Combat Medic Archive
Thread: How about applying dodge, block, and miss?
KhalilOkwari wrote:why yes... cm's are former quarterbacks.... hence such names as joe montana, steve young, brett farve, nevermiss. on a serious note they should miss... it only makes sense. i mean if ppl with guns can be 2-3 feet away and miss (in real life and in game) its only fair that it be applied to cm's. if this was the case from the beginning i dont think ppl would have called for a nerf.
Except you aren't targeting the person you are targeting the area... now you have a gas cloud to dodge.. which is why you resist the poison not dodge it
Poisons and Diseases are medical items, and as such don't 'miss'. But there IS a chance to resist the poisons and diseases. And, YES, people DO resist them.
The reason people don't realize that they resisted a poison or disease is because the on-screen message they receive actually says "You have been poisoned/diseased".
Should there be more ways to resist? Probably. The chef food that currently offers a resist needs to be ramped up a bit. The proposed smuggler resist spice needs to be implemented. And then there is currently talk of Innoculations and Area Cures.
Ideas are on the table, things are being talked about. What more would you like?
As for the whole 'throwing arm' argument, since the packs themselves have a range rating that says to me they are at least somewhat self-propelled.
Kuddoo wrote:Still when you have a moving target, you have to throw this poison with a certain amount of accuracy for this "gas cloud" to affect it's target. How much radius does this "gas cloud" cover? If there is a gas cloud it should have properties. Such as, it covers a 5m radius. it's effect varies in rain. In high winds it's not as effective(tatooine). None of this.That STILL doesn't explain how the CM never misses. Can YOU throw something at a moving target and have it hit everytime, "gas cloud" ir not. How do you throw a "gas cloud" anyway?Come on now
they have little targeting computers in them
vortexala wrote:
Would you like a Stim to miss? No? Because that's what you're asking for.
As for the whole 'throwing arm' argument, since the packs themselves have a range rating that says to me they are at least somewhat self-propelled.
Would I like a stim to miss? If it was being thrown from 45m sure, they should miss often. Do doctors have that good of an arm? I haven't seen a commando land a grenade on it's moving target yet.
Just because you don't want something to miss doesn't mean it SHOULD hit everytime.
As for it being self propelled....let's just leave that one alone. You'r emaking up the properties for poison stims as you go to fit your needs. I've fought droids before, they miss. So even computers are not 100% accurate.Nothing is, except this poison ball
Good day.
vortexala wrote:
Ah yes, ignore the actual fact that Poisons and Diseases are coded as Medical Items and as such don't miss, because even though YOU want them to miss, most folks would rather be able to get a heal when they want it. Go ahead and nitpick if you want... Thought you wanted a real discussion, I see now I was incorrect.
Good day.
Ok, then my question for you is WHY are they medical items. Obviously they are the "combat" aspect of the "combat medic" profession. They should be categorizedwith traps and grenades and any otherthrown "combat" item.
Poisons are not medical items, they are chemical "weapons". Weapons! Like guns, and knifes. And weapons miss.
Why ranged heals don't miss is another subject. We could talk about that in another thread.
SolSpur wrote:
Weather conditions are not taken to effect in SWG which is why you can be on fire in the rain.
Actually the devs stated that weather does affect accuracy. Except for combat medics of course. Rain should put out fir also BTW. Stating one problem doesn't fix the other.
First lets look at a normal stim. Your running around being shot at from all sides and your trying to stick yourself with a needle. Why dont you miss the vein? The same is with our poisons. They never miss their target but they do get resisted. The problem is only the cm get the message it was resisted.
I already said in response to someone else that poisons should be classified as weapons. And should be subject to the same rules as every other weapon. It's fine that poisons get resisted. But your arguement is this, "Poisons don't miss because they don't miss".The WHOLE discussion is based around the fact that they don't miss, we already know that. WHY don't they miss? What makes them as accurate as they are? Another question,WHY are the meds when they're obviously a CM's weapon?
Unlike knives and guns poisons are biological. If I were to walk up to you an open a vile of nerve gas would it miss you? Such is the nature of an air born bio weapon. Poisons are considered medical which is why they dont appear under the weapons tab on the bazzar and vendors.
Exactly, poisons are biological weapons. Pistols miss at point blank range, even with immobile target. Flame throwers miss at point blanks range. Grenades miss at point blank, how likely is that? So yes, a poison should function under these same rules. You could classify them as furniture on the bazzar and it would still be incorrect; They are weapons.