Combat Medic Archive
Thread: Combat Medicine Balancing
Okay, having been both a CM and a Doctor, here is what I feel the profession truly needs to make it balanced. I'm going to give you a little background on what has formed these opinions.
Last night, my organization had a battle with a Rebel guild. It was a learning experience to say the least. I sat back to play Doctor and here's what I experienced:
Their CM flung AOE Mind Poison C. Got four men.
I applied antidote to myself.
Their Cm flung two more applications, getting another ten or so men.
I applied antidote to someone else.
Their CM flung two more applications, getting the entire group of twenty I was with.
Now, it is my firm opinion that Poison and Disease should be put on a timer much like wound healign for Doctors. Healing quickly is a good thing, but applying Poison and Disease as fast as can be done is pretty much a joke. The CM profession has become so cheesy, I have given it up, refusing to be another poison throwing junky.
I think the idea behind CM is sound, but right now, one CM can turn the entire tide of a battle, whether they are good or not. It just hurts far too much far too quickly and needs to be rebalanced.
All in all, the battle eventually was a loss. We just couldn't heal the poison that one CM was applying fast enough. Mind you, we had FOUR Master Doctors. I'm sure you're all going to flame me for this, but it needs to be said, CMs have actually become MORE powerful since the last patch. Much balancing to be done. Poisons are more effective than they should be. Ticks should be slowed. With proper balancing done, I see no reason poisons shouldn't kill. However, right now, one CM can decimate a squad of twenty before a single shot is fired. Distance now becoming an issue as well. As a Rifleman, I was kited by a CM throwing poison from 72 meters.
Anyway, I've said my peace. Enjoy.
Okay, having been both a CM and a Doctor, here is what I feel the profession truly needs to make it balanced. I'm going to give you a little background on what has formed these opinions.
Last night, my organization had a battle with a Rebel guild. It was a learning experience to say the least. I sat back to play Doctor and here's what I experienced:
Their CM flung AOE Mind Poison C. Got four men.
I applied antidote to myself.
Their Cm flung two more applications, getting another ten or so men.
I applied antidote to someone else.
Their CM flung two more applications, getting the entire group of twenty I was with.
Now, it is my firm opinion that Poison and Disease should be put on a timer much like wound healign for Doctors. Healing quickly is a good thing, but applying Poison and Disease as fast as can be done is pretty much a joke. The CM profession has become so cheesy, I have given it up, refusing to be another poison throwing junky.
I think the idea behind CM is sound, but right now, one CM can turn the entire tide of a battle, whether they are good or not. It just hurts far too much far too quickly and needs to be rebalanced.
All in all, the battle eventually was a loss. We just couldn't heal the poison that one CM was applying fast enough. Mind you, we had FOUR Master Doctors. I'm sure you're all going to flame me for this, but it needs to be said, CMs have actually become MORE powerful since the last patch. Much balancing to be done. Poisons are more effective than they should be. Ticks should be slowed. With proper balancing done, I see no reason poisons shouldn't kill. However, right now, one CM can decimate a squad of twenty before a single shot is fired. Distance now becoming an issue as well. As a Rifleman, I was kited by a CM throwing poison from 72 meters.
Anyway, I've said my peace. Enjoy.
Why are you complaining about Combat Medic's and saying we should get nerfed.... Post it somewhere else. Or some place where anyone would care. All in favor of nerfing yourself please raise your hand. All I can say is that Combat Medic takes up more skill points then a Doctor. If there is one thing to do, I say it is to have Doctors have to experament with how good the Cure Poison C's are. Sure I can make a massive amount of Potency so it at least makes you use your curestwice, but theres no way a Combat Medic's poisons should be nerfed.
Maybe we should nerf Doctors because they can cure my poison in one try. I spend all day long trying to make the best poison's I can and to have some Doctor think that its unfair for us to throw Poisons every time they cure it is just wrong. Were Combat Medic's. Your a Doctor. Combat Medics should be able to turn the tide of a battle because what else are they supposed to do except, Desease, Poison, AoE heal, Range heal.
