Combat Medic Archive

Thread: Top Advanced Component Stats.

JeraalMordeth
Fri Jun 11, 2004 8:14 pm
#1

Hello all,


I've looked all over and I've never seen a posting of the top CM subcomponents numbers. I found those for the medic materials but not for CM poisons/disease. Let's get a compare and contrast one going so I/we can see how our components stack up.


Jeraal Mordeth--"Dang I need some spidey poison."

Master CM/Near Master Pistoleer Gorath---proud member of the AoW
jfang
Fri Jun 11, 2004 9:20 pm
#2


This is still in works, but:


Advanced Injection amplifiers:

formula: 5+70*percentage you get experimented up to. If you get to around 55 strength you are doing well, and 60 is very good.


Advanced resilience compound:

formula:

potency: 10+90*percentage you get experimented up to.

duration: 5 + 175*percentage experimented on.

If you can get potency to be around 60 or 70 you are doing well, duration doesn't really matter as much.


Advanced dispersal mechanisms:

Not sure, I think mine are around 20 charges, 17 range, 15 area effect, but I'm not sure.
Gnuut
Fri Jun 11, 2004 9:26 pm
#3

I work up my ARCs up to 70ish potency and 90ish duration. It's a little high but I like the low med use that comes as a result of that for my dabbler meds.


The most I can get on AIAs with the crap on Kauri is 50 power.


On my ADMs I get 26x21x11. I experiment charges first to max then dump rest in area.



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Bamboozle
Sun Jun 13, 2004 8:24 am
#4

jfang, do you know if there's a cap on IA power? I just can't seem to get higher than 60 on mine (except on crafting day, but that doesn't count).



The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

jfang
Sun Jun 13, 2004 5:12 pm
#5






Bamboozle wrote:

jfang, do you know if there's a cap on IA power? I just can't seem to get higher than 60 on mine (except on crafting day, but that doesn't count).







Because the best resources you canuse are1000 OQ 1000 DR, there must be a cap on power for injection amplifiers.


From what I can tell, the forumla for advanced injection amplifiers is 5 + 70*percentage experimented. The percentage experimented is capped at (OQ/1000)*.75 + (DR/1000)*.25. Average the two resources you use.


If you find this isn't the case (for example, you get experimentation up to 90% but still only have 60 power), let me know.

Bamboozle
Mon Jun 14, 2004 7:29 am
#6

The formula predicts my IAs will be59.8power (well 60), so it seems to be in order. Thanks!



The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

JeraalMordeth
Wed Jun 16, 2004 4:41 am
#7

Then by your math jfang:


Maximums= AIA 75

JeraalMordeth
Wed Jun 16, 2004 4:48 am
#8

Wow...sorry about the double post.....i hit tab while typing my message and everything went nuts.


AIA 75 eff


ARC 100 Pot 180 Dur


ADM ????????

I personally cant confirm anything I've seen, my numbers are all over the place and giving me a headache. I think I just made some 24/20/13's. With far from the best materials.
Happymob
Thu Jun 17, 2004 11:20 am
#9






jfang wrote:


This is still in works, but:


Advanced Injection amplifiers:

formula: 5+70*percentage you get experimented up to. If you get to around 55 strength you are doing well, and 60 is very good.


Advanced resilience compound:

formula:

potency: 10+90*percentage you get experimented up to.

duration: 5 + 175*percentage experimented on.

If you can get potency to be around 60 or 70 you are doing well, duration doesn't really matter as much.


Advanced dispersal mechanisms:

Not sure, I think mine are around 20 charges, 17 range, 15 area effect, but I'm not sure.




jfang's formulas look correct (edited to correct a mistake in my calcs).


ADM charges appears to be 5 + 25*percent (0.25 per 1% of experimentation)


ADM range appears to be 5 + 20*percent


ADM Area appears to be 5 + 15*percent


Message Edited by Happymob on 06-18-2004 10:38 AM



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


jfang
Thu Jun 17, 2004 11:27 am
#10






Happymob wrote:

I just ran the numbers on the CM components. Your AIA looks correct. ARC potency looks correct. I think that the ARC duration may be 20+150*% rahter than 175


ADM charges appears to be 5 + 25*percent (0.25 per 1% of experimentation)


ADM range appears to be 5 + 20*percent


ADM Area appears to be 5 + 15*percent








When you say percent, do you mean the listed percentage on the component, or some invisible percentage of each stat (which when averaged give you the listed experimentation percentage in the window)? When I ran the numbers using the listed percentage on the experimentation screen, I couldn't get the numbers to add up straight. I kept getting one off errors...
Happymob
Thu Jun 17, 2004 11:33 am
#11






jfang wrote:






Happymob wrote:

I just ran the numbers on the CM components. Your AIA looks correct. ARC potency looks correct. I think that the ARC duration may be 20+150*% rahter than 175


ADM charges appears to be 5 + 25*percent (0.25 per 1% of experimentation)


ADM range appears to be 5 + 20*percent


ADM Area appears to be 5 + 15*percent








When you say percent, do you mean the listed percentage on the component, or some invisible percentage of each stat (which when averaged give you the listed experimentation percentage in the window)? When I ran the numbers using the listed percentage on the experimentation screen, I couldn't get the numbers to add up straight. I kept getting one off errors...







I'm having a horrible time editing my last post. I made a mistake in my calculation and your ARC duration is correct.


As far as the percentages go, it is an "invisible" percentage as the listed percentage is definitely an average of both percents on any line where two stats are effected. The only way to adequately test this is to experiment something to the max and compare the final results to expected experimentation maximums. If you do one with garbage resources and one with good resources, you end up with two points that you can draw a line between.


So on ADM range and charges, you have to ignore the displayed experimentation percent and figure out the expected % max, experiment to that max, and figure stuff out from there.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Happymob
Thu Jun 17, 2004 11:39 am
#12

To take this one step further, on an ADM, you might figure out that the maximum charge experimentation will go up to 74.1% based on resource stats and range will go to 78.2%. If you experiment that line to the max, it will end up displaying as "76%". The actual range and charges will be based on the 74.1% and 78.2% figures, so 23.5 charges and 20.64 range. The decimals do appear to matter when these are added into the final assembly even though they don't display.



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Happymob
Thu Jun 17, 2004 1:02 pm
#13

I'd first look at whether or not I was calculating effectiveness correctly. I've never really tried to determine the correct formulas for area poisons, because they are the most complicated in all medical crafting. You have to remember these two principles:


  • If a resource doesn't have a stat, the other resources will "make up the slack". So a 0 PE metal is not a bad thing, it just means that PE is overweight in the other resources

  • Resources are weighted based on the quantity used in the schematic

Weaponsmiths discovered the second one and for the most part it doesn't affect medical crafters since every resource is used in equal quantities. That is not the case with CM poisons. Based on these two principles, here are what I think the formulas would be for an Area C poison -


NF = Non-Ferrous, LP = Liquid Petro, F = Fungi


PowerRating = (2*OQ + PE)/3 = (2*(12*NF OQ + 25*LP OQ + 20*F OQ)/57 + (25*LP PE + 20*F PE)/45)/3






Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


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