Combat Medic Archive

Thread: Combat medic

jkobiwan
Thu Oct 02, 2003 3:57 pm
#1

Just a little question if someone or a few ppl have time to answer it.


If you could only have 3 of the skills trees in the Combat medic pro what 3 are the best to have.


Range healing distance?


Range healing speed?


Combat Med Crafting?


Combat Med Support?


I like to use the posions and cool stuff like that to.


Thank you for your opinions


jkobiwan
Thu Oct 02, 2003 4:04 pm
#2

any body have an answer?


Swooper
Thu Oct 02, 2003 4:20 pm
#3

Depends, If you don't mind buying your weapons from another CM, then ditch crafting. If we want to make master, focus on speed last. I suggest Use be the number 1 you go after, followed by range and crafting then speed.



Just my opinion

StrayCat1212
Thu Oct 02, 2003 5:09 pm
#4

Swooper is right. Go after Support first. But I would just as soon drop the entire profession if you arent going to master it. As a combat class, DPS is low. As a pvp class, any doctorcan cancel your poisons. As a healing class, you gain ranged stims but at the cost of alot of skill points to just get good with it. Healing Distance also carries the heal modifier. Healing Speed will be quite long unless you level it up...making a master medic heal faster than you can with ranged heals. Support allows you to use the larger heals and area heals. So really, you need all of these skills to be decent at healing at range. Might as well go to master CM then.



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Agent001
Fri Oct 03, 2003 7:38 am
#5

Start off at a minimum with 0/0/0/4 first.


Then if you want to be able to make your own stuff, go with 4/0/4/4


If you are ok with buying stuff from someone else, go 4/4/0/4

Happymob
Fri Oct 03, 2003 7:43 am
#6

Swooper is right. If you can buy, no crafting. Otherwise, no speed.


But understand that due to the big range and effectiveness mods at master, you will have about 1/8th less range and 1/8th less damage than a master using identical meds/poisons. That might be ok if supplemented with other complementary skills, but it is a pretty serious hit.




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jkobiwan
Fri Oct 03, 2003 2:52 pm
#7

Ok just another question say you had flamethrower to back it up would it be worth it?


jkobiwan
Sat Oct 04, 2003 5:41 am
#8

any answers =P
Osmi
Tue Dec 30, 2003 2:28 am
#9

if i get 0004 would i be throwing some supa posions?




h Osmirik h
TURTLE TAMER
LadyIome
Tue Dec 30, 2003 4:58 am
#10

you will be able to throw poisons c, aoe poisonsb's..with a good crafter making your items:-)



diseases require higher skills, I have to exp on med use skill to get a 'b' aoe disease down to the 75 cm skill you have..


so to answer your questions, the "SUPER" poisons and diseases <aoe> require a cm skill of 90+




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BuB64882
Tue Dec 30, 2003 9:08 am
#11

And you won't be throwing anything that far. Plan on being closer than 30 meters.



-Sereena Teal
Agent001
Tue Dec 30, 2003 10:05 am
#12

and dont plan on doing more than 200-250 points of damage per tick (8-10 seconds)
Rennyn
Tue Dec 30, 2003 10:34 am
#13

You would also want the first tree if possible to almost double your effectiveness (i.e. damage). ALTHOUGH if you're already a Marksman of some sort and a doc, and are dabbling in Combat Medic, 0004 isn't bad at all. It gives you poisons to play with, AE heals to play with, and terrain negotiation (can dump scout). You can also find decent diseases with 75 med use, although with your lower Effectiveness rating they won't do very much. But then again, for a fairly low number of points (assuming you're already doc!) its well worth it.
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