Combat Medic Archive

Thread: First documented poison and disease resist packs

SolSpur
Thu Jul 29, 2004 5:32 pm
#1

sniped from the doc forum



Just crafted a B of both (need some resources to do the C's), here are the resources needed for C's of both:


Enhance Disease Resist Medpack-C


12 Lok Animal Bones

12 Wild Corn

12 Polymer

12 Reguis Amorphous Gemstone

1 Solid Delivery Shell

2 Chem Release

2 ABEC


My B pack came out as:

29 charges

209 Disease Resist

3203 Duration

Med use 90



Enhance Poison Resist Medpack -C


12 Tatooine Herb Meat

12 Beans

12 Polymer

12 Dylinium Intrusive Ore

1 Solid Delivery Shell

2Chem Release

2 ABEC


My B pack came out:

29 charges

204 Poison resist

3136 Duration

Med use 90


In crafting them I used 7 points for quality and 5 points for duration.



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
Knocky
Thu Jul 29, 2004 5:38 pm
#2

Isn't 200 resist a little overboard?


Why not stop experimenting on power at 100 and put the rest into duration?
SolSpur
Thu Jul 29, 2004 6:08 pm
#3

another snip






AldeonAvardulin wrote:

Ok


Question about this -


Have you tested this?


It seems far to high to be a decrease in potency. Im thinking its a decrease to effectivness. So 300 would decrease by 300 points. But I am not able to test this, can you confirm?







tested, and it is indeed a resist to potency


It took Texxie 5 applications of a mediocre C poison to get one to stick on me with a mediocre B resist pack


I will post all the schematic info soon as TC comes back up



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
MyT_Chicken
Thu Jul 29, 2004 6:10 pm
#4

Definantly agree that needs to be tweaked.




h Egri p
§ If you don't know; you'll find out soon enough! §

Obata
Thu Jul 29, 2004 6:29 pm
#5

Does it worry anyone else that BOTH area cures and resistance buffs have been put on TC at the same time?



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MyT_Chicken
Thu Jul 29, 2004 6:39 pm
#6

Not really. They are working off the same code that is already in game. Other then a few things that need to be tweaked like the above.....I honestly don't have much worry.




h Egri p
§ If you don't know; you'll find out soon enough! §

Lotussutol
Thu Jul 29, 2004 6:54 pm
#7






Obata wrote:

Does it worry anyone else that BOTH area cures and resistance buffs have been put on TC at the same time?






nope...I am HAPPY
Llazarus
Thu Jul 29, 2004 7:07 pm
#8

PvP coming back?

Now only if they do the same thing to Jedi.



mm. dM8
YMMMb. dMM8
YMMMMb dMMM'
`YMMMb dMMMP
`YMMM MMM'
"MbdMP
.dMMMMMM.P
dMM MMMMMM
YMMMMMMMMM
CANCELED
MxM .mmm
W"W """

MissileToad
Thu Jul 29, 2004 7:16 pm
#9






Llazarus wrote:
PvP coming back?

Now only if they do the same thing to Jedi.






Jedi Resist packs?


This will help PvP out a decent amount, but it's still going to be all "mind mind mind" Rifleman/CM/Eyeshot/Swordsman Wars until they make Mind healing easier and lower base armor effectiveness. We're getting there... slowly...




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Gillespie - A Fish of the Farce

- So long, and thanks for all the fish! -
- Oct and Gill, under TheInsane management -

deekistheman
Thu Jul 29, 2004 8:01 pm
#10

And if we do manage to hit a couple of ppl hit with an Area Poison C, the doc can eat havla and spam area cures.
Basically our poisons will never tick in PvP. And yes I am right because I know on my server when my guild fights we have at least 2 docs and the opposing side has at least 2 of their own.

I want the 65-75mil back I have basically wasted on CM

Also, now the DOTs on weapons are worthless. All but fire, but they should give docs area fire blankets too



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RW GENERAL

...and (Colonel) Sanders too!


Bamboozle
Thu Jul 29, 2004 8:04 pm
#11

A resist buff from a B-pack should not block a C-poison 80% of the time, and it should not last one hour.





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deekistheman
Thu Jul 29, 2004 8:08 pm
#12



Bamboozle wrote:
A resist buff from a B-pack should not block a C-poison 80% of the time, and it should not last one hour.







That is a crappy TC one, imagine when it goes live what the potential will be, ESPECIALLY if Janta Blood is in it



[ Vix Acworth ][ Rays Hope ][ Famine ]
My_Pride,_My_Power,_Your_Peril
N Roughneck Warriors N
RW GENERAL

...and (Colonel) Sanders too!


Sovi-FFO
Thu Jul 29, 2004 8:25 pm
#13

This is comming from a non CM and Ex-doctor


Im all fine and dandy with the AoE cures being there, but tone down the max radius to 10-15 meters with the best materials, put it on a timer, and make it 1/4 to 1/3 of the power of a single cure C...



The innoculations are just a stupid idea IMO.. cap the absolute BEST and I mean BEST Innoculation C at 50 resistance to poison and disease... Perhaps even less. This is of course if they dont get trashed which they should.



Sovi | Ninja Exploit Zero
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