Combat Medic Archive

Thread: ***CM Challenge: How High Can You Get Potency?***

Gnuut
Thu Jul 29, 2004 9:56 pm
#14


Hey Texxie I know I'm a bit off subject here but can you check to see whether Docs will be able to use Rancor Bile in place of Dispersal Mechs on their AE cures?



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PsionicHawk
Thu Jul 29, 2004 11:45 pm
#15

I'll get my extremes today



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

RubiburnLorderon
Fri Jul 30, 2004 1:00 am
#16

What is the point in doing the max if you don't compare with the normal ones? And if you would like to know, i'm waiting for my crafter to come online and i'll ask him to do some fully experimented on potency.



Decebal - Deceneu
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RubiburnLorderon
Fri Jul 30, 2004 1:04 am
#17

Texxie: They will do full effect on their packs. It shouldn't be so that we nd to experiment totally on pot to just get a hit, it shoud be balanced. Not like it is now, but also not to a always miss fight. The max it should be is 50% imo. We were overclassed, but therefore we don't just nd to wait for the nerfbat to hit us dead.



Decebal - Deceneu
[ Dark Jedi Padawan - Loothunter ]
Greek Ownage Squad | Chimaera
Warcry Bot if needed
All I post is my and only my opinion, not the GoS statement.
PsionicHawk
Fri Jul 30, 2004 1:10 am
#18

*removed for clarity purposes*

Message Edited by PsionicHawk on 07-30-2004 04:34 AM



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

RubiburnLorderon
Fri Jul 30, 2004 1:29 am
#19

Nope atm a inoc.B can keep the poison.C away totally. Don't wanne see a inoc.C then...



Decebal - Deceneu
[ Dark Jedi Padawan - Loothunter ]
Greek Ownage Squad | Chimaera
Warcry Bot if needed
All I post is my and only my opinion, not the GoS statement.
PsionicHawk
Fri Jul 30, 2004 1:34 am
#20

My last post didn't come out clear so I'll repost it.


It looks as though we will have to expirament fully into potency to get any kind of effect at all. This is not the way it should be.



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

RubiburnLorderon
Fri Jul 30, 2004 1:35 am
#21

well if we look at it now. We try to evenly share our points and put a lot on effect too. I point at my TKM/RIFLEMAN/CM post. Now we will do evenless dmg if we even hit them.



Decebal - Deceneu
[ Dark Jedi Padawan - Loothunter ]
Greek Ownage Squad | Chimaera
Warcry Bot if needed
All I post is my and only my opinion, not the GoS statement.
Tinozza
Fri Jul 30, 2004 5:45 am
#22

Pack Used: Single Target Mind C - POTENCY ENHANCED
Potency: 220 (reached the 92% cap with 9 Exp points)
Effect: 159 (last 1 exp point spent here)
Duration: 150
Range: 39

Pack Used: Area Mind C - POTENCY ENHANCED
Potency: 220 (capped at 92% with 9 Exp points)
Effect: 128 (last 1 Exp point spent here)
Duration: 148
Range: 39
Area: 20



Pack Used: Single Target Mind C - STANDARD
Potency: 137
Effect: 333
Duration: 236
Range: 39

Pack Used: Area Mind C - STANDARD
Potency: 137
Effect: 241
Duration: 238
Range: 39
Area: 29



Ragphen Robec



Ragphen Robec, Master CM of the Starsider Galaxy since launch
Puoseb
Fri Jul 30, 2004 5:48 am
#23

I got 1:


Pack Used: Area Mind Poison A

Potency: 160
Effect: 510
Duration: 186
Range: 37



I got a area C with 617 Eff too but running out of charges....



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satanis
Fri Jul 30, 2004 8:01 am
#24

As a doctor planning PvP for my guild I wanted this information. There is a reason for the Doc B v. CM C scenario.

The original question here is how much potency should the innoculation have? with 2 or 3 CM's in a group v. group scenario if innoculation works 50% of the time - it is useless. I am either poisoned now or the next time.

With 3 CM's throwing poison, if its 70% on even ratings (3/10) thats 8 seconds and everyone should be 'hit'.
I'd rather keep everyone focussed on being able to cure themselves and train the rest to use team's area cures.

It's the 100% havla, or 100% thakitillo scenario. You either get that exponential 99.9% or its hardly worth it. Looking at the resources, the innoculation packs are going to cost as much as buffs. The area cures look far more viable.

I'd say that in a balanced Innoc v. Poison -> Resist v. Potency, the poison should be effective just under 1/3 of the time. It would make sense to me that equal would be Innoc B v. Area C or Single B and Innoc C v. Single C.



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Happymob
Fri Jul 30, 2004 8:26 am
#25







satanis wrote:


The original question here is how much potency should the innoculation have? with 2 or 3 CM's in a group v. group scenario if innoculation works 50% of the time - it is useless. I am either poisoned now or the next time.




Ah, but it gets better! Since I had to experiment my potency up to even get a 50% hit rate, I lost 160 points on each tick. So even if you get hit, you will take about 33% (based on non-loot poisons) less damage per tick.


Not enough for you? Well, the innoculation Cs have a rating called "absorption". This will decrease the damage further when a poison manages to get through the resists.


So now you have been hit by a 33% damage-reduced poison that your innoculation reduces even further. No worries. Your group doctor (you still plan to PvP with a doctor, right?) will hit his area cure C, which will take care of that poison. In fact, his AOE will probably be larger than the poison AOE (since the CM had to sacrifice area for potency).


First area cure wasn't enough becuase you are facing 4 combat medics and you only have 1 doctor? Well, have the doctor eat some havla and spam another couple of cures.


And if that 50% to hit rate is still a problem, there is always the resist food and the resist skill tapes. These were previously pretty ineffective, but this was before you had innoculations.




Imadoh and Ikiecobi
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Bamboozle
Fri Jul 30, 2004 8:32 am
#26

No one will be using B-innoculations, only C-innoculations. Give it a week or two and you'll see.

New crafted items should always be balanced with the assumption that everyone will be using the best possible equipment/resources, because this is what everyone will eventually be doing. Of course, the devs don't understand that (just look at the joke that is composite armor).





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