Combat Medic Archive

Thread: VOTE BY 12/10 please CM BUG LIST

GotEgg
Sat Dec 06, 2003 3:16 pm
#1

Yeah, that's a good idea... 1 star the corespondent... that will get things fixed FAST!


5 star to get it back on track.





Venxen Rehq :: Master Swordsman | Master Brawler | Master Loot Monkey

Veho Rehq :: Master Fencer | Master Doctor | Master FOTM'er

R.I.P Rruhg :: Master Bio-Engineer | Master Doctor

Dalraich
Sat Dec 06, 2003 3:48 pm
#2

I would say number 6 is probably the most frustrating thing for me. When characters run into an imperial encampment with little tents surrounding it and end up dying because i cant see them over a tent that really sucks. I mean the animation for these things goes in the hugest arch ever when you throw from 50 meters so why couldnt it clear a tent/rock.


My next complaint would be the AOE stim healing yourself. All my character does is inject himself in the arm and I am the only one who gets healed. I can replicate this and take screenshots if you need me to. This just ends up costing me an expensive stim to heal one person.


I guess my last complaint would be the experimentation thing. Its bad enough that CM's dont get all the experiment points for making abec, acrdm's etc, but then when we get a moderate success and it takes away on an abec experimentation, we cant recover from that like master docs can.


Also another big problem i have is that some other DOT's incap most notably burning from Commandos which is absurd.


Azael Aebevaih(Raven)-Tempest


MCM/Smuggler in Training





Col Azael N MCM/CarbN
There is no decay, there is no XP loss.
There is no permadeath, there is only pwnage.
There is no risk, there is no reward.
There is no point, there is no GCW.--Col Graudin

TheGreatOne00
Sat Dec 06, 2003 5:17 pm
#3

2


8


1


10


7




Ovonn Ig'A
Master Doctor
Master Fencer
JRotten
Sat Dec 06, 2003 11:46 pm
#4

top3 are


- AoE heals only healing self when centered on self. This is easy to verify, it never works


-Line of Sight limitations are preventing CMs from using meds when small (knee-high rocks and logs) are present in fromt of the CM. CMs consider it unreasonable to not be able to heal targets when you can see the body from the knee up.


-AoE stims give a 'you cannot perform this action on that target' when trying to heal valid in-range targets. This seems to happen most often in city PvP fights under laggy conditions.


JRotten
Sat Dec 06, 2003 11:57 pm
#5

not sure if this qualities as a bug but the looted CM components, namely rancor bile and donk/pad blood are worthless. They just arent good to use as adv components, which i dont think is the intent.


/shrug

Pahdbacca
Sun Dec 07, 2003 1:22 am
#6

Please try to vote on the following bug list ASAP. I would like to compile a list by 12/12 for TH and the Devs. I will count all votes until I make the findal list but will try to start working on it on the 10th. Please vote for your top 5 items and I will apply 2 pooints to the top item, 1 point each for the rest on your list. Items listed more than once will only get counted at the highest spot that item is on your list.


Please see bug discussions here or on the sticky:


http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=16511



  1. AoE stims are not healing faction pets, such as Storm Troopers and Rebel Commando types. Reports include loss of a charge on the pack and visual effects going off, but no healing.
  2. AoE stims give a 'you cannot perform this action on that target' when trying to heal valid in-range targets. This seems to happen most often in city PvP fights under laggy conditions.
  3. Poisoned NCPs will cause PCs sharing the same first name to become poisoned, even if they are on other planets.
  4. Droid medical modules have a negative effect on /healdamage
  5. Reports of moderate successes in poison experimentation in one catagory will lower stats in another catagory. We are trying to reproduce this at the moment.
  6. Line of Sight limitations are preventing CMs from using meds when small (knee-high rocks and logs) are present in fromt of the CM. CMs consider it unreasonable to not be able to heal targets when you can see the body from the knee up.

  7. Stim charges being used up healing a target that has no damage to heal.

  8. CMs not getting a mind heal off in time end up targeting a corpse but still recieve mind wounds.

  9. Experimentation failures in catagories that affect 2 stats will raise one stat and lower another stat.

  10. Experimentation failures will lower stats that should not be affected by that experimentation catagory

  11. AoE DoTs are drawing agro only from the targeted mob when thrown at a group of non-agressive mobs.

  12. AoE stims that target yourself only heal yourself, and not others nearby.

The following I am trying to duplicate and have not listed. Any help in trying to duplicate these would be appreciated.



  • Area DoTs being stuck and not able to be used form inventory or toolbar

  • Fluctualting disease damage going by overhead numbers

  • Heal ranges dropping on obtaining agro

  • AoE heals only healing self when centered on self

  • HAM damage cap being applied to non-dot specials after DoT is applied. I have not been able to duplicate with bodyshot, have no way to test with mind damage.

Thanks for your time and your vote,


Pip


Eddited to add #12. This list is posted in the correspondent development forum for the Devs, TH, and my replacement.

Message Edited by Pahdbacca on 01-02-2004 05:15 PM



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
PlasticBoy
Sun Dec 07, 2003 9:44 am
#7

4
7
2
10
1



--
Ackava Doci, Master Combat Medic
Visit the SwgWiki at http://plasticboy.com/swgwiki
eapers
Sun Dec 07, 2003 10:21 am
#8

2


6


7


8


1







JOHNNY-JONES JACKSON

AFK
Imist
Sun Dec 07, 2003 11:46 am
#9

I'm noticing the same thing about players being no more than 1m away from me and when I use a stim c and it says target is out of range, quite annoying! Also I get msgs when using area c's about due to shock value your stims are reducing the effectiveness of your healing. Something Like that.....


You have my VOTE! Fixes are needed!


Imist




Imist Darkwaver - Master Force Wielder ETERNALLY CANCELLED AS OF Dec 19
"'Do you know how bad you have to mess up to get nerds to leave a Star Wars game?"
SWG REFUGEE FORUMS
Callyndra
Sun Dec 07, 2003 2:01 pm
#10

10


9


8


3


2




_______________________________________________________________________________
Callyndra, Elder Medic
(Formerly Master Doctor (7/12/03), Master Combat Medic (7/25/03)
Guildmistress of Transcendence and proud citizen of the City of East Lianorm, Naboo
Co-administrator of the Corbantis.org Message Boards

Former owner/operator of Callyndra's Meds (7/15/03 to 11/15/05)
Co-founder of the late Corbantis Medical Dealers Association (Pub 9 to CU)

Visit the Transcendence Mall & East Lianorm Shops: 3150, 2750 Naboo
Proudly serving the community of Corbantis since September 2003

Spellshock
Sun Dec 07, 2003 5:27 pm
#11

5


2


6


10


1


Yesh
Sun Dec 07, 2003 8:13 pm
#12

Experimentation:


Experimatation that results in a moderate success actually REDUCES stats, even when the experiment is performed on only one stat. Highly frustrating.


TEF:


I didn't think they could screwTEF'sup again, but... While inside city structures such as City halls, covert players that heal overt players gain a TEF and are booted. I know that this function is needed to prevent the house exploit, but really, should this TEF rule apply to stationary city structures?

Khragon
Mon Dec 08, 2003 6:26 am
#13

10, 9, 8, 1, 7
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