Combat Medic Archive

Thread: Ranged Stimpack E's... Are they suppose to be like this?

Zesh
Sun Jul 20, 2003 5:37 am
#14

Just wanted to report that I saw the same. I was about to make the post but I'm glad that it's already here. Good catch, everyone.



-Rydia Rautari, M.D., MCM, MM


Starsider's Intergalactic Hospital in a Pack




-Rydia Rautari, M.D., MCM, MM
Dynamo City, Dantooine, Starsider
http://galaxies.dynamocity.net
NefariusForlorn
Sun Jul 20, 2003 4:00 pm
#15

the 13 CRDM must be a BUG....its a riduculous cost, guy probably hit a 1 by accident we gettin gauged cause of typo

especially since stim D is only 1 CRDM
Shuey
Mon Jul 21, 2003 6:51 am
#16

I have a factory up an running so anyone on Starsider with the resources needed to make thier components can look me up and I will crank out whatever you need. You won't get the exp for crafting them but I wont charge you since you bring your own resources.




Murashu
filthy_mcnasty
Tue Jul 22, 2003 7:08 pm
#17

I know how being a medic is putting many many healers in poverty. The only way I was able to break even was to setup a few organics harvesters, save up for a factory, and sell factory crates and my left-over resources on the bazaar or through my vendor to other medics.


Also, another way to gain fast credits is to invest in a marksman ranged weapon skill, train it to Specialist, and take level 10 missions, Meatlump and Crazed Durnis offer nice combat XP (for those still en route to Novice Combat Medic) as well as the missions tend to pay about 1550-1750 credits a piece.


This advice is for those of you on Corellia, I'll look into easy missions on the other planets as time permits.


As far as the schematics requiring very specific components, it's like that for all the advanced schematics. All crafting classes have to deal with things like Tatooine Fiberplast, and Lok Wild Wheat to make one component. And God forbid you critically fail when crafting. These are not Combat Medic specific issues but rather crafting issues as a whole. Added in to keep crafters from advancing too quickly. It is difficult for a Combat Medic, or any kind of Medic to obtain things like these easily. Most likely there are one or two medics who will be willing to supply them per planet if you're lucky. All I can advise is that you check the bazaar, check with other medics, and read the forums to see what medical supply shops are open.


I will look into the 13 Chemical Release component bug whenI submit my weekly report.




Fark - Full-Time Pharmacist
Ahazi - Corellia
Owner of FarkMed Pharmaceuticals -155 -5844 South of Coronet, Corellia
On the planetary map under Components (till they add medical as an option)
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