Combat Medic Archive
Thread: I'm thinking of going true CM.
Message Edited by RadioMan26 on 06-24-2004 05:37 PM
RadioMan26 wrote:
So I'd say that the ability to throw a 900 healing power heal at 64 meters not to mention area stimpacks which can heal an entire clustered group within 15-20 meters is one heck of a good reason to go Master Combat Medic. It's not just about the poisons/diseases. Of course, that's just my humble opinion.
Wow...with 32m experimented packs, I could still only throw 52m. I would have to experiment completely into charge to even think about tossing a pack 64m, even at Master CM. :/ When the Devs "capped" ranged healing at 64m...they actually broke it worse than before. People can still throw poisons/diseases at 90m, but only heal at 50m now. ![]()
And actually if you just want to toss stims...AreaStimpackCs are probably the best way to go (with maybe one Ranged Stimpack D in case you get the "out of range" bug from AreaStims). No need for Master CM. Just go 4/4/0/4, and you'll be pretty much just as good as a Master CM at healing.
Welcome to the profession!
zRhyno wrote:
When do doc's/cm's even heal in pvp anymore? nothing to heal being 90% of the damage is the mind damage.
My point precisely.
KnightHawk420 wrote:mastering CM for ranged heals only? don't bother.
I did and it works VERY well. When in the Death Watch Bunker with a group of 20 whose buffs have run out my area stims are extremely valuable
DoctorGriggs wrote:
KnightHawk420 wrote:
mastering CM for ranged heals only? don't bother.
I did and it works VERY well. When in the Death Watch Bunker with a group of 20 whose buffs have run out my area stims are extremely valuable
Going to the DWB tonight....if our buffs wear out (3.5+hours) I will log the combat spam.
Pahdbacca wrote:
DoctorGriggs wrote:
KnightHawk420 wrote:
mastering CM for ranged heals only? don't bother.
I did and it works VERY well. When in the Death Watch Bunker with a group of 20 whose buffs have run out my area stims are extremely valuable
Going to the DWB tonight....if our buffs wear out (3.5+hours) I will log the combat spam.
I personally read this "buffs wear out" to be "if somebody happens to die and is rezzed" (which happens frequently in DWB and Corvette...
zRhyno wrote:
When do doc's/cm's even heal in pvp anymore? nothing to heal being 90% of the damage is the mind damage.
Another note about this is that Combat Medics have the ability to heal mind damage.
Pahdbacca wrote:
DoctorGriggs wrote:
KnightHawk420 wrote:mastering CM for ranged heals only? don't bother.
I did and it works VERY well. When in the Death Watch Bunker with a group of 20 whose buffs have run out my area stims are extremely valuable
Going to the DWB tonight....if our buffs wear out (3.5+hours) I will log the combat spam.
Hehe dude you'd be suprised how long you can be in there when waiting for loot to drop or in our case waiting for the blasted 3rd NPC key holder to spawn (never did for some reason