Oh and if they slow the time a Poison ticks. Slow the time a Doctor can cure. Combat Medics are meant to use poison. Doctors should be off buffing themselfs. Oh and ive never lived more than 5 minutes in a battle in PvP because the first poison I toss, its all over from there on. I dont keep my title as anything that says ima Combat Medic. If I do I will get DBed in a few minutes.
Oh yeah and whichever Combat Medic did this, I say thanks to you. Make the Combat Medics proud when Doctors have a hard time for once in there life.
Docs and CMs should have a blancing factor. IMHO, Doc Cures should heal similar level CM Poisons (we need to get a rating on Cures so we can better determine that, BTW.) In all the time it takes to poison for CMs is the same as the time (and mind cost) to heal for a similar level Doctor (now they should be using the same power cures, but that is another balance issue that needs to be addressed, be sure to vote for it on Pahdbacca's Gamplay list, I believe it is #4).
The problem, however, comes in from the illustration above. AoE poisons -v- single cures. If you get even just 1 extra person besides the Doc with an AoE poison the Doc now had to do 2 cures, but he'll only have time to do 1 before teh CM can toss another poison. Hence the balance is destroyed in that instance. That's why the Docs have a request for soem kind of counter to that particular situation. So far the suggestions have ranged from AoE cures (not range, only centered on the Doc) to some kind of immunity or resistance packs. So far it has not made it into the Top 5 for Docs, but it tends to be pretty high on the listings overall. It has made it into the Top 5 in part, though, as a consideration for Master Doc benefits. So it has been presented to the Devs as a part of that issue.
IMHO, this is a legitimate concern, but I think you'd be better off bringing up on the Doc forum rather than here. Then again I tend to want to consider that balanced professions make the whole game more fun for everyone involved.
during all that time did it ever occur to you to kill the guy?
Just because you lost a battle doesn't mean you should nerf and ruin another profession. jesus.
Yiner wrote:
But this is the specialty of Combat Medics is Poison's and Deseases. Doctors should have to go around curing one by one. Area Poison's are typically not as good as single poison's anyway.
And curing them is the specialty of Docs. As good or not is irrelavent when a Doc could never hope to cure the number of people affected. It still takesat leat 1 charge to cure just1 person no matter how strong the poison is.A Doc will run out of mind LONG before the CM in such a situation. There is no balance there, IMHO.
I think the chap that started the thread had other issues to deal with. One of the issues most likely being in a group full of non-combat (i.e. Doctors) personnel. With the +1 Cap, all the group had to do was wait the poisons out while having tea. Oh, and if the CM was hanging aroundthey could ... let me useclairvoyance here ... use that rather interesting metal contraption strapped by their side and *gasp* ... shoot.
That aside, I do agree that Doctors (or, perhaps CMs) should have a AoE antidotes for poisons and diseases. It would be interesting to haveCombat Medicsbe the polar opposites of Doctors, one dealing Death via poisons and diseases (yes, that means remove the bloody +1 cap), and the other dealing out Life via antidotes. Hmm, sounds like then both would have a more clearly defined purpose and a very important role in all forms of battles (PvE, PvP). But, then we might all be happy; clearly that cannot be allowed to happen.
Sounds like realism to me......you throw a chemical weapon into a group of people theyr'e all gonna get poisoned. One person can poison many. But to cure them one person must work on one patient at a time.
Combat medics are supposed to be in the field, Doctors are not designed to be, but are. Thats the main difference.
Its always gonna be easier to damage people than to heal, otherwise no-one would ever go down....
Although I'm a combat medic I have to say this guy has a good point. The area poisons are too effective in CQB PvP. Doctors will never be able to cure them unless they do get those AE antidotes.
What the right thing to do is not clear to anyone, as everyone has their own opinion on how their character and other characters should be changed. My own suggestion would be to give the poisons somekind of damage reduction on PvP (not the 75% though, more like 50%), and also the ability to lower the poison effects even if you are not a doctor (there are antidotes available even in our time).
What ever the changes will be I most likely will stay in CM. I'm not on this profession because of the poisons and diseases, I'm here for the group healing abilities. Yes I do use poisons and diseases in PvP, but I do not rely on them to do all the work alone.