Combat Medic Archive
Thread: Top Advanced Component Stats.
Happymob wrote:
I'd first look at whether or not I was calculating effectiveness correctly. I've never really tried to determine the correct formulas for area poisons, because they are the most complicated in all medical crafting. You have to remember these two principles:
- If a resource doesn't have a stat, the other resources will "make up the slack". So a 0 PE metal is not a bad thing, it just means that PE is overweight in the other resources
- Resources are weighted based on the quantity used in the schematic
Weaponsmiths discovered the second one and for the most part it doesn't affect medical crafters since every resource is used in equal quantities. That is not the case with CM poisons. Based on these two principles, here are what I think the formulas would be for an Area C poison -
NF = Non-Ferrous, LP = Liquid Petro, F = Fungi
PowerRating = (2*OQ + PE)/3 = (2*(12*NF OQ + 25*LP OQ + 20*F OQ)/57 + (25*LP PE + 20*F PE)/45)/3
If I was using the wrong formula, that would definitely explain why the numbers weren't adding straight. I tested on an Advanced Injection Amplifiers, and came to the wrong conclusion that it was the resource types which were the common denominator, not the actual number of resources.
Can you explain "If a resource doesn't have a stat, the other resources will 'make up the slack'. So a 0 PE metal is not a bad thing, it just means that PE is overweight in the other resources" though? When I created a stim A using berries and radioactives, it appeared that there was 0 toughness for the formula, not that OQ counted extra.
In looking in your example, it looks like you want to find the weighted average OQ and average PE, then plug them into the 66 OQ 33 PE formula (rather than giving a quality rating of each resource by itself then summing the resources). Is that correct?
I didn't try that with the ADMs (I only really have one Yavin and one Class 2, so I couldn't reverse extrapolate like that). But you seem to have experience with this. What do you make of this for area poison effectiveness:
Using 52 power AIA's
419.87 rating yields 150 effectiveness
748.77 rating yields 220 effectiveness
804.23 rating yields 235 effectiveness
No matter what I did, I couldn't get the numbers to add up straight. But I double checked my math... (Note,the rating includes "0 PE metal". I also tried compensating by dividing all the ratings 2.66/3, but that didn't help.)