Combat Medic Archive
Thread: I'm thinking of going true CM.
jfang wrote:
Pahdbacca wrote:
DoctorGriggs wrote:
KnightHawk420 wrote:mastering CM for ranged heals only? don't bother.
I did and it works VERY well. When in the Death Watch Bunker with a group of 20 whose buffs have run out my area stims are extremely valuable
Going to the DWB tonight....if our buffs wear out (3.5+hours) I will log the combat spam.
I personally read this "buffs wear out" to be "if somebody happens to die and is rezzed" (which happens frequently in DWB and Corvette...). That's just me though.
Hehe we only had 2 in our group die before buffs ran out. It is amazing how well it works in the DWB with CM's spamming mind heals on the tanks and the jedi guardians healing mind wounds and BF on the CM
Message Edited by B4k4slayer on 06-29-2004 04:33 PM
zRhyno wrote:
When do doc's/cm's even heal in pvp anymore? nothing to heal being 90% of the damage is the mind damage.
Woot! And destroy theirs in the process!! Now what other medical profession gets to damage themselves in order to use one of their abilities. Geez even squad leaders most damaging skill "retreat" only eats their HAMs not adding wounds. Oh, I know lets make doctors take wounds everytime they cure poison/disease/fire.
oblivion3134 wrote:
CM can...guess what? HEAL MIND
jfang wrote:
oblivion3134 wrote:
Wounds dont matter in PVP though. The time it takes to buff up for PVP is a good 10-20 minutes, then there is travel to get to the battle. Time it takes to heal ones mind is 5 minutes in Theed cantina. With full found and 1600 focus, you dont wound sub stats. Plus, mind wounds cap out at max mind, which is almost agood thing since it prevents disease from incapping you.
That is actually not true. Yourfocus, and other stats, do not affect the wounds you take in any way.
The reason why you wouldn't take focus and willpower wounds is that if the encumberance of your armor make your effective focusor willpower (or any stat)1 or less before a buff, you will not be able to take wounds in that stat. This is the same principle which prevents a person from getting mind wounds beyond base mind stat minus 1.
This might mean effectively healmind does no wounds in combat if you have very heavy armor or, but I can not speak to that. I know that it always hurts me considerably when using it though...
Brainplay wrote:
Woot! And destroy theirs in the process!! Now what other medical profession gets to damage themselves in order to use one of their abilities. Geez even squad leaders most damaging skill "retreat" only eats their HAMs not adding wounds. Oh, I know lets make doctors take wounds everytime they cure poison/disease/fire.
oblivion3134 wrote:
CM can...guess what? HEAL MIND
oblivion3134 wrote:
Wounds dont matter in PVP though. The time it takes to buff up for PVP is a good 10-20 minutes, then there is travel to get to the battle. Time it takes to heal ones mind is 5 minutes in Theed cantina. With full found and 1600 focus, you dont wound sub stats. Plus, mind wounds cap out at max mind, which is almost agood thing since it prevents disease from incapping you.
oblivion3134 wrote:
Wounds dont matter in PVP though. The time it takes to buff up for PVP is a good 10-20 minutes, then there is travel to get to the battle. Time it takes to heal ones mind is 5 minutes in Theed cantina. With full found and 1600 focus, you dont wound sub stats. Plus, mind wounds cap out at max mind, which is almost agood thing since it prevents disease from incapping you.
Zabrak- Maxed MIND=
900Mind
500Focus
1000Willpower
Unless I get full master entertainer buffs to both MIND and substats I cant even come close to what a human MIND or focus can get. Even with musician buffs and really good brandy my focus is just reaching 1800. Without musician buffs I can break maybe 1300. Wounds from one /healmind devestates my MIND and my ability to do anything else. I have to choose to use expensive canape or ahrissa to counter these instead of any defense of accuracy foods.
Get it through your heads! Not everyone is a human! That many mind wounds for 1k mind healfor ONE person is a very very high price to pay.
Brainplay wrote:
Zabrak- Maxed MIND=
900Mind
500Focus
1000Willpower
Unless I get full master entertainer buffs to both MIND and substats I cant even come close to what a human MIND or focus can get. Even with musician buffs and really good brandy my focus is just reaching 1800. Without musician buffs I can break maybe 1300. Wounds from one /healmind devestates my MIND and my ability to do anything else. I have to choose to use expensive canape or ahrissa to counter these instead of any defense of accuracy foods.
Get it through your heads! Not everyone is a human! That many mind wounds for 1k mind healfor ONE person is a very very high price to pay.
jfang wrote:
Brainplay, if you read my post, you will see that what you stated here is not relevent. Focus does not affect wounds. In fact, if anything, you will take less focus wounds than a human would, because your focus is lower so your armor encumberance would more likely take you to 1- effective focus. Of course that's more of an argument of "you won't have your leg amputated because you don't have a leg", but...
However, you will find very little disagreement from me that 42-41-40 (and I think 20BF, it's been a while) is a very steep price to pay to mind heal...
I wasn't saying that it did affect wounds but that focus affects all of my specials and my ability to do just about anything else. This includes healing, using /healmind again (eeep!), using my combat specials, etc etc. So any wounds I take to it devestates my MIND anytime I use any ability. That was a response to oblivions post not yours. Sorry if there was a communication mix up.
I keep hearing about this -1 effective thing but you know what...I think its a crock. Even in full comp. cloned with wounds and big substat wounds I get no benefit from it except to make me commit suicide by throwing a heal or another poison (the enemy considers it the benefit). Has anyone actually tried this out recently. Sometime ago I thought they said it was fixed but I was a noobie back the and had no clue about it.
At least we agree that the wounds and BF are a pretty steep price.
Message Edited by Brainplay on 07-03-2004 07:02 AM
Brainplay wrote:
I keep hearing about this -1 effective thing but you know what...I think its a crock. Even in full comp. cloned with wounds and big substat wounds I get no benefit from it except to make me commit suicide by throwing a heal or another poison (the enemy considers it the benefit). Has anyone actually tried this out recently. Sometime ago I thought they said it was fixed but I was a noobie back the and had no clue about it.
At least we agree that the wounds and BF are a pretty steep price.
Message Edited by Brainplay on 07-03-2004 07:02 AM