Combat Medic Archive

Thread: IDEA: Herbivore meat farms

Cypheroo
Wed Sep 24, 2003 5:51 pm
#1

As a Novice Doc and Master Medic, I use a lot of Adv components. I think all of us that want to make the best medicines also do this. One bottleneck is gathering quality herbivore meat and avian meat. So I am throwing up this idea, if you like it, keep it bumped or add your own insight.


Proposal: The ability to set up "farms" to produce herbivore meat or avian meat (could be adapted to fish farms for BEs)


Benefits:


* Allow advanced medical and BE crafters to access a ready supply of herbivore meat


* Uses existing game mechanics to make it work, with interaction stronglyemphasized between the Medic, CH, Rangerand BE classes.


* Recognizes that hunting is still desirable, and that people should go out to explore and hunt. Therefore, the approach is to make the farms --- large, fairly costly to run but still beneficial to medics and BEs


How it would work:


* Works like a hybrid factory/farm


---You put in an animal sample, enhancement, feed (wheat/oats), water, credits and power


---Takes up 2 lots --- medium and large sizes. This isto combat the conflict between hand harvesting meat (by hunting) vs. farming.As in RL,small farmstend to be uneconomical to run.Raising half a dozen chickens is not the sameas running afull scale pig farm, for instance.


There are a few sub-arguments to this --- I do not want (and I think the devs also) many many farms dotting the landscape, and people do not go out to explore and hunt. However, farming has to be made palatable to those that need it and want it. In this case --- advanced medical crafters.


Secondly, with the plethora of fauna around, hand harvesting via hunting would still be faster and cheaper than running a farm. This fits in with the hand sampling while afk vs. running a personal harvester argument.


*Farmoutput production would beequivalent to a medium harvester or large harvester.The question ariseswhat if I put in a ronto vs adurni, (since rontos produce more meatthan a single durni). Theexplanation is the limited space you have on your farm. The logic is that you could raise 1 ronto or 100 durni, both combinations of which would give you the same output of meat,so absolute size of yoursample animal would not matter. Therefore, we will use the same output sizes for a medium and large harvester to cope with this issue. In addition, this makes sense --- smaller farm animals are easier to handle than large rontos.


* Sample animals and powerups are usable once per farm, if you redeed it, then you have to reinsert new samples, powerups (see below)


*Quality of meat--- Dependentthe quality of feed and water as a (averaged)10% modifier to the base herbivore OQ. However, this could be modified to Planet specific feed and water based on the animal type, that is to say --- you need to feed Corellian feed and water for a Corellian animal. So a durni with 500 OQ and 500 PE meat fed with 900 OQ wheat and 900 OQ water would would have +90 points added to the OQ, making the meat 590 OQ.


This makes feeding high quality feed and water to your animals highly desirable, rather then feeding them substandard feed and still getting good quality meat. Note: You dont get penalised if you use 1 OQ feed and water, you just wont get a positive modifier.


It is possible to "breed" high quality meat animals this way, especially if you add enhancements.


*No maximum size of schematic, unlike manufacturing schematic


Interdependence


* Taming the animals to raise on your farm --Unless you are a CH/medic, then you needafarm animal to raise! This is where a CH comes into play,who can tame and transfer the animal to you to put into the "schematic" slot of the farm.I am imagining a CH with 3 durnis behind him shouting "High Quality Durnis for Sale!!!" at Coronet starport now


* Enhancement ---Using BEs to allow"power-ups" on basicfarm animal DNA, in the same way armor segments are used to enhancea piece of armor. This is by:


--- Breed forSize powerup ( Increase output)


--- Breed for Quality powerup


--- Breed forFlavor powerup


--- Breed for Energy powerup


Each powerup would add +5% to the final stat or output size and is usable once per farm. Only one BE enhancement can be put into a farm at a time.


Alternatively, each BE enhancement could be tiered from 3 to Master to a 5%, 7.5% and 10% final modifier.


