Combat Medic Archive
Thread: CM/Doc ruined in the CU...this needs Fixed
Ryka_gorath wrote:
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My muon gold gives better buff then any doc could do and it doesnt give any negative effects anymore...no downer...20% to every stat.
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actually Muon gives you -20% to action regeneration, so it does have a negative effect. And there still is a downer, although it is very short (15-20 seconds i believe)
I totally agree on a ruined Doc/CM profession. I have 3 acounts with a Master Med/Master Doc/Master CM, Master Archie/Master SW also a Master Rifleman/MCH.
The way SOE has messed up game think is time to trash them all and put the 14.99 times 3 in my pocket!!!!!!!!!!!!!!!!!
Vivienne wrote:
I am trying to figure out why I, as a master doctor, heal for only 500 something, and yet a jedi does 1500... on a ONE SECOND TIMER!
I joined a guild raid into the DWB, not as the primary healer, which is what one would think a master doctor would do... no I was there solely to revive if necessary... who where the main healers? The jedi.
So, I became a doctor to heal people and support the guild, and now I am replaced by a jedi, who do a MUCH better job of it that say, oh, a character that would have spent their entire career keeping people alive.
I am sorry, but a useless little 10% enhancement we are now saddled with along with other things a novice medic should be able to do just doesn't cut it. I have been a doctor since I have started playing nearly two years ago. I was good at it, and I loved it, and I am now COMPLETELY unimpressed with being shown up by Jedi.
If there is a fix coming to this gross oversight, we should be told it. And if I have to grind out a jedi just to do the job I have been doing since my start, the job that a Doctor should be a MASTER in, then SOE can get their $15 a month from somebody else - I will go play a game where clerics can do their job and aren't outdone by paladins.
I like the Combat Upgrade, but what was done to doctors just plain sucks.
I agree with this and the original post. In fact, there doesn't even seem to be a point to retaining Doctor anymore. The one thing I did like was the addition of Revive Player in CM. Other than that, we've been overly nerfed to the pointless of pratically useless.
What heal are you guys using that heals for 500? When I heal I only hit for 300. I dont use meds cause they seem to do nothing.
Eskie wrote:
sirah wrote:
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- Healing times must be massively reduced, especially at MASTER.
- Healing amounts need to be massively increased for dmg/wounds.
- Terrain Neg needs to be re-added for CM.
- Wound healing ability needs to be added for CM, if not for Novice Medic.
- Fix the Faction issue to be able to escalate to "Combatant" from "On Leave" by attempting to heal a combatant. Fix the system message to state WHY you cannot heal your target.
a) Reuse timers on heals are so low for a purpose. You are not supposed to spam heals, you are supposed to alternate between heals from different cooldown timer groups. Docs can alternate between bacta jab and bacta shot, Im sure CM got something similar - its the same as fighters have to do to get the most out of their weapons
Yep, Combat Medic have :
Bacta Shot .... about 15m I think
Bacta Spray (or use Enhancer) ... about 15m
Bacta Toss (or use Enhancer) .. about 25m
You can pretty much use these one after the other but for some strange reason I noticed while in battle it was harder to do this effectively than while not in battle. So will try a simple macro that executes each of these in turn with a 5, 10 and 10 second timer between them. Seems to be enough to allow the cycle to repeat. If you have your healing target selected then its a breeze but having to go from poisoning an enemy to healing your colleague will take a bit to get used to. Oh and I noticed it also allows you to heal droids and pets. Whether this was intended or not Im not sure.
d) Wound healing is in Doc because docs dont have a lot of other stuff to offer currently. Otherwise, doc would not be worth the skill point cost.
Yeah I found this out by chance. My fiance dropped his Doc in the respec as the only use he had before was buffing which he felt was not so useful now. Of course when I looked at my wounds I thought .. ah Entertainer heals those .. nope, 100 wounds and no doc to heal them (that I knew of). Might just take Novice Doctor to do this .. *shrugs*
milchu wrote:
I alternate between my Master Combat Mage heals and my Master Warlock Doctor heals. Now if I could only use Magic Missile it would be cool, but thats a Druid only cast.
Of course the medical economy is going to go to hell because the cost of learning new spells is high. And we have to go farm for recipe ingredients like eye of nuet and bat wings to make Buffs that now last 5 mins. o golly i wish i were a paliden so I could wear the composite armor that I had but now that I am a Warlock/Mage I can only wear cloth armor.I really enjoyed having my high end buffs turned into stimpack A's.
Yeah seems to me like they took WoW and put SWG skins on it and then added the usual dev flair of screwing it up. They had some nice ideas but when it takes 10 min to regenerate your health bar thats just too much down time. On a side note i am surprised SOE didnt get sued. Having lvls in a game not designed for lvls is such a great idea. Great job devs! How much dope were you on when you came up with this stroke of genius? ![]()
Just my two coppers I mean credits.
Eskie wrote:
If you are in group combat and can heal as fast as the critter deals the damage, I would call it pretty well balanced. The healer pretty much negates the damage coming from the enemy (no matter if he heals himself or others), and the other group members take out the critter in the meantime.
Disagree. Elite healers can heal as fast as level 82 and below but not much more. In addition the mind bar AND the action bar drain fairly fast when having to do anything higher than that. The mind bar does not recharge anywhere close to the action bar. Long timers and a mana bar...err I mean MIND bar running out fast leaves for mediocre play and thats about it.
Examples of DWB and krayts are poor comparisons and not much as far as content goes. If they are going to change this into a quest/level based game they need to really add alot more. They also need to give doc/cm's a regen mana spell or special.