Combat Medic Archive

Thread: Doctor/Combat Medic problems

isherzrawr
Sun Oct 05, 2003 8:02 pm
#1

Reviving - Why do doctors have the revive skill and COMBAT medics dont? Doctors belong in the medical center, not the battlefield.



Crafting - Combat Medics have to come to master doctors for their medical components, because all of the medical components you need as a combat medic are in the medic skill tree.



isherzrawr
Sun Oct 05, 2003 8:03 pm
#2

Reviving - Why do doctors have the revive skill and COMBAT medics dont? Doctors belong in the medical center, not the battlefield.


Give Combat Medics revive, not doctors


Crafting - Combat Medics have to come to master doctors for their medical components, because all of the medical components you need as a combat medic are in the medic skill tree.



isherzrawr
Sun Oct 05, 2003 8:06 pm
#3

Reviving - Why do doctors have the revive skill and COMBAT medics dont? Doctors belong in the medical center, not the battlefield.


Give Combat Medics revive, not doctors


Crafting - Combat Medics have to come to master doctors for their medical components, because all of the medical components you need as a combat medic are in the medic skill tree.


Have seperate components. i.e put a Combat Medic Biological Effect Controller in the combat medic tree, and same with all the desease/poison components


Sorry for double post, when i hit space, it would post a new thread for some reason

vortexala
Sun Oct 05, 2003 9:13 pm
#4






isherzrawr wrote:

Reviving - Why do doctors have the revive skill and COMBAT medics dont? Doctors belong in the medical center, not the battlefield.




Stop. Right there. Just, stop.


Doctors have E-Stims which will provide a full heal to anyone, anywhere, anytime.


Doctors have State Stims which will remove any state inflicted upon any player, anywhere, anytime.


Doctors have Cures for both Disease and Poison, two states that you find mostly where? In the field.


To say that Doctors belong in the medcenter is ludicrous. Even without the ability to rez, we are STILL a viable profession in the field.


Sorry you don't think so, and sorry that you don't want to spend the skill points on Doctor, but the Rez is a DOCTOR specific perk. Just be glad it isn't a Master Doctor only item.




~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Mraughh
Sun Oct 05, 2003 10:59 pm
#5

I agree with V


I was a field doc long before i added combat medic to my skills.





If some "L33T D00D" got incapped from a cook slapping him in the face with a mackerel, he would come to the boards and scream "Nerf the Fish!" - DangFiero




]V[ Dark Jedi Guardian
Heltain
Mon Oct 06, 2003 6:47 am
#6

I'd not call revive a defining skill for Doctors, but of course it's important. Non the less i'd like to see it moved to the Combat Medic Skill tree. The question would be what Doctors gain in return or if they have too much cool stuff anyways .

Helld0g
Mon Oct 06, 2003 6:54 am
#7

great then doctors can get a more powerfull poison or so? I dont think so, dont start mixing up skills



Helldog
SpinalInjury
Mon Oct 06, 2003 7:04 am
#8

Combat Medics should not be able to revive. They should however be able to drag someone off the front lines to a Doctor, then have him revived.

We are not medical experts...and in my opinion, it would take a medical expert to revive someone from death. IE: a Doctor. I do think that the Combat Medic should be able to drag players at increased speeds off the field, or to the back of the field where you would have doctors waiting to Revive people.

Eventually, in large scale PVP...there will be field bases, field hospitals, faction bases, etc etc. It is at this time, that you would have Combat Medics out doing field healing, dragging of corpses, etc etc. Your doctors would be needed in the field base to revive, rebuff, heal wounds, etc etc and get people back into the fight the fastest. I'm not saying all doctors, you would need some out in the field to cure poisons/diseases as well.

Each class has their role in this game, on the field and off. Combat Medics are the best damage healers there are. If you have a group of players/pets/etc that have taken damage, let the Combat Medic do his work to save the Doctors time. If you have players with wounds however, let the Doctor do his work, and fix them up...Saving the Combat Medic time. Each class has distinct areas that they outshine the other, both on the field, and off.



Kijan Darkblade
The Regulators -TR
Master Combat Medic
www.bloodfinpvp.com

The Regulators build empires...
Fight builds clubs
Agent001
Mon Oct 06, 2003 7:45 am
#9

Old argument


Revive is a doctor skill.

Helld0g
Mon Oct 06, 2003 7:50 am
#10

64m drag , hell YEAH! I like that!!!!



Helldog
Agent001
Mon Oct 06, 2003 8:05 am
#11

yeah, having our generalrange modifier affect our draging ability would be very nice.
TheGreatOne00
Mon Oct 06, 2003 12:00 pm
#12

I agree, revive is a doctor defining skill. Give it to CMs, and then what more do you want? ranged buffs? cause obviously doc shouldnt be in the field buffing people!



Ovonn Ig'A
Master Doctor
Master Fencer
vortexala
Mon Oct 06, 2003 5:03 pm
#13

Now see, a longer range /drag ability would actually make more sense for the CMs.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
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