Combat Medic Archive

Thread: CM/Doc ruined in the CU...this needs Fixed

Egolon
Sun May 01, 2005 2:06 pm
#14






Ryka_gorath wrote:

...


My muon gold gives better buff then any doc could do and it doesnt give any negative effects anymore...no downer...20% to every stat.


...






actually Muon gives you -20% to action regeneration, so it does have a negative effect. And there still is a downer, although it is very short (15-20 seconds i believe)









Lyle Dark - Blue Glowing Jedi
Harbin Dark - Bounty Hunter
Ni'ilo - Engineering Trader

Krondac
Sun May 01, 2005 5:15 pm
#15

I totally agree on a ruined Doc/CM profession. I have 3 acounts with a Master Med/Master Doc/Master CM, Master Archie/Master SW also a Master Rifleman/MCH.



The way SOE has messed up game think is time to trash them all and put the 14.99 times 3 in my pocket!!!!!!!!!!!!!!!!!


Ryka_gorath
Sun May 01, 2005 8:38 pm
#16


Yeah i read it wrong but i can combat that with some brandy 200 regen to action so i dont know.


As for the downer i didnt even notice it.
Agraco
Sun May 01, 2005 11:28 pm
#17






Vivienne wrote:
I am trying to figure out why I, as a master doctor, heal for only 500 something, and yet a jedi does 1500... on a ONE SECOND TIMER!

I joined a guild raid into the DWB, not as the primary healer, which is what one would think a master doctor would do... no I was there solely to revive if necessary... who where the main healers? The jedi.

So, I became a doctor to heal people and support the guild, and now I am replaced by a jedi, who do a MUCH better job of it that say, oh, a character that would have spent their entire career keeping people alive.

I am sorry, but a useless little 10% enhancement we are now saddled with along with other things a novice medic should be able to do just doesn't cut it. I have been a doctor since I have started playing nearly two years ago. I was good at it, and I loved it, and I am now COMPLETELY unimpressed with being shown up by Jedi.

If there is a fix coming to this gross oversight, we should be told it. And if I have to grind out a jedi just to do the job I have been doing since my start, the job that a Doctor should be a MASTER in, then SOE can get their $15 a month from somebody else - I will go play a game where clerics can do their job and aren't outdone by paladins.

I like the Combat Upgrade, but what was done to doctors just plain sucks.




I agree with this and the original post. In fact, there doesn't even seem to be a point to retaining Doctor anymore. The one thing I did like was the addition of Revive Player in CM. Other than that, we've been overly nerfed to the pointless of pratically useless.



Agraco
Ahali Fellowship

"I refuse to answer that question on the grounds that I don't know the answer."

- Douglas Adams
JediGias
Sun May 01, 2005 11:38 pm
#18

What heal are you guys using that heals for 500? When I heal I only hit for 300. I dont use meds cause they seem to do nothing.









__________________________________________________________________________________________________

L a o k o o n G i a c
K i n d r e d C l a n
Elder Rifleman Doctor
SWG Beta Tester



Eskie
Mon May 02, 2005 1:58 am
#19

/bactashot did 700 to 800, /bactajab did 300 to 400 last time I looked.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Xrystal
Mon May 02, 2005 5:09 am
#20






Eskie wrote:





sirah wrote:

(...)
- Healing times must be massively reduced, especially at MASTER.

- Healing amounts need to be massively increased for dmg/wounds.

- Terrain Neg needs to be re-added for CM.

- Wound healing ability needs to be added for CM, if not for Novice Medic.

- Fix the Faction issue to be able to escalate to "Combatant" from "On Leave" by attempting to heal a combatant. Fix the system message to state WHY you cannot heal your target.








a) Reuse timers on heals are so low for a purpose. You are not supposed to spam heals, you are supposed to alternate between heals from different cooldown timer groups. Docs can alternate between bacta jab and bacta shot, Im sure CM got something similar - its the same as fighters have to do to get the most out of their weapons


Yep, Combat Medic have :


Bacta Shot .... about 15m I think


Bacta Spray (or use Enhancer) ... about 15m


Bacta Toss (or use Enhancer) .. about 25m


You can pretty much use these one after the other but for some strange reason I noticed while in battle it was harder to do this effectively than while not in battle. So will try a simple macro that executes each of these in turn with a 5, 10 and 10 second timer between them. Seems to be enough to allow the cycle to repeat. If you have your healing target selected then its a breeze but having to go from poisoning an enemy to healing your colleague will take a bit to get used to. Oh and I noticed it also allows you to heal droids and pets. Whether this was intended or not Im not sure.

d) Wound healing is in Doc because docs dont have a lot of other stuff to offer currently. Otherwise, doc would not be worth the skill point cost.

