Combat Medic Archive
Thread: ***CM Challenge: How High Can You Get Potency?***
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vortexala
Thu Jul 29, 2004 7:17 pm
#1
The new innocs work against our potency rating. So, in order to see how things go, I want to know how high you can get the Potency on a Poison and Disease C, Single and Area.
Please post the stats here in this format:
Pack Used:
Potency:
Effectiveness:
Duration:
This information will help me to get the devs to take a look at things before they hit live, because right now it seems to be the old case of a Doc-B level clearing off a CM-C level item.
Message Edited by vortexala on 07-29-2004 07:18 PM
Bamboozle
Thu Jul 29, 2004 7:32 pm
#2
Would that be with or without experimentation on ease of use?
We can probably get very high potency with lots of experimentation in ease of use, but balancing against those numbers would not be a very good idea, since theycould probably becured by an area poison cure A-pack.
Happymob
Thu Jul 29, 2004 7:34 pm
#3
Well, my standard area Cs are 130 potency (could be a bit higher by sacrificing duration) and my base 75 CM use area Cs are around 185 potency (could be higher by sacrificing duration and power/area). I've never tested the extremes.
SolSpur
Thu Jul 29, 2004 7:34 pm
#4
Using 12 exp points and the top resources on my server since launch I can get potency up to 220 or so, even higher with dokuwa. But this leaves almost nothing for effectivness. I'll post some pics in a bit
IlyaMasool
Thu Jul 29, 2004 7:37 pm
#5
My everyday stuff (i,e, stuff I make em by crates to sell)
No dropped loot used.
Using Adv-subcomp around 55% - 79% experimented.
Pack Used: Area Poison C
Potency: 104
Effectiveness: 216
Duration: 288
Pack Used: Area Disease C
Potency: 104
Effectiveness: 86
Duration: 796
Pack Used: Single Poison C
Potency: 104
Effectiveness: 298
Duration: 287
Pack Used: Single Disease C
Potency: 95
Effectiveness: 105
Duration: 862
vortexala
Thu Jul 29, 2004 7:39 pm
#6
Bamboozle wrote:
Would that be with or without experimentation on ease of use?
We can probably get very high potency with lots of experimentation in ease of use, but balancing against those numbers would not be a very good idea, since theycould probably becured by an area poison cure A-pack.
That's actually the point I'd like to get across to them 
Give me the extremes on Potency here folks, and list the other stats as well to showcase what you have to sacrifice in order to get that high a potency.
Bamboozle
Thu Jul 29, 2004 7:56 pm
#7
This is on a single poison C pack, using the best resources spawned on Chimaera.
Before experimentation:
Potency: 138
Effect: 150
Duration: 155
Potency: 138
Effect: 150
Duration: 155
With 10 points in ease of use and 2 in effect:
Potency: 222
Effect: 187 (150 without 12 exp points)
Duration 189 (155 -"-)
Potency: 222
Effect: 187 (150 without 12 exp points)
Duration 189 (155 -"-)
With 10 points in effect and the remaining 2 in ease of use:
Potency: 157 (138 without 12 exp points)
Effect: 345
Duration: 261
Potency: 157 (138 without 12 exp points)
Effect: 345
Duration: 261
My normal poison has 120 or so potency, because I prefer RCs with higher duration.
*groans at the1500 newly stocked poison packs becoming useless*
Devs, please don't force us to spend experimentation points on potency. We need everything we can get into range after the last "fix".
Devs, please don't force us to spend experimentation points on potency. We need everything we can get into range after the last "fix".
Message Edited by Bamboozle on 07-30-2004 04:57 AM
SolSpur
Thu Jul 29, 2004 8:21 pm
#8
Screenshots as promised. Just note these are not made with any looted subs.
This is before experimentation
http://www.imagedump.com/index.cgi?pick=get&tp=102105&poll_id=0&warned=y
This is after
http://www.imagedump.com/index.cgi?pick=get&tp=102106&poll_id=0&warned=y
Potency was maxed with 2 points left for effectivness
Happymob
Thu Jul 29, 2004 8:52 pm
#9
OK, here is what I found (on an Area C).
On the ARC, there is a 1 to 1.9 trade-off between potency and duration. So if we are forced to max out potency, we lose about 3 full tickson the poison.
On the final assembly, the is a approximately a 9 to 13 tradeoff on potency to effectiveness (so every extra potency costs us around 3 damage per tick) and a9 to 1 trade-off on potency to area.
Stopping at 10 points, my best potency Area C looks like:
Potency 224
Effectiveness 121
Area 24*
Using all 12 points it's:
Potency 224
Effectiveness 149
Area 26*
*Ironically if we are forced to experiment on potency, the doctor AOE will probably be larger than the poison AOE. /sigh.
Message Edited by Happymob on 07-29-2004 10:53 PM
SolSpur
Thu Jul 29, 2004 8:54 pm
#10
*Ironically if we are forced to experiment on potency, the doctor AOE will probably be larger than the poison AOE. /sigh.
Dont forget about the damage mitigation 
Zurck
Thu Jul 29, 2004 9:01 pm
#12
Pack Used: Mind Poison C
Potency: 223 (All 10 points experimentation)
Effectiveness: 137
Duration: 134
ARC 86/81 (All 10 points for potency)
deekistheman
Thu Jul 29, 2004 9:29 pm
#13
mind poison c (single)
potency 218%
eff 178
dur 186
utter piece of crap i would never sell nor use
potency 218%
eff 178
dur 186
utter piece of crap i would never sell nor use
Message Edited by deekistheman on 07-30-2004 12:36 AM
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