Combat Medic Archive

Thread: Doctor/Combat Medic problems

Raviek
Mon Oct 06, 2003 5:15 pm
#14

he problem would be if opposite faction members dragged each other around. Like some rebel incapps an imp, drags him to the rebel med center and lets the combat medics disease and poisin hm and let the commandos burn the guy lol, then drag him in some cornor wher eno one will notice him.
Oback
Mon Oct 06, 2003 5:34 pm
#15

yea man revive is all doctor skill, combat meds just need a bio weopon! hehe then the class will be competly perfect, nothing wrong with it, adn still balanced



pikesman

master commando

Rebel till the end
vionerd
Mon Oct 06, 2003 6:09 pm
#16

Im on kauri and known as either the black widow or the "BIT CH" to most rebels. I got about close to 15 before. i used revenge tef and it kept snowballing in the cantina and when i threw a poison tons of ppl got pissed and when they all dropped i laughed and went DB crazy.



Valenia


Black widow




Valenia;
Left before the dawn could rise for her.
Helld0g
Mon Oct 06, 2003 10:39 pm
#17

indeed /drag is a /consent command (need to be grouped or given /consent [dont think consent even works with insurance out])



Helldog
KG4MVP
Tue Oct 07, 2003 2:53 am
#18

For me, the biggest problem is the fact that poison kills are not lootable/harvestable. They are the CM's wpn, why can't we loot then?


My second problem is this, I can poison NPC's w/o getting aggro'd, but I poison an animal, and I get aggro'd. It should be made to match. Either applying poison aggro's both, or does not aggro either.


I'd personally prefer that it aggro's both, but that's my call.




Erra involved

In the words of Sun Tzu "Hurry to where you are unexpected."
Gunrunner6661
Tue Oct 07, 2003 3:53 am
#19

It doesnt really matter cuz we are all cms and doctors it would be stupid to be just one.
Sleksheea
Wed Oct 08, 2003 2:23 pm
#20

Two things a Combat Medic should get:
1.) Drag - If combat medics are supposed to be in mingling with the troops in combat and saving their sorry butts, the drag ability to bring them safley out of harms way (or to a doctor) is a no-brainer.


2.) Dodge - Combat Medics are the guys running around from trooper to trooper, supporting, healing, etc. usually more so than fighting. They should be naturally inclined to dodging bullets and attacks. Their speciality is keeping themselves and others alive during a firefight. DODGE ability for the combat medic is a no-brainer.


3.) (bonus reason why the above two abilities should be added) --->164 skillpoints to reach master CM (only 2nd to master Bounty Hunter) <---


Not to mention the Combat Medic tree has no bonuses of any kind whatsoever.





I TOLD them they should have made our spherical space station out of the same magnetically shielded walls as the garbage compactor! -Sleksheea
vortexala
Thu Oct 09, 2003 6:44 am
#21

CMs do have a /drag ability. They gained in from the Medic Profession. The question, or rather the suggestion is that the range mods for CM be extended to the /drag command already in-game.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Page 2 of 2