Yeah I found this out by chance. My fiance dropped his Doc in the respec as the only use he had before was buffing which he felt was not so useful now. Of course when I looked at my wounds I thought .. ah Entertainer heals those .. nope, 100 wounds and no doc to heal them (that I knew of). Might just take Novice Doctor to do this .. *shrugs*







Yodafly
Mon May 02, 2005 8:12 am
#21

It's all very well to say "why not cycle heals" but at what point are you supposed to actually cause damage to the target? The level of healing for each jab or toss is insufficient to keep up with the damage being caused to you. So far in group combat I have spent all my time healing myself which ain't what a combat medic should be doing. I might as well bring along a bacta tank and sit in it reading a magazine whilst all my group members select their best method of dying!
Eskie
Mon May 02, 2005 9:53 am
#22

If you are in group combat and can heal as fast as the critter deals the damage, I would call it pretty well balanced. The healer pretty much negates the damage coming from the enemy (no matter if he heals himself or others), and the other group members take out the critter in the meantime.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
milchu
Mon May 02, 2005 2:11 pm
#23


I alternate between my Master Combat Mage heals and my Master Warlock Doctor heals. Now if I could only use Magic Missile it would be cool, but thats a Druid only cast.



Of course the medical economy is going to go to hell because the cost of learning new spells is high. And we have to go farm for recipe ingredients like eye of nuet and bat wings to make Buffs that now last 5 mins. o golly i wish i were a paliden so I could wear the composite armor that I had but now that I am a Warlock/Mage I can only wear cloth armor.I really enjoyed having my high end buffs turned into stimpack A's.


/rant...... As well as the fact that SOE unleashed this BETA quality patch so that we could test it for them in hopes of it reaching STM quality before ROTW comes out. /end rant


but back to topic.....

So yes, A master level MD/CM should be able to keep a group healed.

I don't see that happening and I think the few of us that are both and took the hit for combat types so that we could support them fully in all aspects of killing not to mention playing a kick !@@ fun profession combo. I know I had fun chuckin a big ol' area poison and/or disease off and then takin care of my soldiers with area heals and running quickly over to a person and getting off a quick cure while dodgin and duckin trying not to be the first one dead cause I just raised my shoot me now flag over my head. That made for some fun stuff.


And yes I am going to give it a while and play to figure out the new system. cause I play the game for fun, enjoy my role as a player and I love givin out Master Combat Buffs. now I just have to figure out how to respec to a Techno Mage and all will be well with the galaxy.



Have fun storming the castle. oops wrong game...... Have fun killing Chuba's and Flewts and most especially REBELS








Melegaar ap'Stilgar
Master Combat Medic
Master Doctor
Endor Search & Rescue - Medical Coordinator
Kettemoor
Laped
Mon May 02, 2005 4:59 pm
#24

Yes this is so true. I am not sure if its the worst thing the devs have done because they really f***ed up some other stuff. I was trying out combat because my subcription doesnt end for a few more days and killing something that was one level lower then me took all my health. This gets better. Then it took me almost ten min to regenerate all that health. I only killed one thing that yielded a sad 4k of xp (or 8k for this week). I liked buffing, i wasnt a buff bot, and i dont like to have to wait an age for my health to regenerate every single time i kill something. This is worse than a year and a half ago when no one was buffed. I WANT MY BUFFS BACK!



----Laped----
Left SWG disgusted May 10, 2005
- I supported keeping & balancing the current combat system
Laped
Mon May 02, 2005 5:13 pm
#25






milchu wrote:


I alternate between my Master Combat Mage heals and my Master Warlock Doctor heals. Now if I could only use Magic Missile it would be cool, but thats a Druid only cast.



Of course the medical economy is going to go to hell because the cost of learning new spells is high. And we have to go farm for recipe ingredients like eye of nuet and bat wings to make Buffs that now last 5 mins. o golly i wish i were a paliden so I could wear the composite armor that I had but now that I am a Warlock/Mage I can only wear cloth armor.I really enjoyed having my high end buffs turned into stimpack A's.






Yeah seems to me like they took WoW and put SWG skins on it and then added the usual dev flair of screwing it up. They had some nice ideas but when it takes 10 min to regenerate your health bar thats just too much down time. On a side note i am surprised SOE didnt get sued. Having lvls in a game not designed for lvls is such a great idea. Great job devs! How much dope were you on when you came up with this stroke of genius?


Just my two coppers I mean credits.





----Laped----
Left SWG disgusted May 10, 2005
- I supported keeping & balancing the current combat system
Brainplay
Mon May 02, 2005 6:52 pm
#26






Eskie wrote:
If you are in group combat and can heal as fast as the critter deals the damage, I would call it pretty well balanced. The healer pretty much negates the damage coming from the enemy (no matter if he heals himself or others), and the other group members take out the critter in the meantime.





Disagree. Elite healers can heal as fast as level 82 and below but not much more. In addition the mind bar AND the action bar drain fairly fast when having to do anything higher than that. The mind bar does not recharge anywhere close to the action bar. Long timers and a mana bar...err I mean MIND bar running out fast leaves for mediocre play and thats about it.


Examples of DWB and krayts are poor comparisons and not much as far as content goes. If they are going to change this into a quest/level based game they need to really add alot more. They also need to give doc/cm's a regen mana spell or special.







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

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