Combat Medic Archive
Thread: Doctor/Combat Medic problems
Reviving - Why do doctors have the revive skill and COMBAT medics dont? Doctors belong in the medical center, not the battlefield.
Crafting - Combat Medics have to come to master doctors for their medical components, because all of the medical components you need as a combat medic are in the medic skill tree.
Reviving - Why do doctors have the revive skill and COMBAT medics dont? Doctors belong in the medical center, not the battlefield.
Give Combat Medics revive, not doctors
Crafting - Combat Medics have to come to master doctors for their medical components, because all of the medical components you need as a combat medic are in the medic skill tree.
Reviving - Why do doctors have the revive skill and COMBAT medics dont? Doctors belong in the medical center, not the battlefield.
Give Combat Medics revive, not doctors
Crafting - Combat Medics have to come to master doctors for their medical components, because all of the medical components you need as a combat medic are in the medic skill tree.
Have seperate components. i.e put a Combat Medic Biological Effect Controller in the combat medic tree, and same with all the desease/poison components
Sorry for double post, when i hit space, it would post a new thread for some reason
isherzrawr wrote:
Reviving - Why do doctors have the revive skill and COMBAT medics dont? Doctors belong in the medical center, not the battlefield.
Stop. Right there. Just, stop.
Doctors have E-Stims which will provide a full heal to anyone, anywhere, anytime.
Doctors have State Stims which will remove any state inflicted upon any player, anywhere, anytime.
Doctors have Cures for both Disease and Poison, two states that you find mostly where? In the field.
To say that Doctors belong in the medcenter is ludicrous. Even without the ability to rez, we are STILL a viable profession in the field.
Sorry you don't think so, and sorry that you don't want to spend the skill points on Doctor, but the Rez is a DOCTOR specific perk. Just be glad it isn't a Master Doctor only item.
I agree with V
I was a field doc long before i added combat medic to my skills.
I'd not call revive a defining skill for Doctors, but of course it's important. Non the less i'd like to see it moved to the Combat Medic Skill tree. The question would be what Doctors gain in return or if they have too much cool stuff anyways
.
We are not medical experts...and in my opinion, it would take a medical expert to revive someone from death. IE: a Doctor. I do think that the Combat Medic should be able to drag players at increased speeds off the field, or to the back of the field where you would have doctors waiting to Revive people.
Eventually, in large scale PVP...there will be field bases, field hospitals, faction bases, etc etc. It is at this time, that you would have Combat Medics out doing field healing, dragging of corpses, etc etc. Your doctors would be needed in the field base to revive, rebuff, heal wounds, etc etc and get people back into the fight the fastest. I'm not saying all doctors, you would need some out in the field to cure poisons/diseases as well.
Each class has their role in this game, on the field and off. Combat Medics are the best damage healers there are. If you have a group of players/pets/etc that have taken damage, let the Combat Medic do his work to save the Doctors time. If you have players with wounds however, let the Doctor do his work, and fix them up...Saving the Combat Medic time. Each class has distinct areas that they outshine the other, both on the field, and off.