Combat Medic Archive
Thread: Ranged Stimpack E's... Are they suppose to be like this?
didn't finish accidently hit post hehe sorry
- 12 Aluminum
- 18 Organic
- 18 Fiberplast
- 3 Identical Liquid Suspension
- 13 Identical Chemical Release Mechanism
- 3 Identical Biolocial Effect Controller
Slothy and me both agreed that this probably was a typo from some dev that was forced to stay up for 72 hours to patch the CM skillsystem together ,p
oh. and this typo happened after the first hour. look at the rest to see what happened later...
j/k
probably is meant to be 3 instead of 13. it's on the list of bugs we gave Holo as "end-of-beta present"
-µ-
wait til you make an area C disease pack and try to use it ![]()
Master Combat Medic (7/14/03) ![]()
hehehehe guess what...
now ranged stims too?
Dot - nerfed
disease- nerfed
aoe - broken
Its official this class is bugged!! lol
do i get the captain obvious price?
1/2 the time they are resisted..comparing to the speed that fights last and the damage specials do, damage over time is fairly useless...
for the amount of work it takes to get resources for the packs, the results arent worth it to many...
i have been totally disappointed by the lvl A poisons and disease so far...
I'll have poison B tonight but dont expect a huge change
Ohhh
I thought you meant they actually nerfed them, as in made a change today that makes them less effective than yesterday. I'm sure you can see why I was alarmed ![]()
no no no ..how could u nerf them anymore...
i can hear the devs now...u know those CMs are over powered gotta raise the resist rates on those packs...20% success is too unbalancing...lets knock them to 5% effectiveness
It would be even nicer if they removed all this factory garbage from our list of needs to do our job. I think that's prolly the biggest hamstring you can give to a profession that has to craft ...but doesn'tmake any profit fromwhat we spend all that crafting time and money on. Seriously devs, do you hate medics/doctors/CMs or something?
I think it's a really huge blow to combat medics. We should be fighting and healing people in our group ...not tending factories. I think they need to sit down and come up with a realistic list of components for ranged stim C and above, stimpack D for master medic, who knows what else that I'm afraid to look at.