Combat Medic Archive
Thread: Paralyse and Stopping Shot
Chaining para is a bug, you shouldn't be able toget in there before it runs out and reapply it.
Stopping Shot has no immunity timer, but has a horrendously long cooldown timer of around 50 seconds, so if you miss... unlucky, and dont think about using it for crowd control.
Two players with Stopping Shot can chain it one after the other and keep a target perma rooted, this is somethnig I'm trying to get fixed.
If any of you are interested you can join the discussion on fixing stopping shot here.
Message Edited by BadgerSmaker on 09-14-2005 02:38 PM
BadgerSmaker wrote:
Chaining para is a bug, you shouldn't be able toget in there before it runs out and reapply it.
I wanted toexpress my opinion about that remark.
Chain paralyze is my most valuable ability in places such as the Death Watch Bunker as I and another CM if there is one can hold a target until the group is able to take it. Losing chain paralyze for PvE will be a killer to my usefulness in a group as I am unable to tank anything for an extended period of time.
I could care less if bounty hunters can chain paralyze a jedi into bordom.
Sotaudi wrote:
No one has mentioned this yet, but any damage will break a Paralyze. So while you can Paralyze and then drop debuffs, you cannot drop Dots. As soon as the first hit, Paralyze will be broken and you will not be able to reapply it until the damage stops.
I know that, in my last post i was assuming the DoT would break paralyse.
BadgerSmaker wrote:this is somethnig I'm trying to get fixed.
If any of you are interested you can join the discussion on fixing stopping shot here.
Message Edited by BadgerSmaker on 09-14-2005 02:38 PM
Fix? Don't you mean nerf?
SgtRock09 wrote:
BadgerSmaker wrote:
this is somethnig I'm trying to get fixed.
If any of you are interested you can join the discussion on fixing stopping shot here.
Message Edited by BadgerSmaker on 09-14-2005 02:38 PM
Fix? Don't you mean nerf?
It used to have a rage effect, now it doesn't there trying to get it given back, sounds more like a re evaluated fix than nerf to me.
SgtRock09 wrote:
Fix? Don't you mean nerf?