Combat Medic Archive

Thread: Range on poisons?

TsunamiKata
Wed Jan 07, 2004 12:08 pm
#14






bjeezy01 wrote:
Yes 13 points experiment, we are actualy up to 14 now, We have an outfit in our guild citys medical center that is free to use by all members, its a CM outfit made with many skill tapes that adds the extra 4 experiment points, as well as other crap. We are trying to make the ultimate uber poison with it now, still waiting on class 1 radioactive though, since it has never spawned on our server yet(starsider) but without it so far we have gotten to max range of 94m, effectivness of 344(hits for about 515 a tick) and potency of 86(we miss about 1 out of 10 throws). Keep in mind this is for poison singles, we are getting these down before we start on the AOE, once we have it all perfect, I will list out all ingredients and where to use the points to get them.




Far as I know, +25 is maximum you can gain from skill tapes, etc.. If you can provide a screen shot of you experimenting with 14pointsthat would be most helpful.


And your effectiveness to damage ratio doesn't add up. At 344 effectiveness, the poison pack should tick for 688 respectively. Unless of course you're not a Master Combat Medic.


One last item to note, does your city have the research center available? Because that provides an additional 15% bonus to overall result from your experimentation. That could have a big effect on your final components and final product.


I will experiement a little more with the resource and components I have on my server, but unfortunately, I have not been able to procure high quality Class 2 Liquid PetroChem, it was OQ 282 and DR 280 last spawn, I did have outstanding Yavinian Fiberplast that has both OQ and DR above 900.






TsunamiKata Hunter
The Dark Messiah
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Dalraich
Fri Jan 23, 2004 12:33 pm
#15

The best ive been able to throw my poisons is like 96 meters, so chances are its not a bug.


Azael Aebevaih(Regs)

MCM/Rifleman in Training




Col Azael N MCM/CarbN
There is no decay, there is no XP loss.
There is no permadeath, there is only pwnage.
There is no risk, there is no reward.
There is no point, there is no GCW.--Col Graudin

RhenGordon
Sat Jan 24, 2004 1:42 am
#16



BobaFett27 wrote:
I got hit from about 100m by an action pool poison. Is this possible? Or a bug?





Boba, I don't want to flame you here so I will do my best to avoid it. Spend a little time looking through other posts on the forum here and you will find the information you seek.

Essentially there is a situation where a Combat Medic can throw over 64 meters. THe most I have heard is 96 but it is possible 100 could be achieved. The developers are aware of this, in fact, in the last patch they posted that they had fixed this problem.

The deal is they fixed this on stimpacks but poisons are still the increased range. I would expect that IF this is truly a bug that needs to be worked out, then it will be fixed shortly by the time another big patch comes out I would expect. The devs have never said it was a bug. So until a limit is imposed I would be on the wary for the long throwing Combat Medic out there.



>~~~~~~~ Rhen Gordon Master Combat Medic / Master Doctor ~~~~~~~
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Khragon
Sat Jan 24, 2004 1:43 am
#17

Possible, however could also be lag. We can throw them over 64m which is / was supposed to be fixed. So I wont say its impossible.
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