Combat Medic Archive

Thread: Creature poisons encroach on CM territory?

Pahdbacca
Tue Nov 18, 2003 2:45 pm
#14

Well, the ones I have seen on Flurry (get asked a lot by the people that loot them) usually have around 90-110 effectiveness (keep in mind that non-CMs don't get a bonus to this) with a potency anywhere from 50-75% and they are on weapons that are not anywhere as good as what a Master Weaponsmith can make.


Pretty much a noobie CM would be able to poison better. Most the weapon types I know only use it for 1-4 swings for the dot then change weapons, but just as many say it's not worth the trouble.




-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
c0bra
Tue Nov 18, 2003 3:42 pm
#15

Thanks for looking into this, Pahdbacca. We appreciate it.



whiskey tango foxtrot
Pahdbacca
Tue Nov 18, 2003 6:25 pm
#16

Hehe, no problem.


I like that, gonna make my sig....


sierra tango foxtrot uniform





-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
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