Combat Medic Archive
Thread: Range on poisons?
On TC there already is a change live for this. Our single poisons will be maxed at 64m so we fall in line with the maximum range of the other combat classes.
So get out there and enjoy it for as long as it lasts. ![]()
How are you guys getting that range? I just got MCM 2 days ago, and I can't throw anything unless I'm with in 48m...
If that is the case with CM, then this was the greatest waste of my time to get this as my fighting class. I mean we have ranged support for a reason, I don't want to be in range for everyone to shot me, because I'm the first onethey will be aiming for the moment I heal someone. Does anyone have any feedback?
bjeezy01 wrote:
I am throwing at over 90m woth effect around 310 and chance(cant rememer name) of 86, but I am using 13 points experimentation too.
13? That's news to me.
Loonytic wrote:
why would you even bother with a 90m poison? there is effectiness is so poor there not worth bothering with
Made one of these other day. At 320 a tic I don't think it's too bad. Too bad I only had enough resourcesto make 3 of them /sigh Still, I had some fun with them in a raid.
AE Mind Melt ICBM - 56 Charges, 160 Effectiveness, 48 base range, 25 area, 126 potency
yeah that not too bad.. you must have a lot better resources thanI have
Gnuut wrote:
Made one of these other day. At 320 a tic I don't think it's too bad. Too bad I only had enough resourcesto make 3 of them /sigh Still, I had some fun with them in a raid.
AE Mind Melt ICBM - 56 Charges, 160 Effectiveness, 48 base range, 25 area, 126 potency
bjeezy01 wrote:
Yes 13 points experiment, we are actualy up to 14 now, We have an outfit in our guild citys medical center that is free to use by all members, its a CM outfit made with many skill tapes that adds the extra 4 experiment points, as well as other crap. We are trying to make the ultimate uber poison with it now, still waiting on class 1 radioactive though, since it has never spawned on our server yet(starsider) but without it so far we have gotten to max range of 94m, effectivness of 344(hits for about 515 a tick) and potency of 86(we miss about 1 out of 10 throws). Keep in mind this is for poison singles, we are getting these down before we start on the AOE, once we have it all perfect, I will list out all ingredients and where to use the points to get them.
wow...how many skill tapes can you put on one suit? this could lead to some very nasty poisens and diseases and such, being able to have 13-14+ experimentation points, plus what "other crap" means...i would assume you are infering that there are things like assembly added.
it would be interesting to know if you could, in another aspect, make a similar suit for fighting or healing, something with a + on med use, speed, ect...enabling someone who even has nov cm to use things like ranged stim b's...
Grozzer
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If the Empire falls, we're taking the universe down with us.