Combat Medic Archive

Thread: Bugs in the Combat medic profession

Kavedawg
Thu Oct 30, 2003 2:29 am
#1

Here are a list of known bugs, feel free to add to this thread if you know something is missing.


please note that the advanced resillance compound is loading on TC, also the AoE disease C packs are fixed on TC. Several other items fixed can be found in the Combat Medic State of the Profession thread



  1. When crafting a poison pack and experimenting in effectivness, a moderate sucess will cause a critical failure drop in poison potency ( on TC )

  2. AoE stims won't heal faction pets unless the pet is the target

  3. AoE stims will sometimes give a message " you cannot performthat action to this target " usally happens in crowded areas but not always

  4. AoE stims will not give off an AoE effect when a CM targets himself

  5. AoE stimscan heal enemy CH pets, the follow / trick / attack " Technique " could be partialy to blame

  6. factories do not give the 10% crafting experience they use to

  7. Medical Actions do not drop in the combat queue

  8. Droid medical module modifiers effect /healdamage in a negitive fashion

  9. Stim timers still a bit buggy at times

  10. Still reports of a AoE stim charge going off but the PC target will not get healed

  11. The CRDM requirement for the Ranged Stim E was changed from 13 to 3, some argue that the requirement should be 1 CRDM

  12. An AoE poison will cause the target to aggro in PvE, but all other creatures effected in the area will not aggro the CM

  13. Poisons can be applied to Imperial / Rebel faction NPC's without causing an aggro



________________________________________
The sky hasn't fallen yet but dreams have already been shattered
Jacore
Thu Oct 30, 2003 5:30 am
#2

Couple more:



  1. AOE rolls allow poisoning (and diseasing most likely when fixed) of AT-STs in blast radius, which shouldn't happen.

  2. Offensive weaponsdo not check LOS along z axis (you can frequently throw straight up/down) without LOS.

  3. Though somewhat funny, poisoning an NPC with the same first name as a PC will cause the PC to become poisoned, anywhere in the galaxy.

Jacore

WildWildMaN
Thu Oct 30, 2003 10:02 am
#3

-nonarea poisons may not cause aggro status at all. Especially on mobs in faction you have +5000 relation with.


- if you throw area poison on aggro target, also poisoning neutrals around (as in the bug stated above), future throwing direct poisons on those poisoned neutrals also dont aggro them.


- some mobs lose aggro very soon. Soloing DJMs is a joke - they lose aggro after 4-5 ticks, and even in 32m radius i was sitting on the ground - and nothing, he just silently died.




Prett
Member of Dantooine Scouts Guild.
Militia member russian town Banir.
----
Master Swordsman
Master Pikeman
Elite Imperial Soldier
Imperial Pilot Ace
Reachwind
Thu Oct 30, 2003 11:59 am
#4

AoE stims won't heal faction pets unless the pet is the target.


Actually that should read AoE stims won't heal faction pets at all. I can't heal imperial troops of any kind with an AoE stim.

Cedron
Fri Oct 31, 2003 6:30 am
#5

This is not a bug, per se, but it has been suggested on this board, that the color of the icon used for each type of poison be changed so it is easier for us to distinguish between different poisons.
Kavedawg
Fri Oct 31, 2003 3:40 pm
#6






Cedron wrote:
This is not a bug, per se, but it has been suggested on this board, that the color of the icon used for each type of poison be changed so it is easier for us to distinguish between different poisons.




that would prolly fall under gameplay or possibly a whishlist, still working on the gamplay and balance lists



________________________________________
The sky hasn't fallen yet but dreams have already been shattered
Darth_Isendor
Sun Nov 02, 2003 6:01 pm
#7

"



  1. Still reports of a AoE stim charge going off but the PC target will not get healed "

Its still happening to me everday, it has to do with the target being neutral and the other person being factioned. Im covert reb and if I use on Neutral in Anchorhead cantina it wont heal him or other covert rebs around area




...
Mortiar
Mon Nov 03, 2003 12:38 am
#8






Darth_Isendor wrote:

"



  1. Still reports of a AoE stim charge going off but the PC target will not get healed "

Its still happening to me everday, it has to do with the target being neutral and the other person being factioned. Im covert reb and if I use on Neutral in Anchorhead cantina it wont heal him or other covert rebs around area






I get another version of this.



charge used noone healed and I get a "target out of range for this action" message unless I'm within 9m of the target




~ Eacomo An'tah ~
Bothan and proud of it =p
Mastergray
Tue Nov 04, 2003 11:56 am
#9

advanced resliance compound scematic is bugged you cant load the scematic from the data pad
Sleksheea
Tue Nov 04, 2003 12:52 pm
#10

Um, I can't replicate #12 in Kavedawg's list. I ALWAYS get aggroed with an AOE poison by everything that gets hit, weather they are red dots or yellow dots.



I TOLD them they should have made our spherical space station out of the same magnetically shielded walls as the garbage compactor! -Sleksheea
Kavedawg
Tue Nov 04, 2003 10:59 pm
#11






Sleksheea wrote:
Um, I can't replicate #12 in Kavedawg's list. I ALWAYS get aggroed with an AOE poison by everything that gets hit, weather they are red dots or yellow dots.




They made some changes on TC and this poped in after the change, wasn't sure it was on live. The main creatures that it would always happen with were the female piket's



________________________________________
The sky hasn't fallen yet but dreams have already been shattered
Gallion
Wed Nov 05, 2003 12:07 am
#12

#13 is fun. I hope they fix that before the no death for poison happens. Then again. maybe they shouldn't. I want a holocron too, and this will be my ticket to get one!
Spellshock
Wed Nov 05, 2003 7:03 pm
#13

Yeah, I noticedthat the schematic for the Adv Res compound won't load eitherand sent in a bug report but there have been no changes in the problem even after a few minor patches......
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