Combat Medic Archive

Thread: Dedicated CM but fair game player ... A few ideas

ShadowLightning
Wed Apr 07, 2004 7:22 am
#1

Ok - I have been a Master Doc / Master CM since the month 1 of the game. Being a dedicated CM even when it wasn't as powerful as it is now, and considering myself a highly fair player,I do want to bring up some changes that need to be made to CM.


1) I DO think that the Area of Effect is too large for CMs right now. Maybe make the AoE more like 10-14m (5-7m radius) would be better. That would, in effect, only target those that are brawling one target. For example... if one person in the CM's group is being attacked by 2 or 3 brawling creatures or people, that CM can target 1 of them and everything attacking that person will be piosoned/diseased but no one any further. I think THAT is a good area and a good purpose for Area Pioson/Disease.


1a) I'm also toying with the idea that AoE needs to effect ANYONE within it's range, Allied or Enemy. I think that will create great stratigic uses for them. Something just doesn't make sence about an Area Pioson/Disease (presumingly a gas that is breathed in) is not breathed in by certain people within radius. [Course... the same maywantto happen for Flame too... again... could lead to great stratigic use of that ability.] --- But ... that does lead to PvP issues. You could duel an Ally... and flame/pioson/disease him while standing next to a covert and thus still effect him. So, I doubt it will happen... or even can... but I was toying with thought.


2) The range is just INSANE too high. I craft poison and diseases right now that can be thrown about 70m without experimenting it. 80m+ when experiementing. I highly argee with all the cries to lower that because there is NO way someone should be able to throw longer than a gun can shoot! At VERY MAX, the range of poisons should be 40m and average about 25-30m.


3) Having NO defence agienst Pioson/Disease is wrong as well. NOt only should range of attack greatly effect the accuracy but I think there needs to be some sort of Food that can be eaten to further increase the change of resistance. OR a food that just reduces the effects of a pioson in place. (either double/triple the tick timer [now 10sec each tick] to 20 or 30sec or only does 75% damage while food is in effect.)



Thing that I think need to remain:


1) Damage of pioson/disease I really don't feel is unfair. It takes a LOT of searching for the right resources to get the advance parts. Those that take the time to find them ... should be rewarded with 700+ damage ticks. Those that are able to loot venom should also be able to do extra damage. I treat this issue like Weaponsmiths do. If I took the time and moneyto find the great resources and craft everything to the best I can... I deserve to do more damage.



Things that may need to be added:


1) A GUN that shots pioson containers. With this... they may be able to justify a longer range. (40-60m) (Still reduced AoE above should be in effect)



Please reply with any thoughts you may have.


Danirent <SGO>

Pompeii, Lok - Intrepid

Master Doc/Master CM



Danirent
Master Doc/Master CM

Emma
Master SL/Master Doc
mka
Wed Apr 07, 2004 8:13 am
#2

Sounds neat so far. I'd go as far and suggest that disease/poison resist/cure food/stims should be craftable by CMs themselves - after all, if you know how to put poisons together you'll most likely know how to negate their effects.

But about the DPS: If buff values are reduced even further, would you agree to scale poison dps accordingly?



Jeswin Esqui - Master Smuggler - Master Commando - Master Pilot - Chimaera Galaxy
ShadowLightning
Wed Apr 07, 2004 8:53 am
#3

Didn't hear about Buff values changing... if that is the case than YES - I agree that a slight decrease could be implimented.


As with the food... I DON'T think CMs should be able to make the food but I DO think we should supply the part/additive that would be required to do so. That orDocters.





Danirent
Master Doc/Master CM

Emma
Master SL/Master Doc
VTmoon
Wed Apr 07, 2004 8:55 am
#4

good points but you realize some people walk around with a ton of mind... like if everyone was prepared then a CM can do nothing to them.


Some Math about how I go to PvP:


1100 orginal mind


1100 Dancer buff


2 x 400 brandy (49 filling)


3 x 600 canape (33 filling) (substats)


500 moun


3500mind.... I do that at least once a day, in PvP rifleman can target practice on me and nothing happens to me.


So lets say an uber CM comes up and trys to hit me with a poison for 500 damage (250 is very nice resources being used). that is 500 every 10 seconds so he needs over a minute to kill me with me just standing there. I'm a doc so not even the first tic will get through, second of all if you are a okay doctor who can handle PvP you should be able to handle 20 people in 40 seconds, so the worst person would have 4 tics do damage.


Now lets see how much damage a commando can do in one minute compared to that... how about a TKA? Even better how about a rifleman?


There are a ton of good points when dealing with why CM should be nerfed if you are examining the extreme situation of CM which is not every CM out there. I heard people claim we can do 1300 damage a tic... doing the mass you need 1000 stat resources and two 594 spider venoms to reach that damage on an area poison, you ened to have great + results all the way through.


So please realize the average Cm and not the hardcore gamer who been playing 9 month now and has the best spawns on the server.






Mono Noke
.......:::: Proud ex-Leader of Oasis ::::.......
.......:::: DarkLord of The Troll Order ::::.......
.......:::: Colonel Of the Imperial Army ::::.......
- Bike Repair, Perfect LS Tools @ Crystal Oasis Dantooine, -4295 6915
VTmoon
Wed Apr 07, 2004 8:56 am
#5



good points but you realize some people walk around with a ton of mind... like if everyone was prepared then a CM can do nothing to them.


Some Math about how I go to PvP:


1100 original mind


1100 Dancer buff


2 x 400 brandy (49 filling)


3 x 600 canape (33 filling) (sub stats)


500 moun


3500mind.... I do that at least once a day, in PvP rifleman can target practice on me and nothing happens to me.


