Combat Medic Archive
Thread: First documented poison and disease resist packs
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SolSpur
Thu Jul 29, 2004 5:32 pm
#1
sniped from the doc forum
Just crafted a B of both (need some resources to do the C's), here are the resources needed for C's of both:
Enhance Disease Resist Medpack-C
12 Lok Animal Bones
12 Wild Corn
12 Polymer
12 Reguis Amorphous Gemstone
1 Solid Delivery Shell
2 Chem Release
2 ABEC
My B pack came out as:
29 charges
209 Disease Resist
3203 Duration
Med use 90
Enhance Poison Resist Medpack -C
12 Tatooine Herb Meat
12 Beans
12 Polymer
12 Dylinium Intrusive Ore
1 Solid Delivery Shell
2Chem Release
2 ABEC
My B pack came out:
29 charges
204 Poison resist
3136 Duration
Med use 90
In crafting them I used 7 points for quality and 5 points for duration.
Knocky
Thu Jul 29, 2004 5:38 pm
#2
Isn't 200 resist a little overboard?
Why not stop experimenting on power at 100 and put the rest into duration?
SolSpur
Thu Jul 29, 2004 6:08 pm
#3
another snip
AldeonAvardulin wrote:
Ok
Question about this -
Have you tested this?
It seems far to high to be a decrease in potency. Im thinking its a decrease to effectivness. So 300 would decrease by 300 points. But I am not able to test this, can you confirm?
tested, and it is indeed a resist to potency
It took Texxie 5 applications of a mediocre C poison to get one to stick on me with a mediocre B resist pack
I will post all the schematic info soon as TC comes back up
Obata
Thu Jul 29, 2004 6:29 pm
#5
Does it worry anyone else that BOTH area cures and resistance buffs have been put on TC at the same time?
MyT_Chicken
Thu Jul 29, 2004 6:39 pm
#6
Not really. They are working off the same code that is already in game. Other then a few things that need to be tweaked like the above.....I honestly don't have much worry.
Lotussutol
Thu Jul 29, 2004 6:54 pm
#7
Obata wrote:
Does it worry anyone else that BOTH area cures and resistance buffs have been put on TC at the same time?
nope...I am HAPPY
MissileToad
Thu Jul 29, 2004 7:16 pm
#9
Llazarus wrote:
PvP coming back?
Now only if they do the same thing to Jedi.
Jedi Resist packs? ![]()
This will help PvP out a decent amount, but it's still going to be all "mind mind mind" Rifleman/CM/Eyeshot/Swordsman Wars until they make Mind healing easier and lower base armor effectiveness. We're getting there... slowly...
deekistheman
Thu Jul 29, 2004 8:01 pm
#10
And if we do manage to hit a couple of ppl hit with an Area Poison C, the doc can eat havla and spam area cures.
Basically our poisons will never tick in PvP. And yes I am right because I know on my server when my guild fights we have at least 2 docs and the opposing side has at least 2 of their own.
I want the 65-75mil back I have basically wasted on CM
Also, now the DOTs on weapons are worthless. All but fire, but they should give docs area fire blankets too
Basically our poisons will never tick in PvP. And yes I am right because I know on my server when my guild fights we have at least 2 docs and the opposing side has at least 2 of their own.
I want the 65-75mil back I have basically wasted on CM
Also, now the DOTs on weapons are worthless. All but fire, but they should give docs area fire blankets too
Bamboozle
Thu Jul 29, 2004 8:04 pm
#11
A resist buff from a B-pack should not block a C-poison 80% of the time, and it should not last one hour.
deekistheman
Thu Jul 29, 2004 8:08 pm
#12
Bamboozle wrote:A resist buff from a B-pack should not block a C-poison 80% of the time, and it should not last one hour.
That is a crappy TC one, imagine when it goes live what the potential will be, ESPECIALLY if Janta Blood is in it
Sovi-FFO
Thu Jul 29, 2004 8:25 pm
#13
This is comming from a non CM and Ex-doctor
Im all fine and dandy with the AoE cures being there, but tone down the max radius to 10-15 meters with the best materials, put it on a timer, and make it 1/4 to 1/3 of the power of a single cure C...
The innoculations are just a stupid idea IMO.. cap the absolute BEST and I mean BEST Innoculation C at 50 resistance to poison and disease... Perhaps even less. This is of course if they dont get trashed which they should.
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