Combat Medic Archive
Thread: We are way to powerfull IMO.
lilBoomer wrote:
First offI just wanted to say I am Fairly new to the game. I just mastered Cm a few weeks ago. I am Master CM. 4004 Marksman. 4414 Artisan. After saveing up for some timeI got some poisons off another CM's vendor. I wanted to test them out, soI grabbed a friend of mine who is a Master Swordsman, Master Brawler, 4004 Kasi and some scout and medic. We started at 30m and started our duel. I tossed a mind poison and started to use my rifle on him. He was incap in about 5 seconds. I mean come on, I have seen him solo groups of Nightsisters, take out a family of rancor's and kill just about anything he wants. But when he comes across a Cm/ARTISAN he gets his butt handed to him ????I think there is something wrong here.
So he is exagerrating a bit. He is still correct. We are way too powerful as it stands now in PVP. Last night just confirmed that for me. Had a group of about 12 in anch.2 CM came in and effectively disbanded our group. You dont dare kill them or they just clone and throw and die. Cycle went on until our group pretty much quit. Docs got tired of wasting resources for this endless cycle of stupidity..
bradimere wrote:
1st) you used a rifle. what speed is that rifle?, let me guess, mind shot ?
2nd ) 5 seconds, wel;l that was all rifl dmg, since posion takes 10 seconds for the dot to kick in
Morath360 wrote:
So he is exagerrating a bit. He is still correct. We are way too powerful as it stands now in PVP. Last night just confirmed that for me. Had a group of about 12 in anch.2 CM came in and effectively disbanded our group. You dont dare kill them or they just clone and throw and die. Cycle went on until our group pretty much quit. Docs got tired of wasting resources for this endless cycle of stupidity..
So you're stating the following:
A) group tef sucks and needs to be removed
2) MIND vulnerability sucks and needs to be address
3) Either doctors are lazy because they have to use up constantly spawning resources for cure or they didn't want to usetheir buffs which they could be making an extra 10-15k from paying people.
Now what would happen if you had another CM come in on your side and area cure your group over and over again. *gasp then DoTs other than fire wouldn't be a real PvP issue would they?! Wow two profession that negate poison/disease in any form. That actually sounds logical and we cant have that in this game can we?
- Area poison heal for docs
- Docs need to carry more heal poisons/disease cures
- Change the range of throwing disease/poisons to 65 or less ... insted of 90Those things will stabalize the cm pretty much ..... I know cm's have a nice punch in the longrun ... but once i get dizzy or kd'd .. I am toast..
Message Edited by Caijian on 07-03-2004 07:57 AM
Caijian wrote:
Docs need to carry more heal poisons/disease cure
Caijian wrote:
Actually cm isn't too bad .... thou somethings need to be changed
- Area poison heal for docs
- Docs need to carry more heal poisons/disease cures
- Change the range of throwing disease/poisons to 65 or less ... insted of 90Those things will stabalize the cm pretty much ..... I know cm's have a nice punch in the longrun ... but once i get dizzy or kd'd .. I am toast.. read the dev's posts. Its already been noted and going to be capped at 64m..or less.
Message Edited by Caijian on 07-03-2004 07:57 AM
I rest my case...
To the original poster you are no CM or you would not have made a mistake in the timing (5 sec vs 10 sec).
I will say it again. I am new to CM, I just mastered it a few weeks ago. That poisonI used on my friend the other nightwas the first oneI ever threw. "took me for ever to find a CM vendor"I have used alot of ranged stims "howI got to master" So I don't know how you expect me to know it takes 10 seconds for the first tick. WhenI was dueling my friendI wasn't watching that close. I just know it was very fast and very lame.