* Fencing --- A ranger is able to add a fence enhancement to the farm, in the same way as a BE enhancement. The effects of which:


--- Simple fence (at TierIII schematic) -- Increases Output by 5%


--- Advanced Fence (Tier IV schematic) --- Increases Output by 7.5%


--- Laser Fence (Master Rangerschematic) --- Increases Output by 10%


Only one Ranger enhancement can be put into a farm at a time


Comments? Observations? Ideas?


Keep this bumped if you think it is a good idea. Thanks




________________________________

Sevros Nod, +20 Master Doctor
Majeure Med Resources (-699 , 347) New Coventry City, Corellia
Cypheroo
Wed Sep 24, 2003 6:06 pm
#2

As a Novice Doc and Master Medic, I use a lot of Adv components. I think all of us that want to make the best medicines also do this. One bottleneck is gathering quality herbivore meat and avian meat. So I am throwing up this idea, if you like it, keep it bumped or add your own insight.


Proposal: The ability to set up "farms" to produce herbivore meat or avian meat (could be adapted to fish farms for BEs)


Benefits:


* Allow advanced medical and BE crafters to access a ready supply of herbivore meat


* Uses existing game mechanics to make it work, with interaction stronglyemphasized between the Medic, CH, Rangerand BE classes.


* Recognizes that hunting is still desirable, and that people should go out to explore and hunt. Therefore, the approach is to make the farms --- large, fairly costly to run but still beneficial to medics and BEs


How it would work:


* Works like a hybrid factory/farm


---You put in an animal sample, enhancement, feed (wheat/oats), water, credits and power


---Takes up 2 lots --- medium and large sizes. This isto combat the conflict between hand harvesting meat (by hunting) vs. farming.As in RL,small farmstend to be uneconomical to run.Raising half a dozen chickens is not the sameas running afull scale pig farm, for instance.


There are a few sub-arguments to this --- I do not want (and I think the devs also) many many farms dotting the landscape, and people do not go out to explore and hunt. However, farming has to be made palatable to those that need it and want it. In this case --- advanced medical crafters.


Secondly, with the plethora of fauna around, hand harvesting via hunting would still be faster and cheaper than running a farm. This fits in with the hand sampling while afk vs. running a personal harvester argument.


*Farmoutput production would beequivalent to a medium harvester or large harvester.The question ariseswhat if I put in a ronto vs adurni, (since rontos produce more meatthan a single durni). Theexplanation is the limited space you have on your farm. The logic is that you could raise 1 ronto or 100 durni, both combinations of which would give you the same output of meat,so absolute size of yoursample animal would not matter. Therefore, we will use the same output sizes for a medium and large harvester to cope with this issue. In addition, this makes sense --- smaller farm animals are easier to handle than large rontos.


* Sample animals and powerups are usable once per farm, if you redeed it, then you have to reinsert new samples, powerups (see below)


*Quality of meat--- Dependentthe quality of feed and water as a (averaged)10% modifier to the base herbivore OQ. However, this could be modified to Planet specific feed and water based on the animal type, that is to say --- you need to feed Corellian feed and water for a Corellian animal. So a durni with 500 OQ and 500 PE meat fed with 900 OQ wheat and 900 OQ water would would have +90 points added to the OQ, making the meat 590 OQ.


This makes feeding high quality feed and water to your animals highly desirable, rather then feeding them substandard feed and still getting good quality meat. Note: You dont get penalised if you use 1 OQ feed and water, you just wont get a positive modifier.


It is possible to "breed" high quality meat animals this way, especially if you add enhancements.


*No maximum size of schematic, unlike manufacturing schematic


Interdependence


* Taming the animals to raise on your farm --Unless you are a CH/medic, then you needafarm animal to raise! This is where a CH comes into play,who can tame and transfer the animal to you to put into the "schematic" slot of the farm.I am imagining a CH with 3 durnis behind him shouting "High Quality Durnis for Sale!!!" at Coronet starport now


* Enhancement ---Using BEs to allow"power-ups" on basicfarm animal DNA, in the same way armor segments are used to enhancea piece of armor. This is by:


--- Breed forSize powerup ( Increase output)


--- Breed for Quality powerup


--- Breed forFlavor powerup


--- Breed for Energy powerup


Each powerup would add +5% to the final stat or output size and is usable once per farm. Only one BE enhancement can be put into a farm at a time.


