Combat Medic Archive

Thread: Temp Questions

tuffness55
Wed May 12, 2004 1:25 pm
#1

well if you want to do long ranged dam rifleman will def be nice. You can hit them with the CM stuff and root them then move back and fire away with rifleman

Nikons
Tue Jul 12, 2005 1:23 pm
#2

My alt atm is Master Smuggler Master Bh and some pistoleer. but im dropen all of it and going Master Combat medic and i cant figure out to Go Master Rifle or Master Carbs with some Either Squad Leader or Pistoleer.


Im Very much into pvp with my jedi atm. but jedi get boring and i want to pvp on a normal temp and do some nice cover fire + long ranged dmg.


SO Any suggestions whould be nice



Started SWG On 12/16/04
Stoped SWG on 11/20/05
Sub Runs Out on 1/07/06
tuffness55
Tue Jul 12, 2005 1:25 pm
#3

well if you want to do long ranged dam rifleman will def be nice. You can hit them with the CM stuff and root them then move back and fire away with rifleman

mxxpower
Tue Jul 12, 2005 3:41 pm
#4


personally I would go MCM MBH Pistols 0004


This is a good combo because of duelist stance , short range root for debuffs, and a long range root that you can use to apply CM poisons without it bereaking. You can also use any weapon pretty well because of the general skills BH's get.



oh yeah and full mitigations to battle armour for PVP and kinetic PVE


Message Edited by mxxpower on 07-12-2005 03:43 PM



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mickolakis
Tue Jul 12, 2005 3:56 pm
#5


/agree with mxxpower MBH MCM is great and u can choose one full tree from which ever range profession you like, i went with carbineer x4xx for a good snare and a high damage shot that i can alternate with advanced critical.


how long does the root last with pistols 0004?


always fancied MBH MPistols CM4000 but i'd miss rezzing people, they're always so grateful when u rez them it brings a tear to your eye




IGN:
Mickol - Ranger
Manco - Squad Leader
mxxpower
Tue Jul 12, 2005 4:13 pm
#6

root lasts 15 to 20 seconds on the advanced root


I used to be MBH MP CM 4000 - I become a tonne more combat proficiant with CM, pistols alone do not do enough damage and the range is too short

Message Edited by mxxpower on 07-12-2005 04:15 PM



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Nikons
Tue Jul 12, 2005 6:50 pm
#7

iv all rdy droped bh and i aint grding it again so i have no idea. its either rifles or carbs



Started SWG On 12/16/04
Stoped SWG on 11/20/05
Sub Runs Out on 1/07/06
-Southern-
Sun Sep 11, 2005 9:50 pm
#8

MLS, Def xx4x, Enh 32x4, heal 2xxx , mpowers x4xx

how do you think that will hold up in PvP...

i havn't really been able to test this template out.. any comments, suggestions, flames, respond below.



Accounts Deleted
delanstarrunner
Sun Sep 11, 2005 9:59 pm
#9






-Southern- wrote:
MLS, Def xx4x, Enh 32x4, heal 2xxx , mpowers x4xx

how do you think that will hold up in PvP...

i havn't really been able to test this template out.. any comments, suggestions, flames, respond below.





MLS(Good)

Def xx4x (good)

Enh 32x4 (wont benefit much from xxx4 in battle, might get the 3402)

Heal 2xxx (low on heals, better get alot of Ruby and stims)

Mpowers x4xx (fun to have, but probably a waste with the rest of your template)



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Delan StArRunNer


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-Southern-
Sun Sep 11, 2005 10:04 pm
#10

Ok switched it some.
MLS, Defender xx4x, ENH 44x4, Heal 4xxx

i've got 14 sp left over.



Accounts Deleted
delanstarrunner
Sun Sep 11, 2005 10:06 pm
#11






-Southern- wrote:
Ok switched it some.
MLS, Defender xx4x, ENH 44x4, Heal 4xxx

i've got 14 sp left over.




Sap or valor, but . . . might get some other's opinions too!



__________SWAT__________________________________


Delan StArRunNer


___________________________AZZHAT TEH NOUN______


See Star Wars Galaxies pictures here!


-Southern-
Sun Sep 11, 2005 10:08 pm
#12

hmmm i was thinkin of sap but i heard its only like 25% and is that really worth it.



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delanstarrunner
Sun Sep 11, 2005 10:16 pm
#13






-Southern- wrote:
hmmm i was thinkin of sap but i heard its only like 25% and is that really worth it.




If the fight is going to last for more than a minute. Against BH sap coupled with force speed and force run makes the MCM/BH template no problem, against other Jedi where it is a battle for damage and force, it may turn the tide in your favor. If you sap them they will eventually get low on action therefore circumventing the ability to deal damage. Assuming you are using the same/similar foods, this could turn the fight in your favor. Master defenders would not worry about it much, but then you would have to begin to kite and expect a long fight .



__________SWAT__________________________________


Delan StArRunNer


___________________________AZZHAT TEH NOUN______


See Star Wars Galaxies pictures here!


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