Combat Medic Archive
Thread: VOTE BY 12/10 please CM BUG LIST
SpinalInjury
Mon Dec 08, 2003 8:09 am
#14
My vote goes as:
#2
#6
#1
Choose whatever you want for the last 2....those others I've never been affected by
#2
#6
#1
Choose whatever you want for the last 2....those others I've never been affected by
Tringard
Mon Dec 08, 2003 11:06 am
#15
1) #10 - Experimentation failures will lower stats that should not be affected by that experimentation catagory
2) #9 - Experimentation failures in catagories that affect 2 stats will raise one stat and lower another stat.
3) #4 - Droid medical modules have a negative effect on /healdamage
4) #6 - Line of Sight limitations are preventing CMs from using meds when small (knee-high rocks and logs) are present in fromt of the CM. CMs consider it unreasonable to not be able to heal targets when you can see the body from the knee up.
5) #2 - AoE stims give a 'you cannot perform this action on that target' when trying to heal valid in-range targets. This seems to happen most often in city PvP fights under laggy conditions.
2) #9 - Experimentation failures in catagories that affect 2 stats will raise one stat and lower another stat.
3) #4 - Droid medical modules have a negative effect on /healdamage
4) #6 - Line of Sight limitations are preventing CMs from using meds when small (knee-high rocks and logs) are present in fromt of the CM. CMs consider it unreasonable to not be able to heal targets when you can see the body from the knee up.
5) #2 - AoE stims give a 'you cannot perform this action on that target' when trying to heal valid in-range targets. This seems to happen most often in city PvP fights under laggy conditions.
kb1
Mon Dec 08, 2003 11:49 am
#16
6) Line of Site limitation
7) Stim charge goes off, no damage to heal
AOE healing self only
1) Can't heal faction pets
10) Experimentation Failures
Zarlor
Mon Dec 08, 2003 11:57 am
#18
Ah, let me add that I also think AoE heals done on yourself not healing others around you is also a bug I think should be on the list. (If you add it, feel free to replace my #5 issue with that one.)
DedMnWlking
Mon Dec 08, 2003 2:06 pm
#20
I would have to go with
2
7
8
1
etc.
2 and 7 are the most annoying to me.
Pahdbacca
Mon Dec 08, 2003 2:56 pm
#21
Bah.....Reminder to self...add text stating you do not have that ability yet when people without ranged 2 try to throw diseases
Ainozama
Mon Dec 08, 2003 11:36 pm
#23
6!
1
8
9
10
7
I have experienced the Heal range lowered most often when I get aggro from a creatures ae. I have not fought Krayts lately but they did it to me the most. Will let you know again after tomorrow night when I plan to go back out there.
The AE stim only healing me when I am targeted happens now and then, I will keep an eye out for examples of situations where it happens.
The last 2 weeks or so I have had a Res pack and one of my enhance packs get stuck and unusable from inventory or toolbar but have not seen it with any other stims or Packs.
1
8
9
10
7
I have experienced the Heal range lowered most often when I get aggro from a creatures ae. I have not fought Krayts lately but they did it to me the most. Will let you know again after tomorrow night when I plan to go back out there.
The AE stim only healing me when I am targeted happens now and then, I will keep an eye out for examples of situations where it happens.
The last 2 weeks or so I have had a Res pack and one of my enhance packs get stuck and unusable from inventory or toolbar but have not seen it with any other stims or Packs.
eltucco
Tue Dec 09, 2003 10:38 am
#26
I would also add the broken self heal macro.
A few weeks ago I had a macro that was /healdamage chasey
Now to use this macro I can have NOTHING targeted. This is difficult for a CM to manage whilerunning around trying to manage healing a battle group or when you are soloing. I've died a more than a few times simply because I had something targeted while trying to use macro to self heal.
This needs to be corrected.