Combat Medic Archive

Thread: Creature poisons encroach on CM territory?

c0bra
Fri Nov 14, 2003 2:50 pm
#1

In regards to this part of the update:


Added mediumDisease and strongDisease attacks so creatures assigned those special attacks will be able to inflict hideous disease upon the players.


I'm not sure if CH pets that have these attacks use them. If so, isn't that nulling the specialty of the combat medic class?


The way I see it with a pet that poisons is you have a tank that can inflict a DoT that does require any crafting, has limitless uses, is consistently a certain level and type (maybe?). The only downside I see is that it goes off intermittently.


Meanwhile we CMs arepleading with the devs to get the changes to our class to increase viability, which (thank God) have come through finally. And even then we have to still spend the time gathering resources, crafting and we have a limited number of uses.


If I wanted to use a poison every now and then, why not geting CH? A poisoning creature is probably also good at close combat, leaving me to do other stuff.The other bonus is that a poison attack from my creature is completely independent of me so I can be firing my weapon while the pet does its thing.Before you say anything, I know CMsget AOE poisons, but in my experience they are complete crap.


Does anyone else see this as encroachment?




whiskey tango foxtrot
Crimus
Sat Nov 15, 2003 7:06 am
#2

I'm with you a million%!!! this is ridiculous if this happens.


This needs to turn into a petition to not allow this to happen.


I think first we need Pahdbacca to find out from Devs if the special attacks will exclude poisons.


then if they don't exclude poisons and disease, we petition here, CH forum, and anywhere else you guys think we can make a lot of noise that in the end probably only we will hear.

JayoDohba
Sat Nov 15, 2003 9:24 am
#3

Well I can see your point, but i might be able to clear some things up for you. I am a CH that is eventually going to go CM, hince my presence in this forum. Anyways, at this time I currently use a Festering Squill with medium disease and a Bile Drenched Quenker and Giant Crystal Snake with the stong poisens. So far I have no control over the poisens or the disease, and let me assure you that it is quite rare that they actually get applied. I played quite a bit yesterday with the creatures and saw the Dot's only applied 3 times total. Kind of sucked for me, cause they do help. In the big picture I would still prefer to have a CM with me over my pet that rarely gets a Dot to stick. Hope this helps some...



-Jayo-

Pahdbacca
Sat Nov 15, 2003 10:20 am
#4

It is my understanding that when the new CH skill setup comes out that CH will be able to command pets to perform special moves BUT they will not take hold a lot more often than they do now. I will ask about this though.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Crimus
Sat Nov 15, 2003 4:21 pm
#5

Pahdbacca thanks for looking into this for us.


Jayo, glad to hear you'd rather have a CM with you , however, keep in mind we're talking about a change that hasn't even come into place yet. We may be jumping the gun here, but more importantly, we're trying to be preventative. If you all of a sudden have the capability to command your pet to shoot poison or disease on every attack, your chances of sticking those DOTs and becoming a replacement for that part of the combat medic skill greatly increases.

kb1
Sun Nov 16, 2003 6:21 am
#6

I'm with you all the way....this thread needs to be bumped, stickied, and posted to every forum out there to get some dev attention on it. Since CH is already invaluable in combat, the ability to poison/disease at will leaves us as stim pez-dispensers. However, a master doc has better single stims than mcm, which leaves us only the ranged and area. Many ppl I've grouped with prefer having a doc to a cm, because docs can buff and revive, so who cares if they don't have ranged or area stims?


And consider this: With the changes to CH, the devs have reduced the number of dabblers in that prof. But what about the dabblers in our prof? Anyone can grab just the cm use tree, buy the poisons/disease/stims, be almost as effective as us (except for range and area), and still have plenty of skill points left for other professions. Plus, they don't have to spend the time and money finding the resources.


I think that poison/disease should be left solely to the cm, and we should be given the ability to cure poison/disease as well as the ability to buff resistance to states.


Woohoo, we got mind heal (which can effectively drop us dead if we're not extremely careful). Should we accept this as our only "bonus", while the other professions continue to surpass ours in the devs twisted view of balance? This last patch has given us several great perks...some broken items were finally fixed. But the whole balance issue has only gotten worse, not better.


Okay, I'm done ranting


Kbeone

PsionicHawk
Sun Nov 16, 2003 10:58 am
#7

Dabbling in our proffesion is NOT an easy task as one might think. It requires master medic which many people are unwilling to get just for Combat Medic. Also when someone is dabbling in a profession the first thing that goes is the crafting line. The next two most usefull skills are support and range. Support will allow you to use anything up to but not includingthe Area C DOTs (without major expiramentation). Masters of the profession get more range, more damage, a larger area, throw faster, and use the high AOE packs. They will also probably get the Mind Heal ability which if used sparingly can have great results. Dabblers won't usually go up to speed 4. Speaking for myself I am content with the way dabbling works in our class. I feel our class should be used as a model for others (I'm not biased at all when I say this, heh )



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

JayoDohba
Sun Nov 16, 2003 11:59 am
#8

I fully agree with your concern Crimus. As a CH I was just letting others know currently how things are going for myself. I honestly hope that Pahdbacca is right about the fact that they wont stick any more often. I feel it is a CM specialty and should not be encroached upon. I personally would like to see the dots stack with each other, (if they dont already do. I dont know) that way it is still more benificial to have a CM around doing their specialty.


Hopefully it works out for the best in the end.


-Jayo-

Ranged1
Sun Nov 16, 2003 2:14 pm
#9

Thanks Pahdbacca



--Raanged
Your local Sniper/Squad Leader.
Pahdbacca
Sun Nov 16, 2003 3:43 pm
#10



From Jeff Freeman, CH, Lairs and AI Dev....






Creature medium and strong disease attacks aren't comparable to what combat medics can do. Creature disease attacks are very, very weak but they last for a very long time.








-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
eapers
Sun Nov 16, 2003 3:46 pm
#11

the animal disease business seems to go with the new "don't die or your stuff goes to hell" idea. When a combat medic applies disease or poison (or an animal, perhaps) you will want a doctor to fix you to avoid an easy death,compaired to the past method of just getting your buddy to death blow you.






JOHNNY-JONES JACKSON

AFK
Pahdbacca
Mon Nov 17, 2003 1:57 am
#12

Update: Have an answer from the CH dev, waiting to se how much of it I can post (It's sunday, may be a while until I can post) but essentially I wouldn't worry about it as a Combat Medic.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
vortexala
Tue Nov 18, 2003 2:25 pm
#13

Hey Pahd,

Can you look into the loot drops of weapons(combat staffs, pistols, carbs, rifles) that have poison/disease attacks as well?

I've found several but never used them to see how they compare.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
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