Alternatively, each BE enhancement could be tiered from 3 to Master to a 5%, 7.5% and 10% final modifier.


* Fencing --- A ranger is able to add a fence enhancement to the farm, in the same way as a BE enhancement. The effects of which:


--- Simple fence (at TierIII schematic) -- Increases Output by 5%


--- Advanced Fence (Tier IV schematic) --- Increases Output by 7.5%


--- Laser Fence (Master Rangerschematic) --- Increases Output by 10%


Only one Ranger enhancement can be put into a farm at a time


Comments? Observations? Ideas?


This ismy repost from Medic forum.




________________________________

Sevros Nod, +20 Master Doctor
Majeure Med Resources (-699 , 347) New Coventry City, Corellia
Cruseydr
Wed Sep 24, 2003 6:21 pm
#3

very nice proposal.

an alternate option would be to change "Herbivore Meat" to anything that can be harvested.



__________cruseydr________________________________________
Blademaster - 1433 Doctor on Chilastra (Currently Active)
3143 Dancer - Aspiring Smugger on Intrepid (When I'm Bored)
Combat Medic - Pistoleer on Bria (Retired since July)
QwiqShot
Wed Sep 24, 2003 6:52 pm
#4

Very well thought out!



Im a ranger & was also wondering about the whole fishing situation & if we could get nets..


But man, You went all out!


Hope they see this!!


I don't know if they will like it but I still hope they see it!





Rodeo Drive & Freelight Technology
The Premiere One Stop Shop
Profession Specific Resources, Deeds, Attachments and Much Much More
Brenn, Naboo -3017 3313 Directly Off Shuttle
POPPA SMURF In Game on SHADOWFIRE


MedicalSuppliesSalesman
Wed Sep 24, 2003 6:59 pm
#5

No Offence but man, you have too much time on your hands. But it is a really good idea the feed part is a good idea too because that puts another disadvantage on because if that wasen't there, there would be too many advantages i like it but lets hope the devs don't say You have to depend on your fellow players. well i am a Master Medic although i wouldn't use it it is a great idea (i might use it if it is made =) just for fun)



Sisio Delser
Master Bounty Hunter
Master Combat Medic
Apprentice Poodle Wrangler



Proud Member of Trinity Republic
Reafia
Wed Sep 24, 2003 7:12 pm
#6

Awesome idea! well thought out. I would like to see this make it in-game



Reafia, the tall and fat
Master TKA... Combat Medic?
Eclipse Server
"English mother**edit**er, do you speak it!?"
Cypheroo
Wed Sep 24, 2003 7:17 pm
#7

Thanks, was pointed out in the BE forum that the low cost of running it might be a disadvantage to those relying on hunting to supplement incomes.


I did think of upping maintenance rates to make production of meat about 2.5-3cr per unit, this would not be overly burdensome on advanced medic crafters and still provide an incentive for hunters. Yes, it is possible that medics could use the "Well, I can farm the meat for cheaper! Sell it to me for 3 cr or I walk" argument. Of course this neglects the fact that you still have to farm or buy the feed and water. All these costs do add up, so hunting is still a good option. I see the farms as a complement, not a replacement for hunting.


Also, to overcome the issue of getting a 900 OQ animal and just leaving the "schematic" in there, a check mechanism could be installed, where the "first feed" formula of feed/water must be repeated to get the farm to work, otherwise you will have to put in a new sample animal. Or.... you get a new option to create a farm animal schematic from a bought/tamed pet that would have this inbuilt into the system. This is to address massive cloning of the same high OQ animal with no discernible degradation to OQ. Since the farm is dependent on a specific feed/water combo, and feed/water shifts every couple of days.... you get the idea




________________________________

Sevros Nod, +20 Master Doctor
Majeure Med Resources (-699 , 347) New Coventry City, Corellia
Traigus
Wed Sep 24, 2003 8:52 pm
#8

There was a "creature farm" in beta... effectively it was like a flora harvester. It pulled up meat, hide, (in theory milk, eggs etc.).

