill point cost. You can take scout 4000 with the points you save from Master Medic and two lines of medic. You still have the third free line of Medic leftover to spend somewhere else.
On a sidenote, Master BE or Master AS dont get a vendor to sell their products from, either. If they want that skill, they need to take up the profession giving it. Every profession has some profession-defining skills which no other professions get. Getting around fast in the wilderness is Scout and Ranger business.
d) Wound healing is in Doc because docs dont have a lot of other stuff to offer currently. Otherwise, doc would not be worth the skill point cost.
e) Yup, faction needs to be fixed - going back to combatant status as well as the message you get for trying to heal a target you are not allowed to heal by the GCW healing restrictions.
I agree!!! I cant keep myself healed let alone anyone else!
My muon gold gives better buff then any doc could do and it doesnt give any negative effects anymore...no downer...20% to every stat.
Im really really really not to happy with this game right now.