Combat Medic Archive
Thread: Area Cures and Innocs What CMs Can Expect On Tuesday
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vortexala
Sun Aug 08, 2004 11:36 am
#1
Alright folks, sorry for the wait.
Below are tests Iperformed on TCBria, many Thanksto the folks of Arca Effex, Corellia for providing all the resources and facilities to test with.
This is what you can expect come Tuesday.I'll say it right now, it looks bad. BUT, I do have assurances that these things will be tweaked in 9.4. Unfortunately, I don't know when 9.4 is going to hit(but my guess is a week from Tuesday) and I'm not sure yet how much will be tweaked. But, rest assured, I will be(and have been) doing my best to make them see the light.
Also, the only change to uninnoc'd folks is the 'always a 5% chance to miss/hit'. So if you catch someone uninnoc'd, there should be any noticeable difference.
Stick with me folks, we'll get through this...
The Numbers
Cure Packs Made:
- Cure Disease Area C - 257 Effectiveness, 25 Area Effect
- Cure Disease Area C - 229 Effectiveness, 27 Area Effect
- Cure Poison Area C - 456 Effectiveness, 27 Area Effect
- Cure Poison Area C - 325 Effectiveness, 29 Area Effect
Innoculations Made:
- Disease Innoculation C - 199 Resist, 2030 Duration, 6 Absorption Rate
- Disease Innoculation C - 199 Resist, 1778 Duration, 9 Absorption Rate
- Poison Innoculation C - 185 Resist, 2460 Duration, 3 Absorption Rate
- Poison Innoculation C - 185 Resist, 1704 Duration, 9 Absorption Rate
Poisons Used:
- Health Poison C - 96 Potency, 295 Effectiveness, 30 Range
- Health Poison C - 123 Potency, 274 Effectiveness, 29 Range
- Health Poison C - 195 Potency, 140 Effectiveness, 30 Range
Diseases Used:
- Health Disease C - 95 Potency, 97 Effectiveness, 30 Range
- Health Disease C - 122 Potency, 105 Effectiveness, 31 Range
- Health Disease C - 193 Potency, 82 Effectiveness, 30 Range
Testing Done
Poison Resists:
1st Set:
- Poison Innoculation C - 185 Resist, 2460 Duration, 3 Absorption Rate
- Health Poison C - 96 Potency, 295 Effectiveness, 30 Range
- 16 Resists
- 4 Hits
2nd Set:
- Poison Innoculation C - 185 Resist, 2460 Duration, 3 Absorption Rate
- Health Poison C - 123 Potency, 274 Effectiveness, 29 Range
- 16 Resists
- 4 Hits
3rd Set:
- Poison Innoculation C - 185 Resist, 2460 Duration, 3 Absorption Rate
- Health Poison C - 195 Potency, 140 Effectiveness, 30 Range
- 12 Resists
- 8 Hits
Disease Resists:
1st Set:
- Disease Innoculation C - 199 Resist, 2030 Duration, 6 Absorption Rate
- Health Disease C - 95 Potency, 97 Effectiveness, 30 Range
- 19 Resists
- 1 Hits
2nd Set:
- Disease Innoculation C - 199 Resist, 2030 Duration, 6 Absorption Rate
- Health Disease C - 122 Potency, 105 Effectiveness, 31 Range
- 16 Resists
- 4 Hits
3rd Set:
- Disease Innoculation C - 199 Resist, 2030 Duration, 6 Absorption Rate
- Health Disease C - 193 Potency, 82 Effectiveness, 30 Range
- 12 Resists
- 8 Hits
Curing Tests
Poison:
- Cure Poison Area C - 456 Effectiveness, 27 Area Effect
- Health Poison C - 96 Potency, 295 Effectiveness, 30 Range
- Single Shot from the cure cleared the poison. This happened4times. It's supposed to be a 1to2 ratio(Cure Effectiveness Pack Rating vs 2x Poison Effectiveness Pack Rating) yet the cure still managed to clear out a stronger poison each time.
Disease:
- Cure Disease Area C - 229 Effectiveness, 27 Area Effect
- Health Disease C - 122 Potency, 105 Effectiveness, 31 Range
- Highest Effective Disease I could make was cleared in one shot each and every time(Cure Effectiveness Pack Rating vs 2x Poison Effectiveness Pack Rating)within a 54m Diameter Area.
Message Edited by vortexala on 08-08-2004 11:40 AM
AldeonAvardulin
Sun Aug 08, 2004 11:39 am
#2
Can I ask you the Med Use, on the cure packs?
And nice job on this info.
vortexala
Sun Aug 08, 2004 11:41 am
#3
Med Use on the C-Level cures/innocs is 100, B's are at 90 and A's are at 70(i believe).
verit
Sun Aug 08, 2004 11:49 am
#4
what were the post experimentation %'s on those resist packs? cuz it seems to me i remember someone crafting a resist B with higher stats.
MataHairy
Sun Aug 08, 2004 1:10 pm
#5
What Stat does Janta Blood increase on the Innoculations?
If its resist then its Game Over. Even the best venom only affects eff and doesnt impact potency. Our potency is capped and cannot be enhanced by looted components.
Ilox
Sun Aug 08, 2004 1:22 pm
#6
I find it utterly sickening that doctors can perform any healing beyond 7m and that they can heal more than one person at a time...isn't that what a big part of the difference between the two classes is supposed to be about? the people who programmed this, are they by chance related to the guy with the idea for holo-grinding jedi?
vortexala
Sun Aug 08, 2004 1:53 pm
#7
Not sure what the Janta blood will effect, as I didn't have any to test with at the time. Also, I never went full out on the Duration either.
Gotta remember, once folks start actually stockpiling the necessary resources the power of the innocs and cure will go up.
Tinozza
Sun Aug 08, 2004 2:17 pm
#8
What makes me laugh is their assurances that these things will be tweaked later. Why the hell are they going to push it live if they know even now that they'll need to be tweaked???
30 meters for a Doc's POINT BLANK area cure??? LOL, using the word i read somewhere on this board, "a monument to stupidity".
The possibility to craft a super potent inoculation without any trade-off??? LOL, i repeat, "a monument to stupity"
/rant off
Ragphen Robec, MCM of the Starsider Galaxy since launch.
30 meters for a Doc's POINT BLANK area cure??? LOL, using the word i read somewhere on this board, "a monument to stupidity".
The possibility to craft a super potent inoculation without any trade-off??? LOL, i repeat, "a monument to stupity"
/rant off
Ragphen Robec, MCM of the Starsider Galaxy since launch.
Kavedawg
Sun Aug 08, 2004 2:18 pm
#9
Was there a graphic added for the AE cures as well as a time constraint between applications?
Message Edited by Kavedawg on 08-08-2004 04:19 PM
vortexala
Sun Aug 08, 2004 2:25 pm
#10
Kavedawg wrote:
Was there a graphic added for the AE cures as well as a time constraint between applications?
Message Edited by Kavedawg on 08-08-2004 04:19 PM
No. Same cure timer as regular cures and no rooting at all.
Tinozza
Sun Aug 08, 2004 2:31 pm
#11
Oh, i almost forgot, many many thanks to Texxie for the fantastic job he did and he is still doing.
ArkanIrami
Sun Aug 08, 2004 2:50 pm
#12
Do the area cures heal the doctor using them too or just the people in the cure packs area of effect?
vortexala
Sun Aug 08, 2004 2:57 pm
#13
The doctor and anyone else in the area effect.
ArkanIrami wrote:
Do the area cures heal the doctor using them too or just the people in the cure packs area of effect?
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