It went away...

I'd guess to make scouts more in demand.

I found the idea somewhat creepy actually.

-T



------------------------------------------------------------------------------------------------------

"We've got a blind date with destiny -- and it looks like she ordered the lobster."

------------------------------------------------------------------------------------------------------
Vinceroix
Sat Sep 27, 2003 11:45 am
#9

I just added novice medic but I've had scout since 3 minutes after I stepped out of the newbie vat...



I just wonder if they'd put in the profession 'Farmer'. I can see it now... Master Durni Slopper, Expert Slaughterhouse Technician, Animal Husbandrist, and Overall Wearer. Special farming exp for attending the birth of a baby scyk, putting down the diseased bocatts, or bonus exp for getting a Wookie a date on saturday night. Add in a few *ahem* organic substances that are used in medicine/spices, and you've got a place on every planet where you can be certain to find an ample source for bad travelling salesman jokes, country music, and animal meat. Don't forget that with all the cornfed beef, you should also add in the Restauranteur profession, Health Inspector profession (The mission terminals - 500 credits under the table to allow Rory of Rori's Happy Hutt restaurant chain to stay open despite reports of womp rats in the storeroom), and the almost inevitable Restaurant Critic profession (Hey, anyone have Cuisine Tasting 4 or Snide Ridicule 3 to teach?). Oh, and I'm sure for the Deli Operations part of the restauranteur skill set, you'd need the Rabbi profession... All to make sure that the Farmer class can deliver Kosher Ronto meat to medics for the production of Stim Pack B's.



Man, I need to get out more...



Lynch, Commando of Flurry



Oh, and as a note... my uncle is a farmer... and yes, he gets a kick out of what we sissified city-folk think of farmers *chuckles*

novamarine
Wed Nov 12, 2003 2:51 pm
#10

I always ask myself this when I see proposals like this:


Would Combat Medics be upset if Rangers/Scouts could get a droid that followed them around throwing ranged stims and poisons?


AlbobErino
Wed Nov 12, 2003 3:43 pm
#11

I see your point, but herbivore meat is not the only resource a Ranger/Scout can harvest. I aslo could see where do you stop the farming possibilities at.... Perhaps only a master artisan could farm. This would limit who could sell the meat. It would not be a good idea if it took too much away from antother class, I will agree with that, but it would be good if there was some sort of alternative to hunting on your own or wiating to find a big enough quantity of herb meat to buy. Nothing worth while should be easy, but come on... there must be a better way. Maybe this limiting factor will give the Rangers something to do and make a good profit off it, heck anyone with a gun with novice scout and enough patience can stack up enoutg herbivore meat, it would just take them a few months or a huge combined effort.... To make stims with a factory and with different small amounts of herb meat is a royal pain. Well such is life.


Please if anyone has any further ideas keep this post active

TheGreatOne00
Wed Nov 12, 2003 7:44 pm
#12






novamarine wrote:

I always ask myself this when I see proposals like this:


Would Combat Medics be upset if Rangers/Scouts could get a droid that followed them around throwing ranged stims and poisons?







Not that I like the idea all that much, but your idea is flawed in that, 36% of characters on SWGhave novice medic and super stim Bs . I also doubt many use their poisons *regulary* in PvE.



Ovonn Ig'A
Master Doctor
Master Fencer
Hassle
Wed Nov 12, 2003 8:38 pm
#13

Higher a Ranger or Scout.


My other character is a Master Ranger, so its not a problem for me so much, BUT...


I have never been asked by anyone to hunt and harvest a certain resource for them. I can sell it sure, but I dont really need the moneyafter what I make on missions, so I just have piles of random stuff laying around. So,let me say it again... I HAVE NEVER BEEN ASKED TO HUNT OR HARVEST A CERTAIN RESOURCE FOR ANYONE.


You have your farm... just consider what you pay them maintenance. Try giving one a /tell.

Page 1 of 2
Previous Next