So lets say an uber CM comes up and trys to hit me with a poison for 500 damage (250 is very nice resources being used). that is 500 every 10 seconds so he needs over a minute to kill me with me just standing there. I'm a doc so not even the first tic will get through, second of all if you are a okay doctor who can handle PvP you should be able to handle 20 people in 40 seconds, so the worst person would have 4 tics do damage.


Now lets see how much damage a commando can do in one minute compared to that... how about a TKA? Even better how about a rifleman?


There are a ton of good points when dealing with why CM should be nerfed if you are examining the extreme situation of CM which is not every CM out there. I heard people claim we can do 1300 damage a tic... doing the mass you need 1000 stat resources and two 594 spider venoms to reach that damage on an area poison, you ened to have great + results all the way through.


So please realize the average Cm and not the hardcore gamer who been playing 9 month now and has the best spawns on the server.






Mono Noke
.......:::: Proud ex-Leader of Oasis ::::.......
.......:::: DarkLord of The Troll Order ::::.......
.......:::: Colonel Of the Imperial Army ::::.......
- Bike Repair, Perfect LS Tools @ Crystal Oasis Dantooine, -4295 6915
Tymothi
Wed Apr 07, 2004 9:20 am
#6

I agree with the doctor.




Tymothi Atreides
TKM
Swordsman 4044
Doc 4004

Krash32
Thu Apr 08, 2004 4:37 am
#7


love ya Dani


too many words


ADD is a horable disease


pleasecondence & mail me in game


I have yet to see one of your ideas that wasn't right on target


I would like to undersand what it is that I'm promoting


Noraa


ShadowLightning
Wed Apr 14, 2004 5:26 am
#8

Noraa ... You crack me up !!!


Love ya too hun


1) AoE needs to be decrease to 10m (Thus only effecting brawlers that are attacking the target you're trying to save.)


2) Range need to be decreased to below 30m


3) To hit with poison needs to not be based on ONLY the crafting of the poison/disease. Dodge, Distance, Stance and Movement need to all be factored in with when a pioson hit or not.


4) Damage is OK ... if the CM is wiling to spend the time/money on advance parts... he should be rewarded with good damage. I wouldn't be completely agienst a 25% reduction for PvP though. Nothing big... but a reduction would be fine.





Danirent
Master Doc/Master CM

Emma
Master SL/Master Doc
Doobeous
Wed Apr 14, 2004 8:56 am
#9






ShadowLightning wrote:


1) Damage of pioson/disease I really don't feel is unfair. It takes a LOT of searching for the right resources to get the advance parts. Those that take the time to find them ... should be rewarded with 700+ damage ticks. Those that are able to loot venom should also be able to do extra damage. I treat this issue like Weaponsmiths do. If I took the time and moneyto find the great resources and craft everything to the best I can... I deserve to do more damage.







Yeah, the problem with that whole deal is, those ticks NEVER miss once they are stuck and FAR outdamage any regen that someone can buff to their mind.


(edit)the fact that you guys are excellent healers is what makes it a little bit ridiculous because you can do real raw unmitigated damage in pvp (while being free from any recourse) and also be a healer. I feel like its a bit of wanting to have your cake and eat it too to read a lot of posts in this forum.(edit)


I see your argument about how hard it is to get resources for that stuff, but I disagree.You have to remember, I killed a lot of krayts, geo mercenaries, nightsisters etc... to get my nicegun thatI cannot shoot you with while youreout of range letting the poison take it's toll,and spent aLOT of money on my composite armor that those ticks disregard.


The reason hardly anyone wants to pvp anymore on my server is exactly that reason.


Message Edited by Doobeous on 04-14-2004 12:03 PM




Dubious
+Imperial Colonel+Master Smuggler+
+IMPOL White Cell Squadron+

A fiesty little fellow to be sure

Anshar
Wed Apr 14, 2004 9:57 am
#10

with range alot of people forget that a CM can NOT move when he is throwing a poisons/disease.


but i do like the "Poisons Launcher" they could use the commandos rocket launcher animation for the weapon when its used.


also alot of people forget lag can be a big problem with poison and disease range. I have some poions that i can chunk 95m on Bria. before you NON-CMs start bitching about OMG 95M AHHHH NERF!!! the damge is something like 350 (cant remember) but its low. i will see someone one was 90m away chunk it, and then get hate tells "OMG YOU NO TALLENT CM!!! how can you hit me from 130m away!!!" the whole time there sending me this hate tell they should be telling there doc they need a heal.



Zanibar - Fencer Stacker
Bubb Rubb - Your Worst Nightmare
Nathanielstarr
Wed Apr 14, 2004 10:25 pm
#11

Yep you guys are so good that you killed PvP. Went up in a big cloud of poison.
Tymothi
Wed Apr 14, 2004 10:40 pm
#12

Raw, unmitigated damage!? True each tick does good damage, but each tick is 10 seconds apart. 700 damage (its a bit higher than what MOST CMs can do but every non-CM likes to think everyone pumps these out so I'll use it too) over 10 seconds ends up being 70 dps. This isn't all that much, especially compared to the dps that a Rifleman can do. PLUS, when you hit a pool you do about 10% of that damage to every other pool, too. So if you get hit in the health pool for 700 damage then the rest of your pools will take 70. Its not hard to out damage a CM, we're not uber-pvp-gods.




Tymothi Atreides
TKM
Swordsman 4044
Doc 4004

Loonytic
Wed Apr 14, 2004 11:51 pm
#13






Spyce_Slanga wrote:

Right you should really just drop your profession if you want to be fair. You wont be nerfed for awhileso if you want to be fair do it now






still not been banned yet.... better report more of your troll posts then
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